예제 #1
0
  public static final void CreateUltimate(final LittleEndianAccessor slea, final MapleClient c) {
    if (!c.isLoggedIn()
        || c.getPlayer() == null
        || c.getPlayer().getLevel() < 120
        || c.getPlayer().getMapId() != 130000000
        || c.getPlayer().getQuestStatus(20734) != 0
        || c.getPlayer().getQuestStatus(20616) != 2
        || !GameConstants.isKOC(c.getPlayer().getJob())
        || !c.canMakeCharacter(c.getPlayer().getWorld())) {
      c.getPlayer().dropMessage(1, "You have no character slots.");
      c.getSession().write(CField.createUltimate(0));
      return;
    }
    System.out.println(slea.toString());
    final String name = slea.readMapleAsciiString();
    final int job = slea.readInt(); // job ID

    final int face = slea.readInt();
    final int hair = slea.readInt();

    final int hat = slea.readInt();
    final int top = slea.readInt();
    final int glove = slea.readInt();
    final int shoes = slea.readInt();
    final int weapon = slea.readInt();

    final byte gender = c.getPlayer().getGender();
    JobType jobType = JobType.Adventurer;
    // if (!LoginInformationProvider.getInstance().isEligibleItem(gender, 0, jobType.type, face) ||
    // !LoginInformationProvider.getInstance().isEligibleItem(gender, 1, jobType.type, hair)) {
    //    c.getPlayer().dropMessage(1, "An error occurred.");
    //    c.getSession().write(CField.createUltimate(0));
    //    return;
    // }

    jobType = JobType.UltimateAdventurer;

    MapleCharacter newchar = MapleCharacter.getDefault(c, jobType);
    newchar.setJob(job);
    newchar.setWorld((byte) c.getPlayer().getWorld());
    newchar.setFace(face);
    newchar.setHair(hair);
    newchar.setGender(gender);
    newchar.setName(name);
    newchar.setSkinColor((byte) 3); // troll
    newchar.setLevel((short) 50);
    newchar.getStat().str = (short) 4;
    newchar.getStat().dex = (short) 4;
    newchar.getStat().int_ = (short) 4;
    newchar.getStat().luk = (short) 4;
    newchar.setRemainingAp((short) 254); // 49*5 + 25 - 16
    newchar.setRemainingSp(
        job / 100 == 2 ? 128 : 122); // 2 from job advancements. 120 from leveling. (mages get +6)
    newchar.getStat().maxhp += 150; // Beginner 10 levels
    newchar.getStat().maxmp += 125;
    newchar.getStat().hp += 150; // Beginner 10 levels
    newchar.getStat().mp += 125;
    switch (job) {
      case 110:
      case 120:
      case 130:
        newchar.getStat().maxhp += 600; // Job Advancement
        newchar.getStat().maxhp += 2000; // Levelup 40 times
        newchar.getStat().maxmp += 200;
        newchar.getStat().hp += 600; // Job Advancement
        newchar.getStat().hp += 2000; // Levelup 40 times
        newchar.getStat().mp += 200;
        break;
      case 210:
      case 220:
      case 230:
        newchar.getStat().maxmp += 600;
        newchar.getStat().maxhp += 500; // Levelup 40 times
        newchar.getStat().maxmp += 2000;
        newchar.getStat().mp += 600;
        newchar.getStat().hp += 500; // Levelup 40 times
        newchar.getStat().mp += 2000;
        break;
      case 310:
      case 320:
      case 410:
      case 420:
      case 520:
        newchar.getStat().maxhp += 500;
        newchar.getStat().maxmp += 250;
        newchar.getStat().maxhp += 900; // Levelup 40 times
        newchar.getStat().maxmp += 600;
        newchar.getStat().maxhp += 500;
        newchar.getStat().mp += 250;
        newchar.getStat().hp += 900; // Levelup 40 times
        newchar.getStat().mp += 600;
        break;
      case 510:
        newchar.getStat().maxhp += 500;
        newchar.getStat().maxmp += 250;
        newchar.getStat().maxhp += 450; // Levelup 20 times
        newchar.getStat().maxmp += 300;
        newchar.getStat().maxhp += 800; // Levelup 20 times
        newchar.getStat().maxmp += 400;
        newchar.getStat().hp += 500;
        newchar.getStat().mp += 250;
        newchar.getStat().hp += 450; // Levelup 20 times
        newchar.getStat().mp += 300;
        newchar.getStat().hp += 800; // Levelup 20 times
        newchar.getStat().mp += 400;
        break;
      default:
        return;
    }
    for (int i = 2490; i < 2507; i++) {
      newchar.setQuestAdd(MapleQuest.getInstance(i), (byte) 2, null);
    }
    newchar.setQuestAdd(MapleQuest.getInstance(29947), (byte) 2, null);
    newchar.setQuestAdd(
        MapleQuest.getInstance(GameConstants.ULT_EXPLORER), (byte) 0, c.getPlayer().getName());

    final Map<Skill, SkillEntry> ss = new HashMap<>();
    ss.put(SkillFactory.getSkill(1074 + (job / 100)), new SkillEntry((byte) 5, (byte) 5, -1));
    ss.put(SkillFactory.getSkill(1195 + (job / 100)), new SkillEntry((byte) 5, (byte) 5, -1));
    ss.put(SkillFactory.getSkill(80), new SkillEntry((byte) 1, (byte) 1, -1));
    newchar.changeSkillLevel_Skip(ss, false);
    final MapleItemInformationProvider li = MapleItemInformationProvider.getInstance();

    int[] items =
        new int[] {
          1142257,
          hat,
          top,
          shoes,
          glove,
          weapon,
          hat + 1,
          top + 1,
          shoes + 1,
          glove + 1,
          weapon + 1
        }; // brilliant = fine+1
    for (byte i = 0; i < items.length; i++) {
      Item item = li.getEquipById(items[i]);
      item.setPosition((byte) (i + 1));
      newchar.getInventory(MapleInventoryType.EQUIP).addFromDB(item);
    }
    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000004, (byte) 0, (short) 100, (byte) 0));
    newchar
        .getInventory(MapleInventoryType.USE)
        .addItem(new Item(2000004, (byte) 0, (short) 100, (byte) 0));
    c.getPlayer().fakeRelog();
    if (MapleCharacterUtil.canCreateChar(name, c.isGm())
        && (!LoginInformationProvider.getInstance().isForbiddenName(name) || c.isGm())) {
      MapleCharacter.saveNewCharToDB(newchar, jobType, (short) 0);
      MapleQuest.getInstance(20734).forceComplete(c.getPlayer(), 1101000);
      c.getSession().write(CField.createUltimate(1));
    } else {
      c.getSession().write(CField.createUltimate(0));
    }
  }
예제 #2
0
 public static final void HandleAlliance(
     final LittleEndianAccessor slea, final MapleClient c, boolean denied) {
   if (c.getPlayer().getGuildId() <= 0) {
     c.getSession().write(CWvsContext.enableActions());
     return;
   }
   final MapleGuild gs = World.Guild.getGuild(c.getPlayer().getGuildId());
   if (gs == null) {
     c.getSession().write(CWvsContext.enableActions());
     return;
   }
   // System.out.println("Unhandled GuildAlliance \n" + slea.toString());
   byte op = slea.readByte();
   if (c.getPlayer().getGuildRank() != 1 && op != 1) { // only updating doesn't need guild leader
     return;
   }
   if (op == 22) {
     denied = true;
   }
   int leaderid = 0;
   if (gs.getAllianceId() > 0) {
     leaderid = World.Alliance.getAllianceLeader(gs.getAllianceId());
   }
   // accept invite, and deny invite don't need allianceid.
   if (op != 4 && !denied) {
     if (gs.getAllianceId() <= 0 || leaderid <= 0) {
       return;
     }
   } else if (leaderid > 0
       || gs.getAllianceId() > 0) { // infact, if they have allianceid it's suspicious
     return;
   }
   if (denied) {
     DenyInvite(c, gs);
     return;
   }
   MapleCharacter chr;
   int inviteid;
   switch (op) {
     case 1: // load... must be in world op
       for (byte[] pack : World.Alliance.getAllianceInfo(gs.getAllianceId(), false)) {
         if (pack != null) {
           c.getSession().write(pack);
         }
       }
       break;
     case 3: // invite
       final int newGuild = World.Guild.getGuildLeader(slea.readMapleAsciiString());
       if (newGuild > 0
           && c.getPlayer().getAllianceRank() == 1
           && leaderid == c.getPlayer().getId()) {
         chr = c.getChannelServer().getPlayerStorage().getCharacterById(newGuild);
         if (chr != null && chr.getGuildId() > 0 && World.Alliance.canInvite(gs.getAllianceId())) {
           chr.getClient()
               .getSession()
               .write(
                   AlliancePacket.sendAllianceInvite(
                       World.Alliance.getAlliance(gs.getAllianceId()).getName(), c.getPlayer()));
           World.Guild.setInvitedId(chr.getGuildId(), gs.getAllianceId());
         } else {
           c.getPlayer()
               .dropMessage(1, "Make sure the leader of the guild is online and in your channel.");
         }
       } else {
         c.getPlayer()
             .dropMessage(
                 1,
                 "That Guild was not found. Please enter the correct Guild Name. (Not the player name)");
       }
       break;
     case 4: // accept invite... guildid that invited(int, a/b check) -> guildname that was
             // invited? but we dont care about that
       inviteid = World.Guild.getInvitedId(c.getPlayer().getGuildId());
       if (inviteid > 0) {
         if (!World.Alliance.addGuildToAlliance(inviteid, c.getPlayer().getGuildId())) {
           c.getPlayer().dropMessage(5, "An error occured when adding guild.");
         }
         World.Guild.setInvitedId(c.getPlayer().getGuildId(), 0);
       }
       break;
     case 2: // leave; nothing
     case 6: // expel, guildid(int) -> allianceid(don't care, a/b check)
       final int gid;
       if (op == 6 && slea.available() >= 4) {
         gid = slea.readInt();
         if (slea.available() >= 4 && gs.getAllianceId() != slea.readInt()) {
           break;
         }
       } else {
         gid = c.getPlayer().getGuildId();
       }
       if (c.getPlayer().getAllianceRank() <= 2
           && (c.getPlayer().getAllianceRank() == 1 || c.getPlayer().getGuildId() == gid)) {
         if (!World.Alliance.removeGuildFromAlliance(
             gs.getAllianceId(), gid, c.getPlayer().getGuildId() != gid)) {
           c.getPlayer().dropMessage(5, "An error occured when removing guild.");
         }
       }
       break;
     case 7: // change leader
       if (c.getPlayer().getAllianceRank() == 1 && leaderid == c.getPlayer().getId()) {
         if (!World.Alliance.changeAllianceLeader(gs.getAllianceId(), slea.readInt())) {
           c.getPlayer().dropMessage(5, "An error occured when changing leader.");
         }
       }
       break;
     case 8: // title update
       if (c.getPlayer().getAllianceRank() == 1 && leaderid == c.getPlayer().getId()) {
         String[] ranks = new String[5];
         for (int i = 0; i < 5; i++) {
           ranks[i] = slea.readMapleAsciiString();
         }
         World.Alliance.updateAllianceRanks(gs.getAllianceId(), ranks);
       }
       break;
     case 9:
       if (c.getPlayer().getAllianceRank() <= 2) {
         if (!World.Alliance.changeAllianceRank(
             gs.getAllianceId(), slea.readInt(), slea.readByte())) {
           c.getPlayer().dropMessage(5, "An error occured when changing rank.");
         }
       }
       break;
     case 10: // notice update
       if (c.getPlayer().getAllianceRank() <= 2) {
         final String notice = slea.readMapleAsciiString();
         if (notice.length() > 100) {
           break;
         }
         World.Alliance.updateAllianceNotice(gs.getAllianceId(), notice);
       }
       break;
     default:
       System.out.println("Unhandled GuildAlliance op: " + op + ", \n" + slea.toString());
       break;
   }
   // c.getSession().write(CWvsContext.enableActions());
 }