@Override protected void drawGuiContainerBackgroundLayer(float f, int i, int j) { TFC_Core.bindTexture( new ResourceLocation(Reference.ModID, Reference.AssetPathGui + "gui_mold.png")); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); int w = (width - xSize) / 2; int h = (height - ySize) / 2; drawTexturedModalRect(w, h, 0, 0, xSize, ySize); drawTexturedModalRect(w + 85, h + 17, 176, 0, drawArrowScaled(22) + 1, 15); PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize); }
public ContainerFoodPrep( InventoryPlayer playerinv, TEFoodPrep pile, World world, int x, int y, int z) { this.player = playerinv.player; this.te = pile; this.world = world; this.posX = x; this.posY = y; this.posZ = z; pile.openChest(); layoutContainer(playerinv, pile, 0, 0); PlayerInventory.buildInventoryLayout(this, playerinv, 8, 90, false, true); }