예제 #1
0
 private void scanForParts() {
   AppendOnlyMapLocationArray parts = PartsUtilities.findPartsAndNeutralsICanSense(rc);
   if (currentLocation.equals(castleMove.getTarget())) {
     castleMove.setTarget(null);
   }
   if (parts.length > 0 && castleMove.getTarget() == null) {
     castleMove.setTarget(parts.array[0]);
   }
 }
예제 #2
0
  private boolean moveToParts() throws GameActionException {
    if (castleMove.getTarget() == null || round - lastMove < 3) {
      return false;
    }

    Direction toMove = castleMove.getNextDirToTarget();
    if (castleMove.canMove(toMove)) {
      move(toMove);
      return true;
    }
    return false;
  }
예제 #3
0
  private boolean randomMove() throws GameActionException {
    // prereqs
    if (soldiersFiring || soldiersDamaged || round - lastMove < 3) {
      return false;
    }

    Direction rand = MapUtils.randomDirection(id, round);
    if (rc.canMove(rand) && castleMove.canMove(rand)) {
      move(rand);
      return true;
    }
    return false;
  }
예제 #4
0
  private boolean moveAwayFromBigZombies() throws GameActionException {
    // prereq
    if (nearByZombies.length == 0 || round - lastMove < 3) {
      return false;
    }
    AppendOnlyMapLocationArray bigZombieLoc = new AppendOnlyMapLocationArray();
    for (int i = nearByZombies.length; --i >= 0; ) {
      if (nearByZombies[i].type.equals(RobotType.BIGZOMBIE)) {
        bigZombieLoc.add(nearByZombies[i].location);
      }
    }

    if (bigZombieLoc.length == 0) {
      return false;
    }

    Direction toMove = bigZombieLoc.array[0].directionTo(currentLocation);
    if (castleMove.canDangerousMove(toMove)) {
      move(toMove);
      return true;
    }
    return false;
  }