private void keyReleased(KeyEvent event) { if (game.getPlayer().getMovement() == Movement.UP && event.getCode() == KeyCode.UP) { game.getPlayer().setMovement(Movement.NONE); } else if (game.getPlayer().getMovement() == Movement.DOWN && event.getCode() == KeyCode.DOWN) { game.getPlayer().setMovement(Movement.NONE); } }
public GameScreen(Game game) { this.game = game; ball.translateXProperty().bind(game.getBall().xProperty()); ball.translateYProperty().bind(game.getBall().yProperty()); ball.getStyleClass().add("ball"); player.translateXProperty().bind(game.getPlayer().xProperty()); player.translateYProperty().bind(game.getPlayer().yProperty()); player.getStyleClass().add("paddle"); opponent.translateXProperty().bind(game.getOpponent().xProperty()); opponent.translateYProperty().bind(game.getOpponent().yProperty()); opponent.getStyleClass().add("paddle"); playerScore.textProperty().bind(game.getPlayer().scoreProperty().asString()); playerScore .boundsInLocalProperty() .addListener( observable -> { /* * When using CSS, the width and height (with CSS applied) aren't available right away. * Therefore, we listen for changes and update the position once the width and height * are available. */ playerScore.setTranslateX( WIDTH / 2 - SCORE_SPACING / 2 - playerScore.getBoundsInLocal().getWidth()); }); playerScore.setTranslateY(TEXT_MARGIN_TOP_BOTTOM); playerScore.getStyleClass().add("score"); opponentScore.textProperty().bind(game.getOpponent().scoreProperty().asString()); opponentScore.setTranslateX(WIDTH / 2 + SCORE_SPACING / 2); opponentScore.setTranslateY(TEXT_MARGIN_TOP_BOTTOM); opponentScore.getStyleClass().add("score"); setPrefSize(WIDTH, HEIGHT); getChildren().addAll(ball, player, opponent, playerScore, opponentScore); getStyleClass().add("screen"); setOnKeyPressed(this::keyPressed); setOnKeyReleased(this::keyReleased); }
private void keyPressed(KeyEvent event) { if (event.getCode() == KeyCode.P) { game.pause(); } else if (event.getCode() == KeyCode.ESCAPE) { game.forfeit(); } else if (game.getPlayer().getMovement() == Paddle.Movement.NONE && event.getCode() == KeyCode.UP) { game.getPlayer().setMovement(Movement.UP); } else if (game.getPlayer().getMovement() == Movement.NONE && event.getCode() == KeyCode.DOWN) { game.getPlayer().setMovement(Movement.DOWN); } }