/** invokes creation of clean new game environment */ private void newGame() throws IOException { // starting game normally ui.debugMsg("Loading gwc..."); if (gwcfile == null) throw new IOException("invalid cartridge file"); ui.debugMsg("pre-setting properties..."); player.rawset("CompletionCode", gwcfile.code); player.rawset("Name", gwcfile.member); ui.debugMsg("loading code..."); byte[] lbc = gwcfile.getBytecode(); ui.debugMsg("parsing..."); LuaClosure closure = LuaPrototype.loadByteCode(new ByteArrayInputStream(lbc), state.getEnvironment()); ui.debugMsg("calling...\n"); state.call(closure, null, null, null); lbc = null; closure = null; }
protected Engine(CartridgeFile cf, OutputStream out) throws IOException { gwcfile = cf; savegame = cf.getSavegame(); if (out != null) log = new PrintStream(out); }