예제 #1
0
 /** Opens a dialogue and prompts the user to select a game to load. */
 private void loadGame() {
   final int returnVal = fileChooser.showDialog(this, "Load");
   if (returnVal == JFileChooser.APPROVE_OPTION) {
     final File file = fileChooser.getSelectedFile();
     if (fileChooser.accept(file)) {
       IO.loadTiles(game.getBoard(), file);
     }
   }
 }
예제 #2
0
  /** Constructs a new UI. */
  public UI() {
    try {
      UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
    } catch (ClassNotFoundException
        | InstantiationException
        | IllegalAccessException
        | UnsupportedLookAndFeelException ignored) {
    }
    setTitle("ScrabbleBot");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    fileChooser.setFileHidingEnabled(true);
    fileChooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
    fileChooser.setFileFilter(fileExtensionFilter);
    fileChooser.setAcceptAllFileFilterUsed(false);
    menuBar.setLayout(new GridLayout(1, 5));
    bestMove.addActionListener(UI.this);
    bestMove.setFocusable(false);
    menuBar.add(bestMove);
    tilesInHand.addActionListener(UI.this);
    tilesInHand.setFocusable(false);
    menuBar.add(tilesInHand);
    newGame.addActionListener(UI.this);
    newGame.setFocusable(false);
    menuBar.add(newGame);
    loadGame.addActionListener(UI.this);
    loadGame.setFocusable(false);
    menuBar.add(loadGame);
    saveGame.addActionListener(UI.this);
    saveGame.setFocusable(false);
    menuBar.add(saveGame);
    setJMenuBar(menuBar);
    add(game.getBoard());
    addWindowListener(
        new WindowAdapter() {

          @Override
          public void windowClosing(final WindowEvent e) {
            if (game.getBoard().hasValidContent()) {
              saveGame();
            }
          }
        });
    pack();
    setLocationRelativeTo(getOwner());
    setResizable(false);
    setVisible(true);
  }
예제 #3
0
 @Override
 public void actionPerformed(final ActionEvent e) {
   if (e.getSource() instanceof JButton) {
     final JButton button = (JButton) e.getSource();
     if (button == bestMove) {
       getBestMove();
     } else if (button == tilesInHand) {
       requestLettersInHand();
     } else if (button == newGame) {
       game.getBoard().clear();
     } else if (button == loadGame) {
       loadGame();
     } else if (button == saveGame) {
       saveGame();
     }
   }
 }
예제 #4
0
 /** Opens a dialogue and prompts the user to select a file to save the current game to. */
 private void saveGame() {
   if (fileChooser.showDialog(this, "Save") == JFileChooser.APPROVE_OPTION)
     IO.saveTiles(game.getBoard(), fileChooser.getSelectedFile());
 }