예제 #1
0
 /**
  * 统计洗练属性品质>=quality的个数
  *
  * @param roleGoods
  * @param quality
  * @return
  */
 public static int countRecastingAttribute(RoleGoods roleGoods, int quality) {
   int total = 0;
   for (AttriItem ai : roleGoods.getAttrVarList()) {
     if (null == ai) {
       continue;
     }
     byte attriType = ai.getAttriTypeValue();
     EquipRecatingAttrWeightConfig awc =
         GameContext.getGoodsApp()
             .getEquipRecatingAttrWeightConfig(
                 attriType, roleGoods.getQuality(), roleGoods.getStar());
     if (null == awc) {
       continue;
     }
     int value = (int) ai.getValue();
     RecatingBoundBean bean = awc.getRecatingBoundBean(value);
     if (null == bean) {
       continue;
     }
     if (bean.getQualityType() < quality) {
       continue;
     }
     total++;
   }
   return total;
 }
예제 #2
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 /** 初始化装备基本属性、强化信息、镶嵌信息、 */
 public static void init(RoleGoods roleGoods) {
   if (roleGoods.getHadInit() == 1) {
     return;
   }
   // 解析装备属性及镶嵌属性
   splitAttrVar(roleGoods);
   splitHoles(roleGoods);
   roleGoods.setHadInit((byte) 1);
 }
예제 #3
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 /**
  * 拆分镶嵌
  *
  * @param roleGoods
  * @param templateHoles
  */
 private static void splitMosaic(RoleGoods roleGoods) {
   Map<Byte, MosaicRune> mosaicRuneMap =
       GameContext.getRuneApp().getMosaicRuneMap(roleGoods.getMosaic());
   roleGoods.setMosaicRune(new MosaicRune[EQUMENT_MAX_HOLE]);
   for (MosaicRune mosaicRune : mosaicRuneMap.values()) {
     if (null == mosaicRune) {
       continue;
     }
     roleGoods.getMosaicRune()[mosaicRune.getHole()] = mosaicRune;
   }
 }
예제 #4
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 /** 折分随机属性 */
 public static void splitAttrVar(RoleGoods roleGoods) {
   List<String[]> attrArray = Util.splitMultStr(roleGoods.getAttrVar(), Cat.comma, Cat.colon);
   if (null == attrArray) {
     return;
   }
   for (String[] array : attrArray) {
     roleGoods
         .getAttrVarList()
         .add(new AttriItem(Byte.parseByte(array[0]), Util.toValue(array[1]), 0f));
   }
 }
예제 #5
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 /** 折分镶嵌 */
 public static void splitHoles(RoleGoods roleGoods) {
   GoodsEquipment ge = getGoodsEquipment(roleGoods);
   if (null == ge) {
     // 如果不是装备则不可镶嵌
     return;
   }
   if (Util.isEmpty(roleGoods.getMosaic())) {
     // 目前没有镶嵌,但以后可以镶嵌
     roleGoods.setMosaicRune(new MosaicRune[EQUMENT_MAX_HOLE]);
     return;
   }
   splitMosaic(roleGoods);
 }
예제 #6
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 /**
  * 下线是否消失
  *
  * @return
  */
 public static boolean isOfflineDie(RoleGoods roleGoods) {
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
   if (goodsBase == null) {
     return false;
   }
   return goodsBase.hasOfflineDie();
 }
예제 #7
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 // 镶嵌合并
 private static void uniteMosaic(RoleGoods roleGoods) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   Map<Byte, MosaicRune> mosaicRuneMap = Maps.newHashMap();
   for (MosaicRune mosaic : mosaicRunes) {
     if (null == mosaic) {
       continue;
     }
     mosaicRuneMap.put(mosaic.getHole(), mosaic);
   }
   if (Util.isEmpty(mosaicRuneMap)) {
     // 如果没有镶嵌符文
     roleGoods.setMosaic("");
     return;
   }
   roleGoods.setMosaic(GameContext.getRuneApp().getMosaicString(mosaicRuneMap));
 }
예제 #8
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 /** 永久物品 */
 public static boolean isForever(RoleGoods roleGoods) {
   GoodsBase gb = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
   if (null == gb) {
     return false;
   }
   return gb.getDeadline() == 0;
 }
예제 #9
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 public static GoodsEquipment getGoodsEquipment(RoleGoods roleGoods) {
   GoodsBase gb = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
   if (null == gb || !(gb instanceof GoodsEquipment)) {
     return null;
   }
   return (GoodsEquipment) gb;
 }
  @Override
  public Message execute(ActionContext context, C0540_GoodsStrengthenReqMessage reqMsg) {
    C0540_GoodsStrengthenRespMessage resp = new C0540_GoodsStrengthenRespMessage();
    resp.setStatus(RespTypeStatus.FAILURE);
    try {
      RoleInstance role = this.getCurrentRole(context);
      if (null == role) {
        return null;
      }

      byte positionType = reqMsg.getPositionType();
      String instanceId = reqMsg.getInstanceId();
      int targetId = reqMsg.getTargetId();

      StorageType storageType = StorageType.get(positionType);
      RoleGoods equipGoods =
          GameContext.getUserGoodsApp().getRoleGoods(role, storageType, instanceId, targetId);
      if (equipGoods == null) {
        resp.setInfo(this.getText(TextId.NO_GOODS));
        return resp;
      }

      GoodsType goodsType = GameContext.getGoodsApp().getGoodsType(equipGoods.getGoodsId());
      AbstractGoodsBehavior goodsBehavior =
          goodsType.getGoodsBehavior(GoodsBehaviorType.Strengthen);

      StrengthenParam param = new StrengthenParam(role);
      param.setEquipGoods(equipGoods);
      param.setOperateType(StrengthenParam.STRENGTHEN_INFO);
      param.setTargetId(targetId);

      Result result = goodsBehavior.operate(param);
      if (!result.isSuccess()) {
        resp.setInfo(result.getInfo());
        return resp;
      }

      StrengthenResult stResult = (StrengthenResult) result;
      // 构建-540
      return this.buildStrengthenRespMesage(role, equipGoods, stResult.getGoodsTemplate());
    } catch (Exception e) {
      logger.error("GoodsDeriveStrengthenAction ", e);
      resp.setStatus(RespTypeStatus.FAILURE);
      resp.setInfo(this.getText(TextId.SYSTEM_ERROR));
    }
    return resp;
  }
예제 #11
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 public static int getEquipLocation(RoleGoods roleGoods) {
   int goodsId = roleGoods.getGoodsId();
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(goodsId);
   if (goodsBase instanceof GoodsEquipment) {
     GoodsEquipment equipment = (GoodsEquipment) goodsBase;
     return equipment.getEquipslotType();
   }
   return -1;
 }
예제 #12
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 private static List<AttriItem> getGoodsMosaicArrti(RoleGoods roleGoods) {
   Collection<AttriItem> attriItems =
       GameContext.getRuneApp().getMosaicRuneAttriList(roleGoods.getMosaicRune());
   if (Util.isEmpty(attriItems)) {
     return null;
   }
   List<AttriItem> list = Lists.newArrayList();
   list.addAll(attriItems);
   return list;
 }
예제 #13
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 public static boolean hadMosaicRune(RoleGoods roleGoods) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   for (MosaicRune hole : mosaicRunes) {
     if (null == hole || hole.getGoodsId() <= 0) {
       continue;
     }
     return true;
   }
   return false;
 }
예제 #14
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 public static int getEquipScore(RoleGoods roleGoods) {
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
   if (null == goodsBase || !goodsBase.isEquipment()) {
     return 0;
   }
   AttriBuffer buffer = getAttriBuffer(roleGoods);
   if (null == buffer || buffer.isEmpty()) {
     return 0;
   }
   return GameContext.getAttriApp().getAttriBattleScore(buffer);
 }
예제 #15
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 /** 过期删除物品 */
 public static boolean isExpiredDel(RoleGoods roleGoods) {
   try {
     GoodsBase gb = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
     if (null == gb) {
       return false;
     }
     return gb.getExpireType() == 1;
   } catch (Exception e) {
     logger.error("RoleGoodsHelper.isExpiredDel:", e);
   }
   return false;
 }
예제 #16
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  // 容错过期时间(单写一方法在此调用)
  public static void checkGoodsExpiredTime(RoleGoods roleGoods) {
    try {
      GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
      if (null == goodsBase) {
        return;
      }
      if (goodsBase.isForever()) {
        return;
      }

      int bagType = roleGoods.getStorageType();
      boolean on = bagType == StorageType.hero.getType();

      boolean mustActive =
          (goodsBase.getActivateType() == 1) || (goodsBase.getActivateType() == 0 && on);
      if (mustActive) {
        if (!Util.isEmpty(roleGoods.getExpiredTime())) {
          return;
        }
        Date endDate = DateUtil.add(new Date(), Calendar.MINUTE, goodsBase.getDeadline());
        roleGoods.setExpiredTime(endDate);
        return;
      }
      if (roleGoods.getDeadline() > 0) {
        return;
      }
      roleGoods.setDeadline(goodsBase.getDeadline());
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
예제 #17
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 /**
  * 获得道具全部属性,包含模板属性
  *
  * @return
  */
 public static AttriBuffer getAttriBuffer(RoleGoods roleGoods) {
   AttriBuffer buffer = AttriBuffer.createAttriBuffer();
   // 模板属性
   int goodsId = roleGoods.getGoodsId();
   GoodsBase goodsBase = GameContext.getGoodsApp().getGoodsBase(goodsId);
   if (goodsBase == null) {
     return buffer;
   }
   buffer.append(goodsBase.getAttriItemList());
   if (GoodsType.GoodsRune.getType() == goodsBase.getGoodsType()) {
     buffer.append(buildRandomAttri(roleGoods));
     return buffer;
   }
   if (!goodsBase.isEquipment()) {
     // 非装备
     return buffer;
   }
   buffer.append(
       GameContext.getEquipApp()
           .getBaseAttriBuffer(goodsId, roleGoods.getQuality(), roleGoods.getStar()));
   // 获得强化属性
   buffer.append(
       GameContext.getEquipApp()
           .getStrengthenAttriBuffer(
               goodsId,
               roleGoods.getQuality(),
               roleGoods.getStar(),
               roleGoods.getStrengthenLevel()));
   buffer.append(buildRandomAttri(roleGoods));
   // 获得镶嵌宝石属性
   buffer.append(getMosaicArrti(roleGoods));
   return buffer;
 }
예제 #18
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 /** 属性变化量合并 */
 public static void uniteAttrVar(RoleGoods roleGoods) {
   ArrayList<AttriItem> attrVarList = roleGoods.getAttrVarList();
   if (Util.isEmpty(attrVarList)) {
     roleGoods.setAttrVar("");
   }
   StringBuffer buffer = new StringBuffer();
   String tempCat = "";
   for (AttriItem item : attrVarList) {
     if (item == null) {
       continue;
     }
     if (item.getValue() != 0) {
       buffer.append(tempCat);
       buffer.append(item.getAttriTypeValue());
       buffer.append(Cat.colon);
       buffer.append((int) item.getValue());
       tempCat = Cat.comma;
       continue;
     }
   }
   roleGoods.setAttrVar(buffer.toString());
 }
예제 #19
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 /** 得到随机属性列数之和 */
 public static int getSumAttrVarList(RoleGoods roleGoods) {
   int colSum = 0;
   ArrayList<AttriItem> attrVarList = roleGoods.getAttrVarList();
   if (Util.isEmpty(attrVarList)) {
     return colSum;
   }
   for (AttriItem item : attrVarList) {
     if (null == item) {
       continue;
     }
     colSum += item.getValue();
   }
   return colSum;
 }
예제 #20
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 /** 添加合成的时间 */
 public static void addComposeTime(RoleGoods roleGoods, int minute, boolean endGoodsIsActivate) {
   if (isExpired(roleGoods)) {
     roleGoods.setExpiredTime(DateUtil.add(new Date(), Calendar.MINUTE, minute));
     return;
   }
   if (isActivate(roleGoods)) {
     roleGoods.setExpiredTime(DateUtil.add(roleGoods.getExpiredTime(), Calendar.MINUTE, minute));
     return;
   }
   if (endGoodsIsActivate) {
     roleGoods.setExpiredTime(
         DateUtil.add(new Date(), Calendar.MINUTE, roleGoods.getDeadline() + minute));
     return;
   }
   roleGoods.setDeadline(roleGoods.getDeadline() + minute);
 }
  private C0540_GoodsStrengthenRespMessage buildStrengthenRespMesage(
      RoleInstance role, RoleGoods equRG, GoodsEquipment goodsTemplate) {
    C0540_GoodsStrengthenRespMessage respMsg = new C0540_GoodsStrengthenRespMessage();
    respMsg.setStatus(RespTypeStatus.FAILURE);
    try {
      int targetStrengThenNum = equRG.getStrengthenLevel() + 1;
      // int qualityType = goodsTemplate.getQualityType();
      EquipStrengthenConfig strengthenObj =
          GameContext.getGoodsApp().getEquipStrengthenConfig(targetStrengThenNum);
      if (null == strengthenObj) {
        respMsg.setStatus(RespTypeStatus.FAILURE);
        respMsg.setInfo(GameContext.getI18n().getText(TextId.GOODS_MAX_STRENGTHEN_LV));
        return respMsg;
      }
      respMsg.setFee(strengthenObj.getGameMoney());
      // respMsg.setMaxRelegation((byte)strengthenObj.getMaxRelegation());

      if (strengthenObj.getMaterialId() > 0) {
        GoodsLiteNamedItem mitem = strengthenObj.getMaterialGoods().getGoodsLiteNamedItem();
        mitem.setNum((short) strengthenObj.getMaterialNum());
        respMsg.setMaterialItem(mitem);
      }
      /*if(strengthenObj.getStoneId()>0){
      	GoodsLiteNamedItem sitem = strengthenObj.getStoneGoods().getGoodsLiteNamedItem();
      	sitem.setNum((short)strengthenObj.getStoneNum());
      	respMsg.setStoneItem(sitem);
      }*/
      // 成功率从配置中获取
      respMsg.setAttriList(
          GameContext.getEquipApp().getStrengthenAttriDifferent(equRG, goodsTemplate, 1));
      respMsg.setSuccessRate(strengthenObj.getShowHitProb());
      // 开启vip等级
      respMsg.setOneKeyVipLevel(
          (byte)
              GameContext.getVipApp()
                  .getOpenVipLevel(VipPrivilegeType.EQUIP_ONEKEY_STRENGTHEN.getType(), ""));
      respMsg.setStatus(RespTypeStatus.SUCCESS);
      return respMsg;
    } catch (Exception e) {
      logger.error("buildStrengthenRespMesage ", e);
      return respMsg;
    }
  }
예제 #22
0
 /**
  * 统计镶嵌在装备身上等级超过level的个数
  *
  * @param level
  * @return
  */
 public static int countGemLevel(RoleGoods roleGoods, int level) {
   MosaicRune[] mosaicRunes = roleGoods.getMosaicRune();
   if (null == mosaicRunes || 0 == mosaicRunes.length) {
     return 0;
   }
   int total = 0;
   for (MosaicRune hole : mosaicRunes) {
     if (null == hole || hole.getGoodsId() <= 0) {
       continue;
     }
     GoodsBase gb = GameContext.getGoodsApp().getGoodsBase(hole.getGoodsId());
     if (null == gb) {
       continue;
     }
     if (gb.getLevel() < level) {
       continue;
     }
     total++;
   }
   return total;
 }
예제 #23
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 /** 已经激活使用时间 */
 public static boolean isActivate(RoleGoods roleGoods) {
   return null != roleGoods.getExpiredTime();
 }
예제 #24
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 /** 过期 */
 public static boolean isExpired(RoleGoods roleGoods) {
   return !isForever(roleGoods)
       && isActivate(roleGoods)
       && (new Date().after(roleGoods.getExpiredTime()));
 }
예제 #25
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 /** 得到需要合成的时间 */
 public static int getComposeTime(RoleGoods roleGoods) {
   if (isActivate(roleGoods)) {
     return (int) DateUtil.dateDiffMinute(roleGoods.getExpiredTime(), new Date());
   }
   return roleGoods.getDeadline();
 }
예제 #26
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 /** 获得该物品模板信息 */
 public static GoodsBase getGoodsBase(RoleGoods roleGoods) {
   return GameContext.getGoodsApp().getGoodsBase(roleGoods.getGoodsId());
 }
예제 #27
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 /**
  * !!!! 以前这个方法名叫 isBind(),不要更改回去,否则BeanUtils.copyProperties 此字段无法获得
  *
  * @return
  */
 public static boolean hadBind(RoleGoods roleGoods) {
   return BindingType.already_binding.getType() == roleGoods.getBind();
 }
예제 #28
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 /**
  * 随机属性转化:数据库内记录的是所属系列值,需转化为真实值
  *
  * @param randomList
  * @return
  */
 public static List<AttriItem> buildRandomAttri(RoleGoods roleGoods) {
   return roleGoods.getAttrVarList();
 }