public void input() { float sensitivity = 0.5f; float movAmt = (float) (10 * Time.getDelta()); // float rotAmt = (float)(100 * Time.getDelta()); if (Input.getKey(GLFW.GLFW_KEY_ESCAPE)) { Input.showCursor(true); mouseLocked = false; } if (Input.getMouseDown(0)) { Input.setMousePosition(Window.getCenterPoint()); Input.showCursor(false); mouseLocked = true; } if (Input.getKey(GLFW.GLFW_KEY_W)) move(getForward(), movAmt); if (Input.getKey(GLFW.GLFW_KEY_S)) move(getForward(), -movAmt); if (Input.getKey(GLFW.GLFW_KEY_A)) move(getLeft(), movAmt); if (Input.getKey(GLFW.GLFW_KEY_D)) move(getRight(), movAmt); if (mouseLocked) { Vector2f deltaPos = Input.getMousePosition().sub(Window.getCenterPoint()); boolean rotY = deltaPos.getX() != 0; boolean rotX = deltaPos.getY() != 0; if (rotY) rotateY(deltaPos.getX() * sensitivity); if (rotX) rotateX(-deltaPos.getY() * sensitivity); if (rotY || rotX) Input.setMousePosition(new Vector2f(Window.getWidth() / 2, Window.getHeight() / 2)); } }