public TaskAttack(Direction dir) { if (!Global.CanMoveDiagonal && !dir.isCardinal()) { throw new RuntimeException("Invalid attack direction: " + dir.toString()); } this.dir = dir; }
public static Array<Point> buildAllDirectionHitTiles(GameEntity entity) { Array<Point> points = new Array<Point>(); Item weapon = entity.getInventory().getEquip(EquipmentSlot.WEAPON); for (Direction dir : Direction.values()) { if (Global.CanMoveDiagonal || dir.isCardinal()) { int xstep = 0; int ystep = 0; int sx = 0; int sy = 0; if (dir == Direction.NORTH) { sx = 0; sy = entity.size - 1; xstep = 1; ystep = 0; } else if (dir == Direction.SOUTH) { sx = 0; sy = 0; xstep = 1; ystep = 0; } else if (dir == Direction.EAST) { sx = entity.size - 1; sy = 0; xstep = 0; ystep = 1; } else if (dir == Direction.WEST) { sx = 0; sy = 0; xstep = 0; ystep = 1; } for (int i = 0; i < entity.size; i++) { GameTile attackerTile = entity.tile[sx + xstep * i][sy + ystep * i]; if (weapon != null && weapon.wepDef != null) { Matrix3 mat = new Matrix3(); mat.setToRotation(dir.getAngle()); Vector3 vec = new Vector3(); for (Point point : weapon.wepDef.hitPoints) { vec.set(point.x, point.y, 0); vec.mul(mat); int dx = Math.round(vec.x); int dy = Math.round(vec.y); Point pos = Global.PointPool.obtain().set(attackerTile.x + dx, attackerTile.y + dy); points.add(pos); } } else { Point pos = Global.PointPool.obtain() .set(attackerTile.x + dir.getX(), attackerTile.y + dir.getY()); points.add(pos); } } } } // restrict by visibility and remove duplicates Array<Point> visibleTiles = entity.visibilityCache.getCurrentShadowCast(); Iterator<Point> itr = points.iterator(); while (itr.hasNext()) { Point pos = itr.next(); boolean matchFound = false; // Remove not visible for (Point point : visibleTiles) { if (point.x == pos.x && point.y == pos.y) { matchFound = true; break; } } // Remove duplicates for (int i = 0; i < points.size; i++) { Point opos = points.get(i); if (opos != pos && opos.x == pos.x && opos.y == pos.y) { matchFound = false; break; } } if (!matchFound) { itr.remove(); Global.PointPool.free(pos); } } return points; }