/** Same as {@link #fromEulerAngles(float, float, float)}. */ public void fromTaitBryan(float roll, float pitch, float yaw) { fromEulerAngles(roll, pitch, yaw); }
/** * Convenience function that simply calls {@code fromEulerAngles(angles.x, angles.y, angles.z)}. * * @see #fromEulerAngles(float, float, float) * @see #eulerAngles() */ public void fromEulerAngles(PVector angles) { fromEulerAngles(angles.x, angles.y, angles.z); }
/** Same as {@link #fromEulerAngles(PVector)}. */ public void fromTaitBryan(PVector angles) { fromEulerAngles(angles); }