protected KeyFrameInterpolator(KeyFrameInterpolator otherKFI) { this.gScene = otherKFI.gScene; this.path = new ArrayList<Frame>(); ListIterator<Frame> frameIt = otherKFI.path.listIterator(); while (frameIt.hasNext()) { this.path.add(frameIt.next().get()); } this.setFrame(otherKFI.frame()); this.period = otherKFI.period; this.interpolationTm = otherKFI.interpolationTm; this.interpolationSpd = otherKFI.interpolationSpd; this.interpolationStrt = otherKFI.interpolationStrt; this.lpInterpolation = otherKFI.lpInterpolation; this.pathIsValid = otherKFI.pathIsValid; this.valuesAreValid = otherKFI.valuesAreValid; this.currentFrmValid = otherKFI.currentFrmValid; this.keyFrameList = new ArrayList<KeyFrame>(); for (KeyFrame element : otherKFI.keyFrameList) { KeyFrame kf = (KeyFrame) element.get(); this.keyFrameList.add(kf); } this.currentFrame0 = keyFrameList.listIterator(otherKFI.currentFrame0.nextIndex()); this.currentFrame1 = keyFrameList.listIterator(otherKFI.currentFrame1.nextIndex()); this.currentFrame2 = keyFrameList.listIterator(otherKFI.currentFrame2.nextIndex()); this.currentFrame3 = keyFrameList.listIterator(otherKFI.currentFrame3.nextIndex()); this.interpolationTimerTask = new TimingTask() { public void execute() { update(); } }; gScene.registerTimingTask(interpolationTimerTask); this.invalidateValues(); }
protected void updateSplineCache() { Vec deltaP = Vec.subtract( keyFrameList.get(currentFrame2.nextIndex()).position(), keyFrameList.get(currentFrame1.nextIndex()).position()); pv1 = Vec.add( Vec.multiply(deltaP, 3.0f), Vec.multiply(keyFrameList.get(currentFrame1.nextIndex()).tgP(), (-2.0f))); pv1 = Vec.subtract(pv1, keyFrameList.get(currentFrame2.nextIndex()).tgP()); pv2 = Vec.add(Vec.multiply(deltaP, (-2.0f)), keyFrameList.get(currentFrame1.nextIndex()).tgP()); pv2 = Vec.add(pv2, keyFrameList.get(currentFrame2.nextIndex()).tgP()); splineCacheIsValid = true; }
/** * Interpolate {@link #frame()} at time {@code time} (expressed in seconds). {@link * #interpolationTime()} is set to {@code time} and {@link #frame()} is set accordingly. * * <p>If you simply want to change {@link #interpolationTime()} but not the {@link #frame()} * state, use {@link #setInterpolationTime(float)} instead. */ public void interpolateAtTime(float time) { this.checkValidity(); setInterpolationTime(time); if ((keyFrameList.isEmpty()) || (frame() == null)) return; if (!valuesAreValid) updateModifiedFrameValues(); updateCurrentKeyFrameForTime(time); if (!splineCacheIsValid) updateSplineCache(); float alpha; float dt = keyFrameList.get(currentFrame2.nextIndex()).time() - keyFrameList.get(currentFrame1.nextIndex()).time(); if (Util.zero(dt)) alpha = 0.0f; else alpha = (time - keyFrameList.get(currentFrame1.nextIndex()).time()) / dt; Vec pos = Vec.add( keyFrameList.get(currentFrame1.nextIndex()).position(), Vec.multiply( Vec.add( keyFrameList.get(currentFrame1.nextIndex()).tgP(), Vec.multiply(Vec.add(pv1, Vec.multiply(pv2, alpha)), alpha)), alpha)); float mag = Util.lerp( keyFrameList.get(currentFrame1.nextIndex()).magnitude(), keyFrameList.get(currentFrame2.nextIndex()).magnitude(), alpha); Rotation q; if (gScene.is3D()) { q = Quat.squad( (Quat) keyFrameList.get(currentFrame1.nextIndex()).orientation(), ((KeyFrame3D) keyFrameList.get(currentFrame1.nextIndex())).tgQ(), ((KeyFrame3D) keyFrameList.get(currentFrame2.nextIndex())).tgQ(), (Quat) keyFrameList.get(currentFrame2.nextIndex()).orientation(), alpha); } else { q = new Rot( Util.lerp( keyFrameList.get(currentFrame1.nextIndex()).orientation().angle(), keyFrameList.get(currentFrame2.nextIndex()).orientation().angle(), (alpha))); } frame().setPositionWithConstraint(pos); frame().setRotationWithConstraint(q); frame().setMagnitude(mag); }
protected void updateCurrentKeyFrameForTime(float time) { // Assertion: times are sorted in monotone order. // Assertion: keyFrame_ is not empty // TODO: Special case for loops when closed path is implemented !! if (!currentFrmValid) // Recompute everything from scratch currentFrame1 = keyFrameList.listIterator(); // currentFrame_[1]->peekNext() <---> keyFr.get(currentFrame1.nextIndex()); while (keyFrameList.get(currentFrame1.nextIndex()).time() > time) { currentFrmValid = false; if (!currentFrame1.hasPrevious()) break; currentFrame1.previous(); } if (!currentFrmValid) currentFrame2 = keyFrameList.listIterator(currentFrame1.nextIndex()); while (keyFrameList.get(currentFrame2.nextIndex()).time() < time) { currentFrmValid = false; if (!currentFrame2.hasNext()) break; currentFrame2.next(); } if (!currentFrmValid) { currentFrame1 = keyFrameList.listIterator(currentFrame2.nextIndex()); if ((currentFrame1.hasPrevious()) && (time < keyFrameList.get(currentFrame2.nextIndex()).time())) currentFrame1.previous(); currentFrame0 = keyFrameList.listIterator(currentFrame1.nextIndex()); if (currentFrame0.hasPrevious()) currentFrame0.previous(); currentFrame3 = keyFrameList.listIterator(currentFrame2.nextIndex()); if (currentFrame3.hasNext()) currentFrame3.next(); currentFrmValid = true; splineCacheIsValid = false; } }