private void draw3d(int j, int k, float ptick) { if (Mouse.isButtonDown(0) && tick > 2) { render.rotate(0.25 * Mouse.getDY(), 0.25 * Mouse.getDX(), 0); } else if (Mouse.isButtonDown(1)) { render.resetRotation(); } if (Keyboard.isKeyDown(Keyboard.KEY_A)) { render.rotate(0, 0.75, 0); } else if (Keyboard.isKeyDown(Keyboard.KEY_D)) { render.rotate(0, -0.75, 0); } else if (Keyboard.isKeyDown(Keyboard.KEY_W)) { render.rotate(-0.75, 0, 0); } else if (Keyboard.isKeyDown(Keyboard.KEY_S)) { render.rotate(0.75, 0, 0); } render.draw3D(j, k, ptick); }