@Override
 public void onDrawFrame(GL10 glUnused) {
   super.onDrawFrame(glUnused);
   getCurrentCamera().setZ(dist);
   // mObject.setRotation(mAccValues.x, mAccValues.y, mAccValues.z);
   getCurrentCamera().setZ(dist);
   if (direction == 1) mObject.setRotY(mObject.getRotY() - 2);
   else if (direction == 2) mObject.setRotY(mObject.getRotY() + 2);
   else if (direction == 3) mObject.setRotX(mObject.getRotX() - 2);
   else if (direction == 4) mObject.setRotX(mObject.getRotX() + 2);
 }
 @Override
 public void onDrawFrame(GL10 glUnused) {
   // mTexture.updateTexImage();
   super.onDrawFrame(glUnused);
   if (izLoaded == false) {
     clearScene();
     loadScene();
     izLoaded = true;
   }
   // iterate thru objects for interactivity
   if (doLoad == true) {}
 }