@Override protected void processEntity(Entity entity, float deltaTime) { PlatformMonsterComp pm = entity.getComponent(PlatformMonsterComp.class); MonsterMovementComp mm = entity.getComponent(MonsterMovementComp.class); BodyComp b = entity.getComponent(BodyComp.class); Vector2 pos = b.body.getPosition(); pos.x *= b.invWorldScale; pos.y *= b.invWorldScale; switch (mm.moveType) { case LEFT: if (pos.x <= pm.minX) { standMonster(pm, mm); } break; case STAND: if (pm.standCountdown > 0) { pm.standCountdown -= deltaTime; } if (pm.standCountdown <= 0) { pm.standCountdown = 0; if (pos.x <= pm.minX) { mm.moveType = MonsterMovementComp.MoveType.RIGHT; } else { mm.moveType = MonsterMovementComp.MoveType.LEFT; } } break; case RIGHT: if (pos.x >= pm.maxX) { standMonster(pm, mm); } break; } }
private void standMonster(PlatformMonsterComp pm, MonsterMovementComp mm) { pm.standCountdown = pm.standInterval; mm.moveType = MonsterMovementComp.MoveType.STAND; }