예제 #1
0
  private void render2D(float partialTicks) {
    Minecraft minecraft = FMLClientHandler.instance().getClient();
    EntityPlayer player = minecraft.thePlayer;
    ItemStack helmetStack = player.inventory.armorInventory[3];
    if (helmetStack != null
        && minecraft.inGameHasFocus
        && helmetStack.getItem() == Itemss.pneumaticHelmet) {
      ScaledResolution sr =
          new ScaledResolution(minecraft, minecraft.displayWidth, minecraft.displayHeight);
      GL11.glDepthMask(false);
      GL11.glDisable(GL11.GL_CULL_FACE);
      GL11.glDisable(GL11.GL_TEXTURE_2D);
      GL11.glPushMatrix();
      GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
      GL11.glColor4d(0, 1, 0, 0.8D);
      CommonHUDHandler comHudHandler = CommonHUDHandler.getHandlerForPlayer(player);
      if (comHudHandler.ticksExisted <= comHudHandler.getStartupTime()) {
        // blockTrackInfo = null;
        gaveEmptyWarning = false;
        gaveNearlyEmptyWarning = false;
        RenderProgressBar.render(
            sr.getScaledWidth() / 2,
            10,
            sr.getScaledWidth() - 10,
            30,
            -90F,
            comHudHandler.ticksExisted * 100 / comHudHandler.getStartupTime());
      } else {

        if (comHudHandler.helmetPressure < 0.05F && !gaveEmptyWarning) {
          addMessage(
              new ArmorMessage(
                  "The helmet is out of air!", new ArrayList<String>(), 100, 0x70FF0000));
          gaveEmptyWarning = true;
        }
        if (comHudHandler.helmetPressure > 0.2F
            && comHudHandler.helmetPressure < 0.5F
            && !gaveNearlyEmptyWarning) {
          addMessage(
              new ArmorMessage(
                  "The helmet almost out of air!", new ArrayList<String>(), 60, 0x70FF0000));
          gaveNearlyEmptyWarning = true;
        }
        if (GuiKeybindCheckBox.trackedCheckboxes.get("pneumaticHelmet.upgrade.coreComponents")
            .checked) {
          for (int i = 0; i < UpgradeRenderHandlerList.instance().upgradeRenderers.size(); i++) {
            IUpgradeRenderHandler upgradeRenderHandler =
                UpgradeRenderHandlerList.instance().upgradeRenderers.get(i);
            if (comHudHandler.upgradeRenderersInserted[i]
                && GuiKeybindCheckBox.trackedCheckboxes.get(
                        "pneumaticHelmet.upgrade." + upgradeRenderHandler.getUpgradeName())
                    .checked) {
              IGuiAnimatedStat stat = upgradeRenderHandler.getAnimatedStat();
              if (stat != null) {
                stat.render(-1, -1, partialTicks);
              }
              upgradeRenderHandler.render2D(partialTicks, comHudHandler.helmetPressure > 0F);
            }
          }
        }
      }

      // render every item in the list.
      for (ArmorMessage message : messageList) {
        message.renderMessage(minecraft.fontRenderer, partialTicks);
      }

      GL11.glPopMatrix();
      GL11.glEnable(GL11.GL_CULL_FACE);
      GL11.glDepthMask(true);
      GL11.glEnable(GL11.GL_TEXTURE_2D);
      if (comHudHandler.ticksExisted <= comHudHandler.getStartupTime())
        minecraft.fontRenderer.drawString(
            CommonHUDHandler.getHandlerForPlayer().ticksExisted
                    * 100
                    / comHudHandler.getStartupTime()
                + "%",
            sr.getScaledWidth() * 3 / 4 - 8,
            16,
            0x000000);
    } else if (helmetStack == null) {
      messageList.clear();
    }
  }
예제 #2
0
  public void render(float partialTicks, boolean justRenderWhenHovering) {
    for (IEntityTrackEntry tracker : trackEntries) {
      tracker.render(entity, partialTicks);
    }
    double x = entity.prevPosX + (entity.posX - entity.prevPosX) * partialTicks;
    double y =
        entity.prevPosY + (entity.posY - entity.prevPosY) * partialTicks + entity.height / 2D;
    double z = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * partialTicks;

    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glDisable(GL11.GL_TEXTURE_2D);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    GL11.glPushMatrix();

    GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);

    float red = 0.5F;
    float green = 0.5F;
    float blue = 1.0F;
    float alpha = 0.5F;
    float size = entity.height * 0.5F;

    if (ticksExisted < 60) {
      size += 5 - Math.abs(ticksExisted) * 0.083F;
      alpha = Math.abs(ticksExisted) * 0.005F;
    }

    GL11.glTranslated(x, y, z);

    GL11.glRotatef(180.0F - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(180.0F - RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
    GL11.glColor4d(red, green, blue, alpha);
    float renderSize = oldSize + (size - oldSize) * partialTicks;
    circle1.render(renderSize, partialTicks);
    circle2.render(renderSize + 0.2D, partialTicks);
    int targetAcquireProgress = (int) ((ticksExisted - 50) / 0.7F);
    if (ticksExisted <= 120 && ticksExisted > 50) {
      GL11.glColor4d(0, 1, 0, 0.8D);
      RenderProgressBar.render(0D, 0.4D, 1.8D, 0.9D, 0, targetAcquireProgress);
    }

    GL11.glEnable(GL11.GL_TEXTURE_2D);

    FontRenderer fontRenderer = RenderManager.instance.getFontRenderer();
    GL11.glScaled(0.02D, 0.02D, 0.02D);
    GL11.glColor4d(red, green, blue, alpha);
    if (ticksExisted > 120) {
      if (justRenderWhenHovering && !isLookingAtTarget) {
        stat.closeWindow();
      } else {
        stat.openWindow();
      }
      textList = new ArrayList<String>();
      for (IEntityTrackEntry tracker : trackEntries) {
        tracker.addInfo(entity, textList);
      }
      stat.setText(textList);
      stat.render(-1, -1, partialTicks);
    } else if (ticksExisted > 50) {
      fontRenderer.drawString("Acquiring Target...", 0, 0, 0x7F7F7F);
      fontRenderer.drawString(targetAcquireProgress + "%", 37, 28, 0x002F00);
    } else if (ticksExisted < -30) {
      stat.closeWindow();

      // if(stat.getWidth() > stat.getMinWidth() || stat.getHeight() > stat.getMinHeight()) {
      //    stat.setText(new ArrayList<String>());
      stat.render(-1, -1, partialTicks);
      //            }
      fontRenderer.drawString("Lost Target!", 0, 0, 0xFF0000);
    }

    GL11.glPopMatrix();
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDepthMask(true);

    oldSize = size;
  }