// Pressing the mouse stops and starts the sound public void mousePressed() { if (tone.isPlaying()) { tone.stop(); // The sound can be stopped with the function stop(). } else { tone.repeat(); } }
public void draw() { if (tone.isPlaying()) { background(255); } else { background(100); } // Set the volume to a range between 0 and 1.0 float ratio = (float) mouseX / width; tone.setVolume(ratio); // Set the rate to a range between 0 and 88,200 // Changing the rate alters the pitch ratio = (float) mouseY / height; // The rate is set according to the mouseY position. tone.setRate(ratio * 88200); // Draw some rectangles to show what is going on stroke(0); fill(175); rect(0, 160, mouseX, 20); stroke(0); fill(175); rect(160, 0, 20, mouseY); }