public void update() { // System.out.println(gameConfiguration.mute); if (gameStatus == -1) { return; } if ((gameStatus == 1) || (gameStatus == 9)) { mouseGrabbed = false; Main.mouseGrabbed(mouseGrabbed); // gameConfiguration.update(); } if (gameStatus == 2) { Main.mouseGrabbed(mouseGrabbed); if (pause) { mouseGrabbed = false; return; } else { mouseGrabbed = true; } Main.mouseGrabbed(mouseGrabbed); gameConfiguration.update(); script(); // prism.update(); if (blackHole != null) blackHole.update(); for (GO ob : allObjects) { ob.update(); } for (GOPlayer obPlayer : players) { blackHole.setGravitationPower(obPlayer); obPlayer.update(); if (restartGame) break; else for (GOPoint point : obPlayer.path) { point.update(); } // obPlayer.danger = false; } if (restartGame) { Main.restartGame(); return; } do { somethingWasChanged = false; for (GO p : obstacles) { p.update(); if (somethingWasChanged) break; } for (GOPrism bonus : bonuses) { bonus.update(); if (somethingWasChanged) break; } } while (somethingWasChanged); } }
public void render() { switch (gameStatus) { case -1: break; case 1: case 2: case 9: // distance += 0.2; if (Main.game.player.funX >= GOPlayer.beginX && (gameConfiguration.playersAmount + gameConfiguration.isBot < 2)) { Draw.xshift = (float) Math.pow(Main.game.player.funX - GOPlayer.beginX, 1f); } else Draw.xshift = 0; if (distance * moveOnStep >= 20) distance = 0; Draw.draw(DrawFigure.FON2, 0, 20 * Main.ratio, 150, 60 * Main.ratio); for (GO ob : allObjects) { ob.render(); } for (GOPlayer obPlayer : players) { for (GOPoint point : obPlayer.path) { point.render(); } obPlayer.render(); } for (GO ob : obstacles) { ob.render(); } for (GOPrism bonus : bonuses) { bonus.render(); } Draw.gameInterface(); if ((gameStatus == 1) || (gameStatus == 9)) { if (changedGameStatus) Draw.wallpaper = Draw.shadowTexture; changedGameStatus = false; } else { return; } break; case 3: changedGameStatus = false; break; case 4: if (changedGameStatus) Draw.wallpaper = loadTexture("fon/textureWithShadow"); changedGameStatus = false; break; case 0: if (changedGameStatus) { Draw.wallpaper = Draw.wallTexture; changedGameStatus = false; } break; case 10: if (changedGameStatus) { Draw.wallpaper = Draw.wallTexture; changedGameStatus = false; } break; } Draw.drawWallpaper(Draw.wallpaper); selected = checkButtonIsOver(); Draw.drawContextMenu(gameStatus, selected); if (gameStatus == 3) Draw.drawTopScoreList(pg, maxPg); // Draw.drawCoords(); if (gameStatus == -1) { // Draw.drawGradient(Draw.gradient, shadowing); // System.out.println(shadowing); } else { Draw.drawFPS(); } }