/** @return the card that is recommended to discard */ private Card discardCard() { group = new Groups(this, getHand()); int index = -1; Card[] discard = group.recommendDiscard(); boolean search; do { search = true; index++; searching: // continue searching looks at the next card, until a good one is found while (search) { if (index >= discard.length) { // if it has looked through every card return discard[0]; } if (discard[index].getValue() == Configuration.SKIP_VALUE) // automatically return a skip return discard[index]; if (difficulty > 70) { // don't lay down cards the opponent has picked up for (Card p : pickedUpCards) { if (discard[index].getValue() == p.getValue()) { index++; continue searching; } } } if (difficulty > 30 && nextPlayer .hasLaidDownPhase()) { // don't give an opponent something they can lay down for (Card l : cardsThatCanBeLaidDown()) { if (discard[index].getValue() == l.getValue()) { index++; continue searching; } } } if (difficulty > 30 && group.getCompletePhaseGroups() != null) { // don't lay down a card part of a completed phaseGroup for (PhaseGroup g : group.getCompletePhaseGroups()) { for (int x = 0; x < g.getNumberOfCards(); x++) { if (g.getCard(x) == discard[index]) { index++; continue searching; } } } } search = false; // if the card has passed all these test, it can exit the search } } while (!bestChoice(BEST_CHOICE_AT_FIFTY)); return discard[index]; }
/** * @return an ArrayList of all the type of the cards that can be laid down. If it's the number * that's important the card will be black. If it's the color that's important the card will * have a value of Configuration.WILD_VALUE */ ArrayList<Card> cardsThatCanBeLaidDown() { ArrayList<Card> layDownAble = new ArrayList<Card>(); layDownAble.add(new WildCard()); // a wild can always be laid down for (int x = 0; x < getGame().getNumberOfPlayers(); x++) { Player current = getGame().getPlayer(x); if (current.hasLaidDownPhase()) { for (int y = 0; y < current.getNumberOfPhaseGroups(); y++) { // go through each person's phase groups who has laid down their phase PhaseGroup temp = current.getPhaseGroup(y); if (temp.getType() == Configuration .RUN_PHASE) { // for a run, add one less than the first card's value and one more // than the last if (temp.getCard(0).getValue() == Configuration.WILD_VALUE) // look at the hidden value if its wild layDownAble.add(new Card(((WildCard) temp.getCard(0)).getHiddenValue() - 1)); else layDownAble.add(new Card(temp.getCard(0).getValue() - 1)); if (temp.getCard(temp.getNumberOfCards() - 1).getValue() == Configuration.WILD_VALUE) layDownAble.add( new Card( ((WildCard) temp.getCard(temp.getNumberOfCards() - 1)).getHiddenValue() + 1)); else layDownAble.add(new Card(temp.getCard(temp.getNumberOfCards() - 1).getValue() + 1)); } else if (temp.getType() == Configuration.SET_PHASE) { // for set, add a card equal to the card value if (temp.getCard(0).getValue() != Configuration.WILD_VALUE) layDownAble.add(new Card(temp.getCard(0).getValue())); else layDownAble.add(new Card(((WildCard) temp.getCard(0)).getHiddenValue())); } else { layDownAble.add(new Card(temp.getCard(0).getColor(), Configuration.WILD_VALUE)); } } } } return layDownAble; }