/** * Notification that the construction phase of this node has finished. If the node would like to * do any internal processing, such as setting up geometry, then go for it now. */ public void setupFinished() { if (!inSetup) return; super.setupFinished(); SphereGenerator generator = new SphereGenerator(vfRadius, 32); GeometryData data = new GeometryData(); data.geometryType = GeometryData.TRIANGLE_STRIPS; data.geometryComponents = GeometryData.NORMAL_DATA | GeometryData.TEXTURE_2D_DATA; generator.generate(data); impl = new TriangleStripArray(false, VertexGeometry.VBO_HINT_STATIC); impl.setVertices(TriangleStripArray.COORDINATE_3, data.coordinates, data.vertexCount); impl.setStripCount(data.stripCounts, data.numStrips); impl.setNormals(data.normals); // Make an array of objects for the texture setting float[][] textures = {data.textureCoordinates}; int[] tex_type = {TriangleStripArray.TEXTURE_COORDINATE_2}; impl.setTextureCoordinates(tex_type, textures, 1); // Setup 4 texture units int[] tex_maps = new int[4]; for (int i = 0; i < 4; i++) tex_maps[i] = 0; impl.setTextureSetMap(tex_maps, 4); OGLUserData u_data = new OGLUserData(); u_data.geometryData = data; impl.setUserData(u_data); }
/** Clear the child node list of all children - both VRML and OpenGL. */ protected void clearChildren() { int size = vfChildren.size(); for (int i = 0; i < size; i++) { OGLVRMLNode node = (OGLVRMLNode) vfChildren.get(i); Node ogl_node = (Node) oglChildMap.get(node); removedChildren.add(ogl_node); oglChildMap.remove(node); } if (!inSetup) { if (implGroup.isLive()) { implGroup.boundsChanged(this); } else { removedChildren.clear(); implGroup.removeAllChildren(); } } if (sensorList != null) sensorList.clear(); OGLUserData data = (OGLUserData) implGroup.getUserData(); if (data != null) { data.sensors = null; } super.clearChildren(); }
/** * Add a single child node to the list of available children. This auto matically deals with * DEF/USE and adds links and branchgroups where appropriate. When nodes are null, we do not add * them to the GL representation, only to the vfChildren list. * * @param node The node to view * @throws InvalidFieldValueException This is a bindable node shared */ protected void addChildNode(VRMLNodeType node) throws InvalidFieldValueException { super.addChildNode(node); OGLVRMLNode n = (OGLVRMLNode) node; if (!inSetup) { Node ogl_node = (Node) n.getSceneGraphObject(); oglChildMap.put(node, ogl_node); if (implGroup.isLive()) { addedChildren.add(ogl_node); implGroup.boundsChanged(this); } else implGroup.addChild(ogl_node); } // Finally check for sensors that we need to deal with. VRMLPointingDeviceSensorNodeType sensor = null; if (node instanceof VRMLPointingDeviceSensorNodeType) sensor = (VRMLPointingDeviceSensorNodeType) node; else if (node instanceof VRMLProtoInstance) { Object impl = ((VRMLProtoInstance) node).getImplementationNode(); if (impl instanceof VRMLPointingDeviceSensorNodeType) sensor = (VRMLPointingDeviceSensorNodeType) impl; } if (sensor != null) { // So we have a valid sensor. Let's now add it to the // system. We only add the sensor itself, even if wrapped in a // proto. This is so that the processing of sensors doesn't need // to stuff around with the details of protos. As far as the proto // node is concerned it just wants the full events, not the // restricted view the outside of the proto would give. if (inSetup) sensorList.add(sensor); else { OGLUserData data = (OGLUserData) implGroup.getUserData(); if (data == null) { data = new OGLUserData(); implGroup.setUserData(data); } if (data.sensors == null) { data.sensors = new VRMLPointingDeviceSensorNodeType[1]; data.sensors[0] = sensor; } else { int size = data.sensors.length; VRMLPointingDeviceSensorNodeType[] tmp = new VRMLPointingDeviceSensorNodeType[size + 1]; System.arraycopy(data.sensors, 0, tmp, 0, size); tmp[size] = sensor; data.sensors = tmp; } } } }
/** * Remove the given node from this grouping node. If the node is not a child of this node, the * request is silently ignored. * * @param node The node to remove */ protected void removeChildNode(VRMLNodeType node) { if (!oglChildMap.containsKey(node)) return; if (!inSetup) { Node ogl_node = (Node) oglChildMap.get(node); oglChildMap.remove(node); if (implGroup.isLive()) { removedChildren.add(ogl_node); implGroup.boundsChanged(this); } else implGroup.removeChild(ogl_node); } // Check to see if it is a sensor node and in therefore needs to be // removed from the current list. VRMLPointingDeviceSensorNodeType sensor = null; if (node instanceof VRMLPointingDeviceSensorNodeType) sensor = (VRMLPointingDeviceSensorNodeType) node; else if (node instanceof VRMLProtoInstance) { Object impl = ((VRMLProtoInstance) node).getImplementationNode(); if (impl instanceof VRMLPointingDeviceSensorNodeType) sensor = (VRMLPointingDeviceSensorNodeType) impl; } if (sensor != null) { OGLUserData data = (OGLUserData) oglImplGroup.getUserData(); int size = data.sensors.length; if (size == 1) { data.sensors = null; } else { int i; for (i = 0; i < size; i++) { if (data.sensors[i] == sensor) break; } for (; i < size - 1; i++) data.sensors[i] = data.sensors[i + 1]; // now resize the array to suit VRMLPointingDeviceSensorNodeType[] tmp = new VRMLPointingDeviceSensorNodeType[size - 1]; System.arraycopy(data.sensors, 0, tmp, 0, size - 1); data.sensors = tmp; } } super.removeChildNode(node); }
/** * Notification that the construction phase of this node has finished. If the node would like to * do any internal processing, such as setting up geometry, then go for it now. */ public void setupFinished() { if (!inSetup) return; super.setupFinished(); if (isStatic && shareCount == 0) { oglImplGroup = implGroup; } else { oglImplGroup = new SharedGroup(); oglImplGroup.addChild(implGroup); } // Check what sensors we have available and register those with the // user data information. if (!isStatic && (sensorList.size() != 0)) { OGLUserData data = new OGLUserData(); implGroup.setUserData(data); data.sensors = new VRMLPointingDeviceSensorNodeType[sensorList.size()]; sensorList.toArray(data.sensors); } sensorList = null; oglChildMap = new HashMap(); oglChildList = new LinkedList(); for (int i = 0; i < childCount; i++) { OGLVRMLNode node = (OGLVRMLNode) vfChildren.get(i); Node ogl_node = (Node) node.getSceneGraphObject(); implGroup.addChild(ogl_node); oglChildList.add(ogl_node); oglChildMap.put(node, ogl_node); } if (!isStatic) { removedChildren = new LinkedList(); addedChildren = new LinkedList(); } // Need to fix this, not handling the list being different size to th // real values. System.out.println("OGLCADLayer not handling numVisible correctly"); implGroup.setMask(vfVisible); }