public void render2d(GL2 g) { for (Entry<EntityData, TileEntity> e : entities.entrySet()) { EntityData key = e.getKey(); TileEntity entity = e.getValue(); g.glPushMatrix(); switch (key.getType()) { case VBORDER: g.glRotatef(90, 0, 0, 1); BorderData vBorder = (BorderData) entity; if (Globals.upCamera) { vBorder.render(g, this); } g.glColor3f(1, 1, 1); break; case HBORDER: BorderData hBorder = (BorderData) entity; if (Globals.upCamera) { hBorder.render(g, this); } g.glColor3f(1, 1, 1); break; } g.glPopMatrix(); g.glColor3f(1, 1, 1); } }
public void serialize(Document doc, Element root) { Element tile = doc.createElement("tile"); tile.setAttribute("x", Integer.toString(x)); tile.setAttribute("y", Integer.toString(y)); tile.setAttribute("height", Float.toString(height)); tile.setAttribute("caveHeight", Float.toString(caveHeight)); tile.setAttribute("caveSize", Float.toString(caveSize)); root.appendChild(tile); ground.serialize(doc, tile); cave.serialize(doc, tile); if (label != null) { label.serialize(doc, tile, false); } if (caveLabel != null) { caveLabel.serialize(doc, tile, true); } final HashMap<Integer, Element> levels = new HashMap<>(); for (Entry<EntityData, TileEntity> e : entities.entrySet()) { final EntityData key = e.getKey(); final TileEntity entity = e.getValue(); final int floor = key.getFloor(); Element level = levels.get(floor); if (level == null) { level = doc.createElement("level"); level.setAttribute("value", Integer.toString(key.getFloor())); levels.put(key.getFloor(), level); tile.appendChild(level); } switch (key.getType()) { case FLOORROOF: entity.serialize(doc, level); break; case HWALL: case HFENCE: Element hWall = doc.createElement("hWall"); entity.serialize(doc, hWall); level.appendChild(hWall); break; case VWALL: case VFENCE: Element vWall = doc.createElement("vWall"); entity.serialize(doc, vWall); level.appendChild(vWall); break; case HBORDER: Element hDeco = doc.createElement("hBorder"); entity.serialize(doc, hDeco); level.appendChild(hDeco); break; case VBORDER: Element vDeco = doc.createElement("vBorder"); entity.serialize(doc, vDeco); level.appendChild(vDeco); break; case OBJECT: ObjectEntityData objectData = (ObjectEntityData) key; Element objectElement = doc.createElement("object"); objectElement.setAttribute("position", objectData.getLocation().toString()); entity.serialize(doc, objectElement); level.appendChild(objectElement); break; } } }
private void renderEntities(GL2 g) { for (Entry<EntityData, TileEntity> e : entities.entrySet()) { EntityData key = e.getKey(); final int floor = key.getFloor(); float colorMod = 1; if (Globals.upCamera) { switch (Globals.floor - floor) { case 0: colorMod = 1; break; case 1: colorMod = 0.6f; break; case 2: colorMod = 0.25f; break; default: continue; } } TileEntity entity = e.getValue(); g.glPushMatrix(); switch (key.getType()) { case FLOORROOF: g.glTranslatef(4, 0, 3 * floor + getFloorHeight() / Constants.HEIGHT_MOD); g.glColor3f(colorMod, colorMod, colorMod); entity.render(g, this); break; case VWALL: case VFENCE: g.glTranslatef(0, 0, 3 * floor + getVerticalWallHeight() / Constants.HEIGHT_MOD); g.glRotatef(90, 0, 0, 1); float vdiff = getVerticalWallHeightDiff() / 47f; if (vdiff < 0) { g.glTranslatef(0, 0, -vdiff * 4f); } deform(g, vdiff); Wall vwall = (Wall) entity; if (Globals.upCamera) { vwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } vwall.render(g, this); g.glColor3f(1, 1, 1); break; case HWALL: case HFENCE: g.glTranslatef(0, 0, 3 * floor + getHorizontalWallHeight() / Constants.HEIGHT_MOD); float hdiff = getHorizontalWallHeightDiff() / 47f; if (hdiff < 0) { g.glTranslatef(0, 0, -hdiff * 4f); } deform(g, hdiff); Wall hwall = (Wall) entity; if (Globals.upCamera) { hwall.data.color.use(g, colorMod); } else { g.glColor3f(1, 1, 1); } hwall.render(g, this); g.glColor3f(1, 1, 1); break; case OBJECT: ObjectEntityData objData = (ObjectEntityData) key; ObjectLocation loc = objData.getLocation(); GameObject obj = (GameObject) entity; g.glColor3f(colorMod, colorMod, colorMod); g.glTranslatef( loc.getHorizontalAlign(), loc.getVerticalAlign(), 3 * floor + getHeight(loc.getHorizontalAlign() / 4f, loc.getVerticalAlign() / 4f) / Constants.HEIGHT_MOD); obj.render(g, this); break; } g.glPopMatrix(); g.glColor3f(1, 1, 1); } }