예제 #1
0
 @Override
 protected void writeImpl(AionConnection con) {
   writeD(summon.getObjectId());
   writeH(summon.getLevel());
   writeD(0); // unk
   writeD(0); // unk
   writeD(summon.getLifeStats().getCurrentHp());
   writeD(summon.getGameStats().getMaxHp().getCurrent());
   writeD(summon.getGameStats().getMainHandPAttack().getCurrent());
   writeH(summon.getGameStats().getPDef().getCurrent());
   writeH(0);
   writeH(summon.getGameStats().getMResist().getCurrent());
   writeH(0); // unk
   writeH(0); // unk
   writeD(summon.getLiveTime()); // life time
 }
  /**
   * @param skill
   * @param properties
   * @return
   */
  public static final boolean set(Skill skill, Properties properties) {

    FirstTargetAttribute value = properties.getFirstTarget();
    skill.setFirstTargetAttribute(value);
    switch (value) {
      case ME:
        skill.setFirstTargetRangeCheck(false);
        skill.setFirstTarget(skill.getEffector());
        break;
      case TARGETORME:
        boolean changeTargetToMe = false;
        if (skill.getFirstTarget() == null) {
          skill.setFirstTarget(skill.getEffector());
        } else if (skill.getFirstTarget().isAttackableNpc()) {
          Player playerEffector = (Player) skill.getEffector();
          if (skill.getFirstTarget().isEnemy(playerEffector)) {
            changeTargetToMe = true;
          }
        } else if ((skill.getFirstTarget() instanceof Player)
            && (skill.getEffector() instanceof Player)) {
          Player playerEffected = (Player) skill.getFirstTarget();
          Player playerEffector = (Player) skill.getEffector();
          if (!playerEffected.getRace().equals(playerEffector.getRace())
              || playerEffected.isEnemy(playerEffector)) {
            changeTargetToMe = true;
          }
        } else if (skill.getFirstTarget() instanceof Npc) {
          Npc npcEffected = (Npc) skill.getFirstTarget();
          Player playerEffector = (Player) skill.getEffector();
          if (npcEffected.isEnemy(playerEffector)) {
            changeTargetToMe = true;
          }
        } else if ((skill.getFirstTarget() instanceof Summon)
            && (skill.getEffector() instanceof Player)) {
          Summon summon = (Summon) skill.getFirstTarget();
          Player playerEffected = summon.getMaster();
          Player playerEffector = (Player) skill.getEffector();
          if (playerEffected.isEnemy(playerEffector)) {
            changeTargetToMe = true;
          }
        }
        if (changeTargetToMe) {
          if (skill.getEffector() instanceof Player)
            PacketSendUtility.sendPacket(
                (Player) skill.getEffector(), SM_SYSTEM_MESSAGE.STR_SKILL_AUTO_CHANGE_TARGET_TO_MY);
          skill.setFirstTarget(skill.getEffector());
        }
        break;
      case TARGET:
        // Exception for effect skills which are not used directly
        if (skill.getSkillId() > 8000 && skill.getSkillId() < 9000) break;
        // Exception for NPC skills which applied on players
        if (skill.getSkillTemplate().getDispelCategory() == DispelCategoryType.NPC_BUFF
            || skill.getSkillTemplate().getDispelCategory()
                == DispelCategoryType.NPC_DEBUFF_PHYSICAL) break;

        if (skill.getFirstTarget() == null || skill.getFirstTarget().equals(skill.getEffector())) {
          if (skill.getEffector() instanceof Player) {
            if (skill.getSkillTemplate().getProperties().getTargetType()
                == TargetRangeAttribute.AREA) return skill.getFirstTarget() != null;

            TargetRelationAttribute relation =
                skill.getSkillTemplate().getProperties().getTargetRelation();
            TargetRangeAttribute type = skill.getSkillTemplate().getProperties().getTargetType();
            if ((relation != TargetRelationAttribute.ALL
                    && relation != TargetRelationAttribute.MYPARTY)
                || type == TargetRangeAttribute.PARTY
                || skill.getSkillId() == 3069) { // TODO: Remove ID, find logic!
              PacketSendUtility.sendPacket(
                  (Player) skill.getEffector(), SM_SYSTEM_MESSAGE.STR_SKILL_TARGET_IS_NOT_VALID);
              return false;
            }
          }
        }
        break;
      case MYPET:
        Creature effector = skill.getEffector();
        if (effector instanceof Player) {
          Summon summon = ((Player) effector).getSummon();
          if (summon != null) skill.setFirstTarget(summon);
          else return false;
        } else {
          return false;
        }
        break;
      case MYMASTER:
        Creature peteffector = skill.getEffector();
        if (peteffector instanceof Summon) {
          Player player = ((Summon) peteffector).getMaster();
          if (player != null) skill.setFirstTarget(player);
          else return false;
        } else {
          return false;
        }
        break;
      case PASSIVE:
        skill.setFirstTarget(skill.getEffector());
        break;
      case TARGET_MYPARTY_NONVISIBLE:
        Creature effected = skill.getFirstTarget();
        if (effected == null || skill.getEffector() == null) return false;
        if (!(effected instanceof Player)
            || !(skill.getEffector() instanceof Player)
            || !((Player) skill.getEffector()).isInGroup2()) return false;
        boolean myParty = false;
        for (Player member : ((Player) skill.getEffector()).getPlayerGroup2().getMembers()) {
          if (member == skill.getEffector()) continue;
          if (member == effected) {
            myParty = true;
            break;
          }
        }
        if (!myParty) return false;

        skill.setFirstTargetRangeCheck(false);
        break;
      case POINT:
        skill.setFirstTarget(skill.getEffector());
        skill.setFirstTargetRangeCheck(false);
        return true;
      default:
        break;
    }

    if (skill.getFirstTarget() != null) skill.getEffectedList().add(skill.getFirstTarget());
    return true;
  }