예제 #1
0
 /**
  * @param event ActivateEvent from the onActivate method
  * @param playSound ActionComponent for playing a sound
  * @param sound StaticSound instance for a sound Helper method for the activation of a sound.
  *     Check for the current position and play a sound according to it.
  */
 private void verifyAndPlaySound(
     ActivateEvent event, PlaySoundActionComponent playSound, StaticSound sound) {
   if (sound != null) {
     Vector3f pos = null;
     switch (playSound.relativeTo) {
       case Target:
         pos = event.getTargetLocation();
         break;
       default:
         pos = event.getInstigatorLocation();
         break;
     }
     if (pos == null) {
       pos = event.getOrigin();
     }
     audioManager.playSound(sound, pos, playSound.volume, AudioManager.PRIORITY_NORMAL);
   }
 }
예제 #2
0
  @ReceiveEvent
  public void onActivate(
      ActivateEvent event, EntityRef entity, TunnelActionComponent tunnelActionComponent) {

    Vector3f dir = new Vector3f(event.getDirection());
    dir.scale(4.0f);
    Vector3f origin = new Vector3f(event.getOrigin());
    origin.add(dir);
    Vector3i blockPos = new Vector3i();

    int particleEffects = 0;
    int blockCounter = tunnelActionComponent.maxDestroyedBlocks;
    for (int s = 0; s <= tunnelActionComponent.maxTunnelDepth; s++) {
      origin.add(dir);
      if (!worldProvider.isBlockRelevant(origin)) {
        break;
      }

      for (int i = 0; i < tunnelActionComponent.maxRaysCast; i++) {
        Vector3f direction = random.nextVector3f();
        Vector3f impulse = new Vector3f(direction);
        impulse.scale(tunnelActionComponent.explosiveForce);

        for (int j = 0; j < 3; j++) {
          Vector3f target = new Vector3f(origin);

          target.x += direction.x * j;
          target.y += direction.y * j;
          target.z += direction.z * j;

          blockPos.set((int) target.x, (int) target.y, (int) target.z);

          Block currentBlock = worldProvider.getBlock(blockPos);

          if (currentBlock.isDestructible()) {
            if (particleEffects < tunnelActionComponent.maxParticalEffects) {
              EntityBuilder builder = entityManager.newBuilder("engine:smokeExplosion");
              builder.getComponent(LocationComponent.class).setWorldPosition(target);
              builder.build();
              particleEffects++;
            }
            if (random.nextFloat() < tunnelActionComponent.thoroughness) {
              EntityRef blockEntity = blockEntityRegistry.getEntityAt(blockPos);
              blockEntity.send(
                  new DoDamageEvent(
                      tunnelActionComponent.damageAmount, tunnelActionComponent.damageType));
            }

            blockCounter--;
          }

          if (blockCounter <= 0) {
            return;
          }
        }
      }
    }
    // No blocks were destroyed, so cancel the event
    if (blockCounter == tunnelActionComponent.maxDestroyedBlocks) {
      event.consume();
    }
  }