@Override public Entity createAndSpawnEntity( Point point, LoadOption option, Class<? extends Component>... classes) { getRegionFromBlock(point, option); Entity e = createEntity(point, classes); spawnEntity(e); return e; }
@Override public Entity createAndSpawnEntity(Point point, LoadOption option, EntityPrefab prefab) { getRegionFromBlock(point, option); Entity e = createEntity(point, prefab); return e; }