예제 #1
0
파일: Stem.java 프로젝트: stewbasic/Vanilla
  @Override
  public void onDynamicUpdate(Block block, long updateTime, int data) {
    if (block.translate(BlockFace.TOP).getLight() < this.getMinimumLightToGrow()) {
      block.dynamicUpdate(updateTime + getGrowthTime(block), true);
      return;
    }
    int chance = VanillaBlockMaterial.getCropGrowthChance(block) + 1;
    final Random rand = GenericMath.getRandom();
    if (rand.nextInt(chance) == 0) {
      if (isFullyGrown(block)) {
        for (int i = 0; i < BlockFaces.NESW.size(); i++) {
          Block spread = block.translate(BlockFaces.NESW.get(i));
          BlockMaterial material = spread.getMaterial();
          if (material == VanillaMaterials.AIR) {
            BlockMaterial belowSpread = spread.translate(BlockFace.BOTTOM).getMaterial();
            if (belowSpread.isMaterial(
                VanillaMaterials.FARMLAND, VanillaMaterials.DIRT, VanillaMaterials.GRASS)) {
              spread.setMaterial(this.getLastStageMaterial());
              break;
            }
          } else if (material == getLastStageMaterial()) {
            break;
          }
        }
      } else {
        block.addData(1);
      }
    }

    block.dynamicUpdate(updateTime + getGrowthTime(block), true);
  }
예제 #2
0
 private boolean findFrame(Block origin, boolean withEnderEye) {
   for (BlockFace face : BlockFaces.NESW) {
     Block frame = origin.translate(face, 2);
     BlockFace facing = face.getOpposite();
     if (!isEndFrame(frame, facing, withEnderEye)) {
       return false;
     }
     if (!isEndFrame(frame.translate(BlockFaces.NESW.previous(face)), facing, withEnderEye)) {
       return false;
     }
     if (!isEndFrame(frame.translate(BlockFaces.NESW.next(face)), facing, withEnderEye)) {
       return false;
     }
   }
   return true;
 }
예제 #3
0
  @Override
  public void placeObject(World w, int x, int y, int z) {
    Block origin = w.getBlock(x, y, z);

    // Generate the frames
    for (BlockFace face : BlockFaces.NESW) {
      Block frame = origin.translate(face, 2);
      BlockFace facing = face.getOpposite();
      // Place the three pieces
      placeFrame(frame, facing);
      placeFrame(frame.translate(BlockFaces.NESW.previous(face)), facing);
      placeFrame(frame.translate(BlockFaces.NESW.next(face)), facing);
    }

    // Set to a random state
    setRandomActive(origin, 0.1f);
  }
예제 #4
0
 /**
  * Finds the center of the end portal object
  *
  * @param frameBlock to start looking from
  * @return Center origin block
  */
 private Block getOrigin(Block frameBlock) {
   if (!frameBlock.isMaterial(VanillaMaterials.END_PORTAL_FRAME)) {
     return null;
   }
   BlockFace facing = VanillaMaterials.END_PORTAL_FRAME.getFacing(frameBlock);
   // Rotates the facing 90 degrees to the left
   BlockFace lookDirection = BlockFaces.NESW.previous(facing);
   // Get the corner piece
   Block corner = frameBlock;
   for (int i = 0; i < 4 && isEndFrame(corner, facing, false); i++) {
     corner = corner.translate(lookDirection);
   }
   // Now go two steps back and two steps towards the middle (facing)
   return corner.translate(lookDirection, -2).translate(facing, 2);
 }