예제 #1
0
 @Override
 public ArrayList<ItemStack> getDrops(Block block) {
   ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
   if (block.getSource() instanceof Entity) {
     if (((Entity) block.getSource()).getInventory().getCurrentItem().getMaterial()
         instanceof Spade) {
       drops.add(new ItemStack(VanillaMaterials.SNOWBALL, 1));
     }
   }
   return drops;
 }
예제 #2
0
 @Override
 public ArrayList<ItemStack> getDrops(Block block) {
   ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
   if (block.getSource() instanceof Entity) {
     ItemStack held = ((Entity) block.getSource()).getInventory().getCurrentItem();
     if (held != null
         && held.getMaterial()
             .equals(VanillaMaterials.IRON_PICKAXE, VanillaMaterials.DIAMOND_PICKAXE)) {
       drops.add(new ItemStack(this, 1));
     }
   }
   return drops;
 }
예제 #3
0
파일: Slab.java 프로젝트: TomyLobo/Vanilla
 @Override
 public ArrayList<ItemStack> getDrops(Block block) {
   ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
   ItemStack held = VanillaPlayerUtil.getCurrentItem(block.getSource());
   if (held != null && held.getMaterial() instanceof Pickaxe) {
     drops.add(new ItemStack(this, 1));
   }
   return drops;
 }
예제 #4
0
 @Override
 public void setAttachedFace(Block block, BlockFace attachedFace) {
   if (attachedFace == BlockFace.BOTTOM) {
     Source source = block.getSource();
     short data = 0;
     if (source instanceof Entity) {
       Vector3 direction =
           block.getPosition().subtract(((Entity) source).getTransform().getPosition());
       float rotation = direction.rotationTo(Vector3.RIGHT).getYaw();
       rotation = rotation / 360f * 16f;
       data = (short) rotation;
     }
     block.setMaterial(VanillaMaterials.SIGN_POST, data).queueUpdate(EffectRange.THIS);
   } else {
     // get the data for this face
     short data = (short) (BlockFaces.NSWE.indexOf(attachedFace, 0) + 2);
     block.setMaterial(VanillaMaterials.WALL_SIGN, data).queueUpdate(EffectRange.THIS);
   }
 }
예제 #5
0
 public SpoutBlock(Block source) {
   this(source.getWorld(), source.getX(), source.getY(), source.getZ(), source.getSource());
   if (source instanceof SpoutBlock) {
     this.chunk = ((SpoutBlock) source).chunk;
   }
 }