private boolean checkTransaction( ClickInventoryEvent event, SlotTransaction transaction, ItemStack origStack, ItemStack finalStack) { if (!transaction.getOriginal().equals(transaction.getFinal())) { if (ItemTypes.NONE.equals( transaction.getOriginal().getType())) // Putting Item in Top Inventory { if (hasBlockIn(event, origStack, finalStack)) return true; } else if (ItemTypes.NONE.equals( transaction.getFinal().getType())) // Taking Item out of Top Inventory { if (hasBlockOut(event, origStack, finalStack)) return true; } else // Swapping Item in Top Inventory { if (hasBlockIn(event, origStack, finalStack)) return true; if (hasBlockOut(event, origStack, finalStack)) return true; } } return false; }
@Listener public void onInventoryInteract(ClickInventoryEvent event) { if (!event.getTargetInventory().equals(this.container) && !event.getTargetInventory().first().parent().equals(this.inventory)) { return; } System.out.print("Event:\n"); boolean cancel = false; for (SlotTransaction transaction : event.getTransactions()) { ItemStack origStack = transaction.getOriginal().createStack(); ItemStack finalStack = transaction.getFinal().createStack(); String origString = origStack.getItem().equals(ItemTypes.NONE) ? origStack.getItem().getId() : origStack.getItem().getId() + " " + origStack.getQuantity(); String finalString = finalStack.getItem().equals(ItemTypes.NONE) ? finalStack.getItem().getId() : finalStack.getItem().getId() + " " + finalStack.getQuantity(); System.out.print(origString + "->" + finalString + "\n"); boolean upper = !(transaction.getSlot().parent() instanceof PlayerInventory); // TODO this will not work when viewing another playerinventory if (upper) { if (checkTransaction(event, transaction, origStack, finalStack)) { cancel = true; } else { runOnChange(); } } // else lower inventory was affected ; actually we don't care (yet) } if (cancel) { System.out.print("Cancelled\n"); } System.out.print("\n"); }