@Listener public void onInventoryInteract(ClickInventoryEvent event) { if (!event.getTargetInventory().equals(this.container) && !event.getTargetInventory().first().parent().equals(this.inventory)) { return; } System.out.print("Event:\n"); boolean cancel = false; for (SlotTransaction transaction : event.getTransactions()) { ItemStack origStack = transaction.getOriginal().createStack(); ItemStack finalStack = transaction.getFinal().createStack(); String origString = origStack.getItem().equals(ItemTypes.NONE) ? origStack.getItem().getId() : origStack.getItem().getId() + " " + origStack.getQuantity(); String finalString = finalStack.getItem().equals(ItemTypes.NONE) ? finalStack.getItem().getId() : finalStack.getItem().getId() + " " + finalStack.getQuantity(); System.out.print(origString + "->" + finalString + "\n"); boolean upper = !(transaction.getSlot().parent() instanceof PlayerInventory); // TODO this will not work when viewing another playerinventory if (upper) { if (checkTransaction(event, transaction, origStack, finalStack)) { cancel = true; } else { runOnChange(); } } // else lower inventory was affected ; actually we don't care (yet) } if (cancel) { System.out.print("Cancelled\n"); } System.out.print("\n"); }
@Listener private void onClick(ClickInventoryEvent event) { if(!(event.getTargetInventory() == inventory)) { return; } for(InventoryMenuOption entry : this.inventoryMenuOptions) { if(entry.getPosition().getAsSlotPos().equals(event.)) } }