@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { Answer[] possibleResults = {Answer.WIN, Answer.LOSE}; if (parameters.containsKey(Parameter.TYPE)) { Set<Answer> typeParameter = parameters.get(Parameter.TYPE).getAll(Answer.class); if (typeParameter.size() != 2) throw new UnsupportedOperationException( "Coin flip type " + typeParameter + " does not contain exactly two Answer objects!"); possibleResults = typeParameter.toArray(possibleResults); } Answer flipResult = possibleResults[this.generator.nextBoolean() ? 1 : 0]; if (game.noRandom) { Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); flipResult = player .choose( 1, Arrays.asList(possibleResults), PlayerInterface.ChoiceType.COIN_FLIP, PlayerInterface.ChooseReason.MANIPULATE_COIN_FLIP) .get(0); } event.setResult(Identity.instance(flipResult)); // This returns false if the flip resulted in Answer.LOSE, but true // for everything else (including Answer.WIN, and any specified // Answers) return (flipResult != Answer.LOSE); }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set cards = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) cards.addAll(player.getHand(game.actualState).objects); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); discardParameters.put(EventType.Parameter.CARD, cards); Event discardEvent = createEvent( game, "Each player discards his or her hand", EventType.DISCARD_CARDS, discardParameters); discardEvent.perform(event, true); java.util.Map<Parameter, Set> drawParameters = new java.util.HashMap<Parameter, Set>(); drawParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.CAUSE)); drawParameters.put(EventType.Parameter.PLAYER, parameters.get(Parameter.PLAYER)); drawParameters.put(EventType.Parameter.NUMBER, new Set(4)); Event drawEvent = createEvent(game, "and draws four cards.", EventType.DRAW_CARDS, drawParameters); drawEvent.perform(event, true); event.setResult(Empty.set); return true; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { org.rnd.jmagic.sanitized.SanitizedEvent sanitized = new org.rnd.jmagic.sanitized.SanitizedEvent(event); for (Player player : game.actualState.players) player.alert(sanitized); event.setResult(Empty.set); return true; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { int lifeGain = Sum.get(parameters.get(Parameter.NUMBER)); if (lifeGain <= 0) { event.setResult(Empty.set); return true; } MagicSet result = new MagicSet(); MagicSet players = parameters.get(Parameter.PLAYER); for (Player player : players.getAll(Player.class)) { HashMap<Parameter, MagicSet> newParameters = new HashMap<Parameter, MagicSet>(parameters); newParameters.put(Parameter.PLAYER, new MagicSet(player)); Event gain = createEvent( game, player + " gains " + lifeGain + " life", GAIN_LIFE_ONE_PLAYER, newParameters); gain.perform(event, false); result.addAll(gain.getResult()); } event.setResult(result); return true; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { MagicSet cause = parameters.get(Parameter.CAUSE); event.setResult(Empty.set); Set<Color> choices = parameters.get(Parameter.CHOICE).getAll(Color.class); Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); PlayerInterface.ChooseParameters<Color> chooseParameters = new PlayerInterface.ChooseParameters<Color>( 1, 1, new LinkedList<Color>(choices), PlayerInterface.ChoiceType.COLOR, PlayerInterface.ChooseReason.CHOOSE_COLOR); chooseParameters.thisID = cause.getOne(GameObject.class).ID; List<Color> chosenList = player.choose(chooseParameters); if (chosenList.isEmpty()) return false; Color color = chosenList.get(0); Class<? extends Protection> ability = Protection.from(color); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.ADD_ABILITY_TO_OBJECT); part.parameters.put( ContinuousEffectType.Parameter.OBJECT, Intersect.instance( HasColor.instance(Color.WHITE), Intersect.instance( HasType.instance(Type.CREATURE), ControlledBy.instance(You.instance())))); part.parameters.put( ContinuousEffectType.Parameter.ABILITY, Identity.instance(new SimpleAbilityFactory(ability))); Map<Parameter, MagicSet> fceParameters = new HashMap<Parameter, MagicSet>(); fceParameters.put(Parameter.CAUSE, cause); fceParameters.put(Parameter.EFFECT, new MagicSet(part)); Event protection = createEvent( game, "White creatures you control gain protection from the chosen color until end of turn.", EventType.CREATE_FLOATING_CONTINUOUS_EFFECT, fceParameters); protection.perform(event, false); return true; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { event.setResult(Empty.set); MagicSet cause = parameters.get(Parameter.CAUSE); Player you = parameters.get(Parameter.PLAYER).getOne(Player.class); Zone library = you.getLibrary(game.actualState); Map<Parameter, MagicSet> zombieParameters = new HashMap<Parameter, MagicSet>(); zombieParameters.put(Parameter.CAUSE, cause); zombieParameters.put(Parameter.PLAYER, new MagicSet(you)); zombieParameters.put(Parameter.NUMBER, ONE); zombieParameters.put(Parameter.CARD, new MagicSet(library)); zombieParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.ZOMBIE))); Event zombieSearch = createEvent(game, "Search your library for a Zombie card", SEARCH, zombieParameters); zombieSearch.perform(event, false); Map<Parameter, MagicSet> swampParameters = new HashMap<Parameter, MagicSet>(zombieParameters); swampParameters.put(Parameter.TYPE, new MagicSet(HasSubType.instance(SubType.SWAMP))); Event swampSearch = createEvent(game, "Search your library for a Swamp card", SEARCH, swampParameters); swampSearch.perform(event, false); MagicSet thoseCards = new MagicSet(); thoseCards.addAll(zombieSearch.getResult()); thoseCards.addAll(swampSearch.getResult()); Map<Parameter, MagicSet> moveParameters = new HashMap<Parameter, MagicSet>(); moveParameters.put(Parameter.CAUSE, cause); moveParameters.put(Parameter.TO, new MagicSet(you.getHand(game.actualState))); moveParameters.put(Parameter.OBJECT, thoseCards); Event move = createEvent(game, "Put those cards into your hand", MOVE_OBJECTS, moveParameters); move.perform(event, true); Map<Parameter, MagicSet> shuffleParameters = new HashMap<Parameter, MagicSet>(); shuffleParameters.put(Parameter.CAUSE, cause); shuffleParameters.put(Parameter.PLAYER, new MagicSet(you)); Event shuffle = createEvent(game, "Shuffle your library", SHUFFLE_LIBRARY, shuffleParameters); shuffle.perform(event, true); return true; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { boolean allDiscarded = event.allChoicesMade; Set cause = parameters.get(Parameter.CAUSE); Set result = new Set(); for (Player player : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Set discardThese = event.getChoices(player); java.util.Map<Parameter, Set> discardParameters = new java.util.HashMap<Parameter, Set>(); discardParameters.put(Parameter.CAUSE, cause); discardParameters.put(Parameter.CARD, discardThese); Event discard = createEvent( game, player + " discards " + discardThese + ".", DISCARD_CARDS, discardParameters); if (!discard.perform(event, false)) allDiscarded = false; result.addAll(discard.getResult()); } event.setResult(Identity.instance(result)); return allDiscarded; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { Event damageEvent = createEvent(game, event.getName(), EventType.DEAL_DAMAGE_EVENLY, parameters); boolean ret = damageEvent.perform(event, false); SetPattern affectedCreatures = new SimpleSetPattern( Intersect.instance( TakerOfDamage.instance(EventDamage.instance(Identity.instance(event))), CreaturePermanents.instance())); SimpleEventPattern regenerate = new SimpleEventPattern(EventType.REGENERATE); regenerate.put(EventType.Parameter.OBJECT, affectedCreatures); EventReplacementEffectStopper stopRegen = new EventReplacementEffectStopper( parameters.get(Parameter.SOURCE).getOne(GameObject.class), null, regenerate); ContinuousEffect.Part part = new ContinuousEffect.Part(ContinuousEffectType.STOP_REPLACEMENT_EFFECT); part.parameters.put(ContinuousEffectType.Parameter.PROHIBITION, Identity.instance(stopRegen)); Map<EventType.Parameter, MagicSet> stopRegenParameters = new HashMap<EventType.Parameter, MagicSet>(); stopRegenParameters.put(EventType.Parameter.CAUSE, parameters.get(Parameter.SOURCE)); stopRegenParameters.put(EventType.Parameter.EFFECT, new MagicSet(part)); Event regenStopper = createEvent( game, "A creature dealt damage this way can't be regenerated this turn.", EventType.CREATE_FLOATING_CONTINUOUS_EFFECT, stopRegenParameters); ret = regenStopper.perform(event, false) && ret; event.setResult(Empty.set); return ret; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { GameObject permanent = parameters.get(Parameter.PERMANENT).getOne(GameObject.class); Player owner = permanent.getOwner(game.actualState); Zone graveyard = owner.getGraveyard(game.actualState); Map<Parameter, MagicSet> moveParameters = new HashMap<Parameter, MagicSet>(); moveParameters.put(Parameter.CAUSE, parameters.get(Parameter.CAUSE)); moveParameters.put(Parameter.TO, new MagicSet(graveyard)); moveParameters.put(Parameter.OBJECT, new MagicSet(permanent)); // move the permanent to the graveyard Event move = createEvent( game, "Put " + permanent + " in " + owner + "'s graveyard.", MOVE_OBJECTS, moveParameters); boolean status = move.perform(event, false); event.setResult(move.getResultGenerator()); return status; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { Set result = new Set(); Identified producer = parameters.get(Parameter.SOURCE).getOne(Identified.class); java.util.Set<Color> colors = parameters.get(Parameter.MANA).getAll(Color.class); java.util.Set<ManaSymbol.ManaType> types = parameters.get(Parameter.MANA).getAll(ManaSymbol.ManaType.class); ManaPool pool = new ManaPool(); ManaSymbol addition = new ManaSymbol(""); addition.colors.addAll(colors); for (ManaSymbol.ManaType type : types) { if (ManaSymbol.ManaType.COLORLESS == type) { addition.colorless = 1; addition.name += "1"; } else { Color color = type.getColor(); addition.colors.add(color); addition.name += color.getLetter(); } } if (!addition.isZero()) pool.add(addition); pool.addAll(parameters.get(Parameter.MANA).getAll(ManaSymbol.class)); int multiply = 1; if (parameters.containsKey(Parameter.MULTIPLY)) multiply = Sum.get(parameters.get(Parameter.MULTIPLY)); if (multiply != 1) { ManaPool newPool = new ManaPool(); if (multiply > 1) { newPool.addAll(pool); for (ManaSymbol symbol : pool) for (int i = 1; i < multiply; ++i) newPool.add(symbol.create()); } pool = newPool; } int number = 1; if (parameters.containsKey(Parameter.NUMBER)) number = Sum.get(parameters.get(Parameter.NUMBER)); boolean snow = false; if (producer.isGameObject()) snow = ((GameObject) producer).getSuperTypes().contains(SuperType.SNOW); for (Player actualPlayer : parameters.get(Parameter.PLAYER).getAll(Player.class)) { Player physicalPlayer = actualPlayer.getPhysical(); java.util.Set<CostCollection> choices = pool.explode("Add"); // TODO : Ticket 430 ManaPool chosen = null; if (choices.isEmpty()) // empty pool to start with chosen = pool; else if (choices.size() == 1) chosen = choices.iterator().next().manaCost; else { // if all of the choices are mana of a single color, present // it as a color choice boolean allSingleColorSymbols = true; for (CostCollection choiceCollection : choices) { ManaPool choice = choiceCollection.manaCost; if (choice.converted() != 1) { allSingleColorSymbols = false; break; } ManaSymbol symbol = choice.first(); if (symbol.colorless != 0) { allSingleColorSymbols = false; break; } if (symbol.colors.size() != 1) { allSingleColorSymbols = false; break; } } if (allSingleColorSymbols) { java.util.Set<Color> colorChoices = java.util.EnumSet.noneOf(Color.class); for (CostCollection choice : choices) colorChoices.add(choice.manaCost.first().colors.iterator().next()); Color chosenColor = physicalPlayer.chooseColor(colorChoices, producer.ID); ManaSymbol s = pool.first().create(); s.colors = java.util.EnumSet.of(chosenColor); s.colorless = 0; chosen = new ManaPool(java.util.Collections.singleton(s)); } else chosen = physicalPlayer .sanitizeAndChoose( game.actualState, 1, choices, PlayerInterface.ChoiceType.MANA_EXPLOSION, PlayerInterface.ChooseReason.HYBRID_MANA) .iterator() .next() .manaCost; } for (int i = 0; i < number; ++i) { // Use the reference mana to create a new mana to // add to the pool for (ManaSymbol newMana : chosen) { newMana = newMana.create(); newMana.sourceID = producer.ID; newMana.isSnow = snow; physicalPlayer.pool.add(newMana); result.add(newMana); if (game.currentAction != null) game.currentAction.manaProduced.add(newMana); } } } GameObject source = event.getSource(); if (source.isActivatedAbility()) ((ActivatedAbility) source.getPhysical()).addedMana(result.getAll(ManaSymbol.class)); event.setResult(Identity.instance(result)); return true; }
@Override public boolean perform(Game game, Event event, java.util.Map<Parameter, Set> parameters) { GameObject object = parameters.get(Parameter.OBJECT).getOne(GameObject.class); Identified newTarget = parameters.get(Parameter.TARGET).getOne(Identified.class); java.util.Set<Target> canBeChanged = new java.util.HashSet<Target>(); java.util.Map<Target, Boolean> wasLegal = new java.util.HashMap<Target, Boolean>(); java.util.Map<Target, java.util.List<Target>> allChosenTargets = new java.util.HashMap<Target, java.util.List<Target>>(); for (java.util.Map<Target, java.util.List<Target>> chosenTargets : object.getChosenTargets()) allChosenTargets.putAll(chosenTargets); // Introduce this scope because there are two variables named // 'restricted' { java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean legal = !(restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID))); wasLegal.put(checkTarget, legal); if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } } for (Mode mode : object.getSelectedModes()) { for (Target baseTarget : mode.targets) { for (Target target : allChosenTargets.get(baseTarget)) { Set targets = target.legalChoicesNow(game, object); if (targets.contains(newTarget)) { // The target won't "change" if its already set to // this target. if (target.targetID == newTarget.ID) continue; int oldValue = target.targetID; target.targetID = newTarget.ID; boolean illegal = false; java.util.Set<Integer> restricted = new java.util.HashSet<Integer>(); legalityCheck: for (Mode checkMode : object.getSelectedModes()) { for (Target checkBaseTarget : checkMode.targets) { java.util.Set<Integer> thisBaseTarget = new java.util.HashSet<Integer>(); for (Target checkTarget : allChosenTargets.get(checkBaseTarget)) { Set legalCheck = checkTarget.legalChoicesNow(game, object); boolean targetWasLegal = wasLegal.get(checkTarget); if (targetWasLegal && (thisBaseTarget.contains(checkTarget.targetID) || restricted.contains(checkTarget.targetID) || !legalCheck.contains(game.actualState.get(checkTarget.targetID)))) { illegal = true; break legalityCheck; } if (checkTarget.restrictFromLaterTargets) restricted.add(checkTarget.targetID); thisBaseTarget.add(checkTarget.targetID); } } } target.targetID = oldValue; if (!illegal) { canBeChanged.add(target); } } } } } Player player = parameters.get(Parameter.PLAYER).getOne(Player.class); java.util.List<Target> choice = player.sanitizeAndChoose( game.actualState, 1, canBeChanged, PlayerInterface.ChoiceType.SINGLE_TARGET, PlayerInterface.ChooseReason.TARGET); if (!choice.isEmpty()) { event.setResult(Identity.instance(object)); Target chosenTarget = choice.get(0); chosenTarget.targetID = newTarget.ID; // Also set the target on the physical object java.util.Map<Target, java.util.List<Target>>[] chosenTargets = object.getChosenTargets(); setPhysicalTarget: for (int sideNumber = 0; sideNumber < object.getChosenTargets().length; ++sideNumber) for (java.util.Map.Entry<Target, java.util.List<Target>> entry : chosenTargets[sideNumber].entrySet()) { for (int targetNumber = 0; targetNumber < entry.getValue().size(); ++targetNumber) { if (entry.getValue().get(targetNumber) == chosenTarget) { GameObject physical = object.getPhysical(); physical .getChosenTargets()[sideNumber] .get(entry.getKey()) .get(targetNumber) .targetID = newTarget.ID; break setPhysicalTarget; } } } } else { event.setResult(Identity.instance()); } return choice.size() == 1; }
@Override public boolean perform(Game game, Event event, Map<Parameter, MagicSet> parameters) { event.setResult(Empty.set); return true; }