public GrantCentaurRally(GameState state) { super( state, "As long as seven or more cards are in your graveyard, Centaur Chieftain has \"When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn.\""); this.addEffectPart(addAbilityToObject(This.instance(), CentaurRally.class)); this.canApply = Both.instance(this.canApply, Threshold.instance()); }
public DrawThreeDiscardThree(GameState state) { super( state, "Threshold \u2014 (U), (T), Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard."); this.setManaCost(new ManaPool("U")); this.costsTap = true; this.addCost(sacrificeThis("Cephalid Coliseum")); Target target = this.addTarget(Players.instance(), "target player"); this.addEffect(drawCards(targetedBy(target), 3, "Target player draws three cards,")); this.addEffect(discardCards(targetedBy(target), 3, "then discards three cards.")); this.addActivateRestriction(Not.instance(Threshold.instance())); }