public static void glGetColorTableEXT(int target, int format, int type, ShortBuffer data) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetColorTableEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(data);
   nglGetColorTableEXT(target, format, type, MemoryUtil.getAddress(data), function_pointer);
 }
예제 #2
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 public static void glWeightARB(DoubleBuffer pWeights) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glWeightdvARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(pWeights);
   nglWeightdvARB(pWeights.remaining(), MemoryUtil.getAddress(pWeights), function_pointer);
 }
 public static void glCompressedTexSubImage3DARB(
     int target,
     int level,
     int xoffset,
     int yoffset,
     int zoffset,
     int width,
     int height,
     int depth,
     int format,
     ByteBuffer pData) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glCompressedTexSubImage3DARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureUnpackPBOdisabled(caps);
   BufferChecks.checkDirect(pData);
   nglCompressedTexSubImage3DARB(
       target,
       level,
       xoffset,
       yoffset,
       zoffset,
       width,
       height,
       depth,
       format,
       pData.remaining(),
       MemoryUtil.getAddress(pData),
       function_pointer);
 }
 public static void glGetUniformuEXT(int program, int location, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetUniformuivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(params);
   nglGetUniformuivEXT(program, location, params, params.position(), function_pointer);
 }
예제 #5
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 public static void glVertexArrayRangeAPPLE(ByteBuffer pointer) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexArrayRangeAPPLE;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(pointer);
   nglVertexArrayRangeAPPLE(pointer.remaining(), pointer, pointer.position(), function_pointer);
 }
예제 #6
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 public static void glDeleteQueriesARB(IntBuffer ids) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDeleteQueriesARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(ids);
   nglDeleteQueriesARB(ids.remaining(), MemoryUtil.getAddress(ids), function_pointer);
 }
 public static void glUniform4uEXT(int location, IntBuffer value) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glUniform4uivEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(value);
   nglUniform4uivEXT(location, value.remaining() >> 2, value, value.position(), function_pointer);
 }
예제 #8
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 public static void glExtGetProgramBinarySourceQCOM(
     int program, int shadertype, ByteBuffer source, IntBuffer length) {
   BufferChecks.checkDirect(source);
   BufferChecks.checkBuffer(length, 1);
   nglExtGetProgramBinarySourceQCOM(
       program, shadertype, MemoryUtil.getAddress(source), MemoryUtil.getAddress(length));
 }
 public static void glGetCompressedTexImageARB(int target, int lod, ByteBuffer pImg) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetCompressedTexImageARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensurePackPBOdisabled(caps);
   BufferChecks.checkDirect(pImg);
   nglGetCompressedTexImageARB(target, lod, MemoryUtil.getAddress(pImg), function_pointer);
 }
예제 #10
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 /*     */ public static void glGetUniformARB(int programObj, int location, IntBuffer params) {
   /* 522 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 523 */ long function_pointer = caps.glGetUniformivARB;
   /* 524 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 525 */ BufferChecks.checkDirect(params);
   /* 526 */ nglGetUniformivARB(
       programObj, location, MemoryUtil.getAddress(params), function_pointer);
   /*     */ }
 public static void glBindFragDataLocationEXT(int program, int colorNumber, ByteBuffer name) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glBindFragDataLocationEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(name);
   BufferChecks.checkNullTerminated(name);
   nglBindFragDataLocationEXT(program, colorNumber, name, name.position(), function_pointer);
 }
예제 #12
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 /*     */ public static void glGetObjectParameterARB(int obj, int pname, IntBuffer params) {
   /* 360 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 361 */ long function_pointer = caps.glGetObjectParameterivARB;
   /* 362 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 363 */ BufferChecks.checkDirect(params);
   /* 364 */ nglGetObjectParameterivARB(
       obj, pname, MemoryUtil.getAddress(params), function_pointer);
   /*     */ }
예제 #13
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 /*     */ public static void glUniform4ARB(int location, IntBuffer values) {
   /* 305 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 306 */ long function_pointer = caps.glUniform4ivARB;
   /* 307 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 308 */ BufferChecks.checkDirect(values);
   /* 309 */ nglUniform4ivARB(
       location, values.remaining() >> 2, MemoryUtil.getAddress(values), function_pointer);
   /*     */ }
예제 #14
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 /*     */ public static void glUniform3ARB(int location, FloatBuffer values) {
   /* 260 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 261 */ long function_pointer = caps.glUniform3fvARB;
   /* 262 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 263 */ BufferChecks.checkDirect(values);
   /* 264 */ nglUniform3fvARB(
       location, values.remaining() / 3, MemoryUtil.getAddress(values), function_pointer);
   /*     */ }
예제 #15
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 /*     */ public static void glShaderSourceARB(int shader, ByteBuffer string) /*     */ {
   /* 102 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 103 */ long function_pointer = caps.glShaderSourceARB;
   /* 104 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 105 */ BufferChecks.checkDirect(string);
   /* 106 */ nglShaderSourceARB(
       shader, 1, MemoryUtil.getAddress(string), string.remaining(), function_pointer);
   /*     */ }
 public static void glDebugMessageInsertARB(
     int source, int type, int id, int severity, ByteBuffer buf) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDebugMessageInsertARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(buf);
   nglDebugMessageInsertARB(
       source, type, id, severity, buf.remaining(), buf, buf.position(), function_pointer);
 }
 public static int glGetFragDataLocationEXT(int program, ByteBuffer name) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetFragDataLocationEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(name);
   BufferChecks.checkNullTerminated(name);
   int __result = nglGetFragDataLocationEXT(program, name, name.position(), function_pointer);
   return __result;
 }
예제 #18
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 /*     */ public static int glGetUniformLocationARB(int programObj, ByteBuffer name) /*     */ {
   /* 419 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 420 */ long function_pointer = caps.glGetUniformLocationARB;
   /* 421 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 422 */ BufferChecks.checkDirect(name);
   /* 423 */ BufferChecks.checkNullTerminated(name);
   /* 424 */ int __result =
       nglGetUniformLocationARB(programObj, MemoryUtil.getAddress(name), function_pointer);
   /* 425 */ return __result;
   /*     */ }
예제 #19
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 public static void glWeightPointerARB(int size, int stride, FloatBuffer pPointer) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glWeightPointerARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureArrayVBOdisabled(caps);
   BufferChecks.checkDirect(pPointer);
   if (LWJGLUtil.CHECKS)
     StateTracker.getReferences(caps).ARB_vertex_blend_glWeightPointerARB_pPointer = pPointer;
   nglWeightPointerARB(
       size, GL11.GL_FLOAT, stride, MemoryUtil.getAddress(pPointer), function_pointer);
 }
 public static void glVertexAttribIPointerEXT(
     int index, int size, int type, int stride, ShortBuffer buffer) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glVertexAttribIPointerEXT;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureArrayVBOdisabled(caps);
   BufferChecks.checkDirect(buffer);
   if (LWJGLUtil.CHECKS)
     StateTracker.getReferences(caps).EXT_gpu_shader4_glVertexAttribIPointerEXT_buffer = buffer;
   nglVertexAttribIPointerEXT(
       index, size, type, stride, buffer, buffer.position() << 1, function_pointer);
 }
예제 #21
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 public static int clIcdGetPlatformIDsKHR(PointerBuffer platforms, IntBuffer num_platforms) {
   long function_pointer = CLCapabilities.clIcdGetPlatformIDsKHR;
   BufferChecks.checkFunctionAddress(function_pointer);
   if (platforms != null) BufferChecks.checkDirect(platforms);
   if (num_platforms != null) BufferChecks.checkBuffer(num_platforms, 1);
   int __result =
       nclIcdGetPlatformIDsKHR(
           (platforms == null ? 0 : platforms.remaining()),
           MemoryUtil.getAddressSafe(platforms),
           MemoryUtil.getAddressSafe(num_platforms),
           function_pointer);
   return __result;
 }
예제 #22
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 /*     */ public static void glUniformMatrix4ARB(
     int location, boolean transpose, FloatBuffer matrices) {
   /* 332 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 333 */ long function_pointer = caps.glUniformMatrix4fvARB;
   /* 334 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 335 */ BufferChecks.checkDirect(matrices);
   /* 336 */ nglUniformMatrix4fvARB(
       location,
       matrices.remaining() >> 4,
       transpose,
       MemoryUtil.getAddress(matrices),
       function_pointer);
   /*     */ }
예제 #23
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 /*     */ public static void glGetInfoLogARB(int obj, IntBuffer length, ByteBuffer infoLog) {
   /* 379 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 380 */ long function_pointer = caps.glGetInfoLogARB;
   /* 381 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 382 */ if (length != null) /* 383 */ BufferChecks.checkBuffer(length, 1);
   /* 384 */ BufferChecks.checkDirect(infoLog);
   /* 385 */ nglGetInfoLogARB(
       obj,
       infoLog.remaining(),
       MemoryUtil.getAddressSafe(length),
       MemoryUtil.getAddress(infoLog),
       function_pointer);
   /*     */ }
예제 #24
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 /*     */ public static void glGetShaderSourceARB(int obj, IntBuffer length, ByteBuffer source) {
   /* 531 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 532 */ long function_pointer = caps.glGetShaderSourceARB;
   /* 533 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 534 */ if (length != null) /* 535 */ BufferChecks.checkBuffer(length, 1);
   /* 536 */ BufferChecks.checkDirect(source);
   /* 537 */ nglGetShaderSourceARB(
       obj,
       source.remaining(),
       MemoryUtil.getAddressSafe(length),
       MemoryUtil.getAddress(source),
       function_pointer);
   /*     */ }
예제 #25
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 /*     */ public static void glGetAttachedObjectsARB(
     int containerObj, IntBuffer count, IntBuffer obj) {
   /* 402 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 403 */ long function_pointer = caps.glGetAttachedObjectsARB;
   /* 404 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 405 */ if (count != null) /* 406 */ BufferChecks.checkBuffer(count, 1);
   /* 407 */ BufferChecks.checkDirect(obj);
   /* 408 */ nglGetAttachedObjectsARB(
       containerObj,
       obj.remaining(),
       MemoryUtil.getAddressSafe(count),
       MemoryUtil.getAddress(obj),
       function_pointer);
   /*     */ }
예제 #26
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 public static void glGetInternalformat(
     int target, int internalformat, int pname, IntBuffer params) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glGetInternalformativ;
   BufferChecks.checkFunctionAddress(function_pointer);
   BufferChecks.checkDirect(params);
   nglGetInternalformativ(
       target,
       internalformat,
       pname,
       params.remaining(),
       MemoryUtil.getAddress(params),
       function_pointer);
 }
 public static void glDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.ARB_draw_elements_base_vertex_glDrawElementsBaseVertex_pointer;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureElementVBOdisabled(caps);
   BufferChecks.checkDirect(indices);
   nglDrawElementsBaseVertex(
       mode,
       (indices.remaining()),
       GL11.GL_UNSIGNED_SHORT,
       indices,
       indices.position() << 1,
       basevertex,
       function_pointer);
 }
예제 #28
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 /*    */ public static void glDrawElementsInstancedEXT(
     int mode, ShortBuffer indices, int primcount) {
   /* 37 */ ContextCapabilities caps = GLContext.getCapabilities();
   /* 38 */ long function_pointer = caps.glDrawElementsInstancedEXT;
   /* 39 */ BufferChecks.checkFunctionAddress(function_pointer);
   /* 40 */ GLChecks.ensureElementVBOdisabled(caps);
   /* 41 */ BufferChecks.checkDirect(indices);
   /* 42 */ nglDrawElementsInstancedEXT(
       mode,
       indices.remaining(),
       5123,
       MemoryUtil.getAddress(indices),
       primcount,
       function_pointer);
   /*    */ }
 public static void glDebugMessageControlARB(
     int source, int type, int severity, IntBuffer ids, boolean enabled) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDebugMessageControlARB;
   BufferChecks.checkFunctionAddress(function_pointer);
   if (ids != null) BufferChecks.checkDirect(ids);
   nglDebugMessageControlARB(
       source,
       type,
       severity,
       (ids == null ? 0 : ids.remaining()),
       ids,
       ids != null ? ids.position() : 0,
       enabled,
       function_pointer);
 }
예제 #30
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 public static void glDrawElementsInstancedBaseInstance(
     int mode, ShortBuffer indices, int primcount, int baseinstance) {
   ContextCapabilities caps = GLContext.getCapabilities();
   long function_pointer = caps.glDrawElementsInstancedBaseInstance;
   BufferChecks.checkFunctionAddress(function_pointer);
   GLChecks.ensureElementVBOdisabled(caps);
   BufferChecks.checkDirect(indices);
   nglDrawElementsInstancedBaseInstance(
       mode,
       indices.remaining(),
       GL11.GL_UNSIGNED_SHORT,
       MemoryUtil.getAddress(indices),
       primcount,
       baseinstance,
       function_pointer);
 }