예제 #1
0
 public static int glGetUniformuiEXT(int program, int location) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer params = stack.callocInt(1);
     nglGetUniformuivEXT(program, location, memAddress(params));
     return params.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
예제 #2
0
 /**
  * Unsigned version of {@link #glGetVertexAttribIivEXT GetVertexAttribIivEXT}.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param pname the symbolic name of the vertex attribute parameter to be queried
  */
 public static int glGetVertexAttribIuiEXT(int index, int pname) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer params = stack.callocInt(1);
     nglGetVertexAttribIuivEXT(index, pname, memAddress(params));
     return params.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetNextPerfQueryIdINTEL(int queryId) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer nextQueryId = stack.callocInt(1);
     nglGetNextPerfQueryIdINTEL(queryId, memAddress(nextQueryId));
     return nextQueryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetFirstPerfQueryIdINTEL() {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer queryId = stack.callocInt(1);
     nglGetFirstPerfQueryIdINTEL(memAddress(queryId));
     return queryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glCreatePerfQueryINTEL(int queryId) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer queryHandle = stack.callocInt(1);
     nglCreatePerfQueryINTEL(queryId, memAddress(queryHandle));
     return queryHandle.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
예제 #6
0
 /**
  * ZLIB client - used by PNG, available for other purposes
  *
  * @param buffer
  */
 public static ByteBuffer stbi_zlib_decode_malloc(ByteBuffer buffer) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer outlen = stack.callocInt(1);
     long __result =
         nstbi_zlib_decode_malloc(memAddress(buffer), buffer.remaining(), memAddress(outlen));
     return memByteBuffer(__result, outlen.get(0));
   } finally {
     stack.setPointer(stackPointer);
   }
 }
 public static int glGetPerfQueryIdByNameINTEL(CharSequence queryName) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     ByteBuffer queryNameEncoded = stack.ASCII(queryName);
     IntBuffer queryId = stack.callocInt(1);
     nglGetPerfQueryIdByNameINTEL(memAddress(queryNameEncoded), memAddress(queryId));
     return queryId.get(0);
   } finally {
     stack.setPointer(stackPointer);
   }
 }
예제 #8
0
 /**
  * ZLIB client - used by PNG, available for other purposes
  *
  * @param buffer
  * @param initial_size
  * @param parse_header
  */
 public static ByteBuffer stbi_zlib_decode_malloc_guesssize_headerflag(
     ByteBuffer buffer, int initial_size, int parse_header) {
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     IntBuffer outlen = stack.callocInt(1);
     long __result =
         nstbi_zlib_decode_malloc_guesssize_headerflag(
             memAddress(buffer),
             buffer.remaining(),
             initial_size,
             memAddress(outlen),
             parse_header);
     return memByteBuffer(__result, outlen.get(0));
   } finally {
     stack.setPointer(stackPointer);
   }
 }
예제 #9
0
 /**
  * Floating-point version of {@link #stbi_load load}.
  *
  * @param filename the file name
  * @param x outputs the image width in pixels
  * @param y outputs the image height in pixels
  * @param comp outputs number of components in image
  * @param req_comp 0 or 1..4 to force that many components per pixel. One of:<br>
  *     <table><tr><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td></tr></table>
  */
 public static FloatBuffer stbi_loadf(
     ByteBuffer filename, IntBuffer x, IntBuffer y, IntBuffer comp, int req_comp) {
   if (CHECKS) {
     checkNT1(filename);
     checkBuffer(x, 1);
     checkBuffer(y, 1);
     checkBuffer(comp, 1);
   }
   long __result =
       nstbi_loadf(memAddress(filename), memAddress(x), memAddress(y), memAddress(comp), req_comp);
   return memFloatBuffer(
       __result, x.get(x.position()) * y.get(y.position()) * comp.get(comp.position()));
 }
예제 #10
0
 /**
  * Floating-point version of {@link #stbi_load_from_callbacks load_from_callbacks}.
  *
  * @param clbk an {@link STBIIOCallbacks} struct
  * @param user a pointer to user data
  * @param x outputs the image width in pixels
  * @param y outputs the image height in pixels
  * @param comp outputs number of components in image
  * @param req_comp 0 or 1..4 to force that many components per pixel. One of:<br>
  *     <table><tr><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td></tr></table>
  */
 public static FloatBuffer stbi_loadf_from_callbacks(
     STBIIOCallbacks clbk, long user, IntBuffer x, IntBuffer y, IntBuffer comp, int req_comp) {
   if (CHECKS) {
     checkBuffer(x, 1);
     checkBuffer(y, 1);
     checkBuffer(comp, 1);
     STBIIOCallbacks.validate(clbk.address());
   }
   long __result =
       nstbi_loadf_from_callbacks(
           clbk.address(), user, memAddress(x), memAddress(y), memAddress(comp), req_comp);
   return memFloatBuffer(
       __result, x.get(x.position()) * y.get(y.position()) * comp.get(comp.position()));
 }
예제 #11
0
 /**
  * Floating-point version of {@link #stbi_load_from_memory load_from_memory}.
  *
  * @param buffer the buffer from which to load the image data
  * @param x outputs the image width in pixels
  * @param y outputs the image height in pixels
  * @param comp outputs number of components in image
  * @param req_comp 0 or 1..4 to force that many components per pixel. One of:<br>
  *     <table><tr><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td></tr></table>
  */
 public static FloatBuffer stbi_loadf_from_memory(
     ByteBuffer buffer, IntBuffer x, IntBuffer y, IntBuffer comp, int req_comp) {
   if (CHECKS) {
     checkBuffer(x, 1);
     checkBuffer(y, 1);
     checkBuffer(comp, 1);
   }
   long __result =
       nstbi_loadf_from_memory(
           memAddress(buffer),
           buffer.remaining(),
           memAddress(x),
           memAddress(y),
           memAddress(comp),
           req_comp);
   return memFloatBuffer(
       __result, x.get(x.position()) * y.get(y.position()) * comp.get(comp.position()));
 }
예제 #12
0
 /**
  * Floating-point version of {@link #stbi_load load}.
  *
  * @param filename the file name
  * @param x outputs the image width in pixels
  * @param y outputs the image height in pixels
  * @param comp outputs number of components in image
  * @param req_comp 0 or 1..4 to force that many components per pixel. One of:<br>
  *     <table><tr><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td></tr></table>
  */
 public static FloatBuffer stbi_loadf(
     CharSequence filename, IntBuffer x, IntBuffer y, IntBuffer comp, int req_comp) {
   if (CHECKS) {
     checkBuffer(x, 1);
     checkBuffer(y, 1);
     checkBuffer(comp, 1);
   }
   MemoryStack stack = stackGet();
   int stackPointer = stack.getPointer();
   try {
     ByteBuffer filenameEncoded = stack.ASCII(filename);
     long __result =
         nstbi_loadf(
             memAddress(filenameEncoded),
             memAddress(x),
             memAddress(y),
             memAddress(comp),
             req_comp);
     return memFloatBuffer(
         __result, x.get(x.position()) * y.get(y.position()) * comp.get(comp.position()));
   } finally {
     stack.setPointer(stackPointer);
   }
 }
예제 #13
0
 public static void glUniform4uivEXT(int location, IntBuffer value) {
   nglUniform4uivEXT(location, value.remaining() >> 2, memAddress(value));
 }