public void initialize() { if (GLContext.getCapabilities().OpenGL12) { gl12 = true; } // Default values for certain GL state. glShadeModel(GL_SMOOTH); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Enable rescaling/normaling of normal vectors. // Fixes lighting issues with scaled models. if (gl12) { glEnable(GL12.GL_RESCALE_NORMAL); } else { glEnable(GL_NORMALIZE); } if (GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) { caps.add(Caps.NonPowerOfTwoTextures); } else { logger.log( Level.WARNING, "Your graphics card does not " + "support non-power-of-2 textures. " + "Some features might not work."); } maxLights = glGetInteger(GL_MAX_LIGHTS); maxTexSize = glGetInteger(GL_MAX_TEXTURE_SIZE); }
public static void func_77474_a() { field_77477_c = GLContext.getCapabilities().GL_ARB_multitexture && !GLContext.getCapabilities().OpenGL13; if (field_77477_c) { field_77478_a = '\u84c0'; field_77476_b = '\u84c1'; } else { field_77478_a = '\u84c0'; field_77476_b = '\u84c1'; } }
public static void glGetQueryARB(int target, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetQueryivARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 1); nglGetQueryivARB(target, pname, MemoryUtil.getAddress(params), function_pointer); }
@Override protected void initGL() { if (glInitialized) { return; } glInitialized = true; try { LWJGLDisplaySystem display = (LWJGLDisplaySystem) DisplaySystem.getDisplaySystem(); display.switchContext(this); // Complete canvas configuration. Dimension size = this.getSize(); display.initForCanvas(size.width, size.height); impl.doSetup(); if (display.getMinSamples() != 0 && GLContext.getCapabilities().GL_ARB_multisample) { GL11.glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); } } catch (Exception e) { logger.log(Level.SEVERE, "Exception in initGL()", e); } }
public static boolean glIsQueryARB(int id) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glIsQueryARB; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsQueryARB(id, function_pointer); return __result; }
public void paintGL() { synchronized (PAINT_LOCK) { try { DisplaySystem.getDisplaySystem().setCurrentCanvas(this); if (updateInput) InputSystem.update(); if (!impl.isSetup()) { impl.doSetup(); if (DisplaySystem.getDisplaySystem().getMinSamples() != 0 && GLContext.getCapabilities().GL_ARB_multisample) { GL11.glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); } } GameTaskQueueManager.getManager().getQueue(GameTaskQueue.UPDATE).execute(); impl.doUpdate(); GameTaskQueueManager.getManager().getQueue(GameTaskQueue.RENDER).execute(); impl.doRender(); swapBuffers(); } catch (LWJGLException e) { logger.log(Level.SEVERE, "Exception in paintGL()", e); } } }
public static void glProgramLocalParameterI4uiNV( int target, int index, int x, int y, int z, int w) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.NV_gpu_program4_glProgramLocalParameterI4uiNV_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglProgramLocalParameterI4uiNV(target, index, x, y, z, w, function_pointer); }
public static void glVertexArrayRangeAPPLE(ByteBuffer pointer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexArrayRangeAPPLE; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pointer); nglVertexArrayRangeAPPLE(pointer.remaining(), pointer, pointer.position(), function_pointer); }
/** Overloads glBindFragDataLocationEXT. */ public static void glBindFragDataLocationEXT(int program, int colorNumber, CharSequence name) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindFragDataLocationEXT; BufferChecks.checkFunctionAddress(function_pointer); nglBindFragDataLocationEXT( program, colorNumber, APIUtil.getBufferNT(name), 0, function_pointer); }
private void initialise() { DisplayMode mode = new DisplayMode(WIDTH, HEIGHT); Display.setTitle(TITLE); input = new InputHandler(); display = new CodeDisplay(input); try { Display.setDisplayMode(mode); Display.setResizable(false); Display.create(); if (!GLContext.getCapabilities().OpenGL33) System.err.printf("You must have at least OpenGL 3.3 to run this program\n"); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } // Set clear color glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // Less than or equal glClearDepth(1.0); establishProjectionMatrix(); // glEnable(GL_LIGHTING); // glEnable(GL_LIGHT0); }
public static void glVertexAttribI4uEXT(int index, ShortBuffer v) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glVertexAttribI4usvEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(v, 4); nglVertexAttribI4usvEXT(index, v, v.position(), function_pointer); }
/* */ public static int glCreateShaderObjectARB(int shaderType) { /* 88 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 89 */ long function_pointer = caps.glCreateShaderObjectARB; /* 90 */ BufferChecks.checkFunctionAddress(function_pointer); /* 91 */ int __result = nglCreateShaderObjectARB(shaderType, function_pointer); /* 92 */ return __result; /* */ }
/* */ public static void glShaderSourceARB(int shader, CharSequence string) { /* 112 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 113 */ long function_pointer = caps.glShaderSourceARB; /* 114 */ BufferChecks.checkFunctionAddress(function_pointer); /* 115 */ nglShaderSourceARB( shader, 1, APIUtil.getBuffer(caps, string), string.length(), function_pointer); /* */ }
/* */ public static int glGetHandleARB(int pname) { /* 71 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 72 */ long function_pointer = caps.glGetHandleARB; /* 73 */ BufferChecks.checkFunctionAddress(function_pointer); /* 74 */ int __result = nglGetHandleARB(pname, function_pointer); /* 75 */ return __result; /* */ }
/* */ public static void glUniform4fARB( int location, float v0, float v1, float v2, float v3) { /* 202 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 203 */ long function_pointer = caps.glUniform4fARB; /* 204 */ BufferChecks.checkFunctionAddress(function_pointer); /* 205 */ nglUniform4fARB(location, v0, v1, v2, v3, function_pointer); /* */ }
/* */ public static int glCreateProgramObjectARB() { /* 137 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 138 */ long function_pointer = caps.glCreateProgramObjectARB; /* 139 */ BufferChecks.checkFunctionAddress(function_pointer); /* 140 */ int __result = nglCreateProgramObjectARB(function_pointer); /* 141 */ return __result; /* */ }
Tessellator(int par1) { vertexCount = 0; hasColor = false; hasTexture = false; hasBrightness = false; hasNormals = false; rawBufferIndex = 0; addedVertices = 0; isColorDisabled = false; isDrawing = false; useVBO = false; vboIndex = 0; vboCount = 10; bufferSize = par1; byteBuffer = GLAllocation.createDirectByteBuffer(par1 * 4); intBuffer = byteBuffer.asIntBuffer(); floatBuffer = byteBuffer.asFloatBuffer(); shortBuffer = byteBuffer.asShortBuffer(); rawBuffer = new int[par1]; useVBO = tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object; if (useVBO) { vertexBuffers = GLAllocation.createDirectIntBuffer(vboCount); ARBVertexBufferObject.glGenBuffersARB(vertexBuffers); } }
public static void glUniform4uEXT(int location, IntBuffer value) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUniform4uivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(value); nglUniform4uivEXT(location, value.remaining() >> 2, value, value.position(), function_pointer); }
public Tessellator(int p_i52_1_) { renderingChunk = false; defaultTexture = true; autoGrow = true; subTessellators = new Tessellator[0]; subTextures = new int[0]; terrainTexture = 0; textureUpdateTime = 0L; field_1505_h = 0; field_1501_l = false; field_1500_m = false; field_35838_p = false; field_1499_n = false; field_1498_o = 0; field_1497_p = 0; field_1495_q = false; field_1488_w = false; field_1487_x = false; field_1485_z = 0; field_1496_A = 10; field_1494_B = p_i52_1_; field_1509_d = GLAllocation.func_1127_b(p_i52_1_ * 4); field_1508_e = field_1509_d.asIntBuffer(); field_1507_f = field_1509_d.asFloatBuffer(); field_35836_g = field_1509_d.asShortBuffer(); field_1506_g = new int[p_i52_1_]; field_1487_x = field_1510_c && GLContext.getCapabilities().GL_ARB_vertex_buffer_object; if (field_1487_x) { field_1486_y = GLAllocation.func_1125_c(field_1496_A); ARBVertexBufferObject.glGenBuffersARB(field_1486_y); } }
public static void glCopyBufferSubData( int readTarget, int writeTarget, long readOffset, long writeOffset, long size) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.ARB_copy_buffer_glCopyBufferSubData_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size, function_pointer); }
public static void glGetVertexAttribIuEXT(int index, int pname, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetVertexAttribIuivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVertexAttribIuivEXT(index, pname, params, params.position(), function_pointer); }
/* */ public static void glBlendColorEXT(float red, float green, float blue, float alpha) /* */ { /* 27 */ ContextCapabilities caps = GLContext.getCapabilities(); /* 28 */ long function_pointer = caps.glBlendColorEXT; /* 29 */ BufferChecks.checkFunctionAddress(function_pointer); /* 30 */ nglBlendColorEXT(red, green, blue, alpha, function_pointer); /* */ }
public static void glGetUniformuEXT(int program, int location, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glGetUniformuivEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetUniformuivEXT(program, location, params, params.position(), function_pointer); }
public static void glTexStorage3D( int target, int levels, int internalformat, int width, int height, int depth) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glTexStorage3D; BufferChecks.checkFunctionAddress(function_pointer); nglTexStorage3D(target, levels, internalformat, width, height, depth, function_pointer); }
public static void glWeightARB(DoubleBuffer pWeights) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glWeightdvARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pWeights); nglWeightdvARB(pWeights.remaining(), MemoryUtil.getAddress(pWeights), function_pointer); }
public static void glDrawTransformFeedbackStreamInstanced( int mode, int id, int stream, int primcount) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDrawTransformFeedbackStreamInstanced; BufferChecks.checkFunctionAddress(function_pointer); nglDrawTransformFeedbackStreamInstanced(mode, id, stream, primcount, function_pointer); }
public static void glBindImageTexture( int unit, int texture, int level, boolean layered, int layer, int access, int format) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glBindImageTexture; BufferChecks.checkFunctionAddress(function_pointer); nglBindImageTexture(unit, texture, level, layered, layer, access, format, function_pointer); }
public static void glDeleteQueriesARB(IntBuffer ids) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glDeleteQueriesARB; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(ids); nglDeleteQueriesARB(ids.remaining(), MemoryUtil.getAddress(ids), function_pointer); }
public static void glProgramLocalParameterI4uNV(int target, int index, IntBuffer params) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.NV_gpu_program4_glProgramLocalParameterI4uivNV_pointer; BufferChecks.checkFunctionAddress(function_pointer); params = NondirectBufferWrapper.wrapBuffer(params, 4); nglProgramLocalParameterI4uivNV(target, index, params, params.position(), function_pointer); }
public static void glPointParameterEXT(int pname, FloatBuffer pfParams) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glPointParameterfvEXT; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(pfParams, 4); nglPointParameterfvEXT(pname, MemoryUtil.getAddress(pfParams), function_pointer); }