public static void renderRotatingBlockIntoGUI( FontRenderer fontRenderer, RenderEngine renderEngine, ItemStack stack, int x, int y, float zLevel, float scale) { RenderBlocks renderBlocks = new RenderBlocks(); Block block = Block.blocksList[stack.itemID]; renderEngine.bindTexture(renderEngine.getTexture(block.getTextureFile())); GL11.glPushMatrix(); GL11.glTranslatef((float) (x - 2), (float) (y + 3), -3.0F + zLevel); GL11.glScalef(10.0F, 10.0F, 10.0F); GL11.glTranslatef(1.0F, 0.5F, 1.0F); GL11.glScalef(1.0F * scale, 1.0F * scale, -1.0F); GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(0F + 1 * rotationAngle, 0.0F, 1.0F, 0.0F); rotationAngle = (rotationAngle + 1) % 360; int var10 = Item.itemsList[stack.itemID].getColorFromItemStack(stack, 0); float var16 = (float) (var10 >> 16 & 255) / 255.0F; float var12 = (float) (var10 >> 8 & 255) / 255.0F; float var13 = (float) (var10 & 255) / 255.0F; GL11.glColor4f(var16, var12, var13, 1.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); renderBlocks.useInventoryTint = true; renderBlocks.renderBlockAsItem(block, stack.getItemDamage(), 1.0F); renderBlocks.useInventoryTint = true; GL11.glPopMatrix(); }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { GL11.glPushMatrix(); GL11.glScalef(2.0F, 2.0F, 2.0F); GL11.glTranslatef(0.0F, -0.5F, 0.0F); if (this.base != null) { this.base.render(p_78088_7_); } GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.8F + p_78088_4_, 0.0F); GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F); this.glass.render(p_78088_7_); float var8 = 0.875F; GL11.glScalef(var8, var8, var8); GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F); GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F); this.glass.render(p_78088_7_); GL11.glScalef(var8, var8, var8); GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F); GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F); this.cube.render(p_78088_7_); GL11.glPopMatrix(); }
// private void Render_with_MultiSurface_on() public void Render() { int mid; if (this.mesh_id >= 0) { if (this.IsEnabled()) { if (this.IsVisible()) { TF3D_Mesh mesh = F3D.Meshes.items.get(this.mesh_id); mesh.vbo.Bind(); for (int i = 0; i < this.surfaces.size(); i++) { if (this.surfaces.get(i).isEnabled()) { mid = this.surfaces.get(i).id; if (mid >= 0) { F3D.Surfaces.ApplyMaterial(mid); } glPushMatrix(); glMultMatrix(this.PhysicObject.transformMatrixBuffer); glScalef(this.GetScale().x, this.GetScale().y, this.GetScale().z); mesh.Render(i); glScalef(1, 1, 1); glPopMatrix(); } } mesh.vbo.UnBind(); } } } }
public void renderBoat(EntityBoat entityboat, double d, double d1, double d2, float f, float f1) { GL11.glPushMatrix(); GL11.glTranslatef((float) d, (float) d1, (float) d2); GL11.glRotatef(180F - f, 0.0F, 1.0F, 0.0F); float f2 = (float) entityboat.func_41018_h() - f1; float f3 = (float) entityboat.func_41020_g() - f1; if (f3 < 0.0F) { f3 = 0.0F; } if (f2 > 0.0F) { GL11.glRotatef( ((MathHelper.sin(f2) * f2 * f3) / 10F) * (float) entityboat.func_41016_i(), 1.0F, 0.0F, 0.0F); } loadTexture("/terrain.png"); float f4 = 0.75F; GL11.glScalef(f4, f4, f4); GL11.glScalef(1.0F / f4, 1.0F / f4, 1.0F / f4); loadTexture("/item/boat.png"); GL11.glScalef(-1F, -1F, 1.0F); modelBoat.render(entityboat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); }
public void render( Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) { this.setRotationAngles( p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6); GL11.glTranslatef(0.0F, 16.0F * p_78088_7_, 0.0F); this.bipedHat1.render(p_78088_7_); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.5F / f6, 1.5F / f6, 1.5F / f6); GL11.glTranslatef(0.0F, 16.0F * p_78088_7_, 0.0F); this.bipedHat2.render(p_78088_7_); GL11.glPopMatrix(); } else { this.bipedHat1.render(p_78088_7_); this.bipedHat2.render(p_78088_7_); } }
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); TurretFeetI.render(f5); TurretFeetII.render(f5); TurretFeetIII.render(f5); TurretFeetIV.render(f5); TurretFeetV.render(f5); TurretHead.render(f5); TurretThroatI.render(f5); TurretThroatII.render(f5); TurretThroatIII.render(f5); TurretThroatIV.render(f5); TurretThroatV.render(f5); TurretAntennaI.render(f5); TurretAntennaII.render(f5); RightBarrel.render(f5); LeftBarrel.render(f5); GL11.glPushMatrix(); if (this.isGlowTexture) { GL11.glScalef(1.1F, 1.1F, 1.1F); GL11.glTranslatef(0.010F, -0.11F, -0.00F); } HealthBar.render(f5); GL11.glPopMatrix(); GL11.glPushMatrix(); if (this.isGlowTexture) { GL11.glScalef(1.1F, 1.1F, 1.1F); GL11.glTranslatef(-0.010F, -0.11F, -0.00F); } AmmoBar.render(f5); GL11.glPopMatrix(); }
@Override @SideOnly(Side.CLIENT) public void preRender( Entity entity, BodyPart[] parts, BodyPartLocation location, ModelBase model) { RenderBlocks renderBlocks = new RenderBlocks(); ClientProxy.bindTexture(TextureMap.locationItemsTexture); GL11.glEnable(GL11.GL_CULL_FACE); if (location == BodyPartLocation.Torso) { GL11.glPushMatrix(); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.4F, 0.4F, 0.0F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); GL11.glTranslatef(0.1F, 0.0F, -0.4F); GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); GL11.glPopMatrix(); } if (location == BodyPartLocation.Head) { GL11.glPushMatrix(); head[0].postRender(0.0625F); GL11.glScalef(1.0F, -1.0F, 1.0F); GL11.glTranslatef(0.0F, 0.75F, -0.1F); GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F); renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F); // head GL11.glPopMatrix(); } GL11.glDisable(GL11.GL_CULL_FACE); ClientProxy.bindTexture(texture); }
public void transform(ItemRenderType type) { final EntityPlayer player = FMLClientHandler.instance().getClient().thePlayer; if (type == ItemRenderType.EQUIPPED) { GL11.glRotatef(70, 1.0F, 0, 0); GL11.glRotatef(-10, 0.0F, 1, 0); GL11.glRotatef(50, 0.0F, 1, 1); GL11.glScalef(3.8F, 4.1F, 3.8F); GL11.glTranslatef(0.25F, 1.2F, 0F); } if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(0.0F, -0.9F, 0.0F); GL11.glRotatef(0, 0, 0, 1); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(90, 1, 0, 0); GL11.glTranslatef(5.5F, 7.0F, -8.5F); GL11.glScalef(6.2F, 8.2F, 6.2F); } GL11.glScalef(-0.4F, -0.4F, 0.4F); if (type == ItemRenderType.INVENTORY || type == ItemRenderType.ENTITY) { if (type == ItemRenderType.INVENTORY) { GL11.glTranslatef(0, -1.9F, 0); GL11.glScalef(0.7F, 0.6F, 0.7F); GL11.glRotatef(225F, 0F, 1F, 0F); } else { GL11.glTranslatef(0, -3.9F, 0); } GL11.glScalef(1.3F, 1.3F, 1.3F); } }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 10.0F * par7, 4.0F * par7); this.field_48220_g.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.field_48226_n.render(par7); this.field_48225_a.render(par7); this.field_48223_b.render(par7); this.field_48224_c.render(par7); this.field_48221_d.render(par7); this.field_48222_e.render(par7); this.field_48219_f.render(par7); GL11.glPopMatrix(); } else { this.field_48220_g.render(par7); this.field_48226_n.render(par7); this.field_48222_e.render(par7); this.field_48219_f.render(par7); this.field_48225_a.render(par7); this.field_48223_b.render(par7); this.field_48224_c.render(par7); this.field_48221_d.render(par7); } }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 16.0F * par7, 0.0F); this.bipedHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.bipedBody.render(par7); this.bipedRightArm.render(par7); this.bipedLeftArm.render(par7); this.bipedRightLeg.render(par7); this.bipedLeftLeg.render(par7); this.bipedHeadwear.render(par7); GL11.glPopMatrix(); } else { this.bipedHead.render(par7); this.bipedBody.render(par7); this.bipedRightArm.render(par7); this.bipedLeftArm.render(par7); this.bipedRightLeg.render(par7); this.bipedLeftLeg.render(par7); this.bipedHeadwear.render(par7); } }
/** Sets the models various rotation angles then renders the model. */ public void render( Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity); if (this.isChild) { float var8 = 2.0F; GL11.glPushMatrix(); GL11.glScalef(1.5F / var8, 1.5F / var8, 1.5F / var8); GL11.glTranslatef(0.0F, 10.0F * par7, 4.0F * par7); this.ocelotHead.render(par7); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / var8, 1.0F / var8, 1.0F / var8); GL11.glTranslatef(0.0F, 24.0F * par7, 0.0F); this.ocelotBody.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); GL11.glPopMatrix(); } else { this.ocelotHead.render(par7); this.ocelotBody.render(par7); this.ocelotTail.render(par7); this.ocelotTail2.render(par7); this.ocelotBackLeftLeg.render(par7); this.ocelotBackRightLeg.render(par7); this.ocelotFrontLeftLeg.render(par7); this.ocelotFrontRightLeg.render(par7); } }
public static void renderEnchantmentEffects(Tessellator tessellator) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); FMLClientHandler.instance().getClient().renderEngine.bindTexture(ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glColor4f(0.5F * f7, 0.25F * f7, 0.8F * f7, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); RenderManager.instance.itemRenderer.renderItemIn2D( tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F; GL11.glTranslatef(-f9, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); RenderManager.instance.itemRenderer.renderItemIn2D( tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }
@Override public void renderTileEntityAt( TileEntityDryingTable tile, double xPos, double yPos, double zPos) { EntityItem customitem = new EntityItem(getWorldObj()); customitem.hoverStart = 0f; float blockScale = 1.0F; if (((TileEntityDryingTable) tile).getStackInSlot(0) != null) { GL11.glPushMatrix(); // start GL11.glTranslatef((float) xPos + 0.5F, (float) yPos + 0.5F, (float) zPos + 0.5F); if (RenderManager.instance.options.fancyGraphics) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } GL11.glScalef(blockScale, blockScale, blockScale); ItemStack target = ((TileEntityDryingTable) tile).getStackInSlot(0).copy(); target.stackSize = 1; customitem.setEntityItemStack(target); itemRenderer.doRender(customitem, 0, 0, 0, 0, 0); GL11.glPopMatrix(); // end } if (((TileEntityDryingTable) tile).getStackInSlot(1) != null) { GL11.glPushMatrix(); // start GL11.glTranslatef((float) xPos + 0.5F, (float) yPos + 0.2F, (float) zPos + 0.5F); if (RenderManager.instance.options.fancyGraphics) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } GL11.glScalef(blockScale, blockScale, blockScale); ItemStack target = ((TileEntityDryingTable) tile).getStackInSlot(1).copy(); target.stackSize = 1; customitem.setEntityItemStack(target); itemRenderer.doRender(customitem, 0, 0, 0, 0, 0); GL11.glPopMatrix(); // end } }
private void draw() { // Clear the screen and depth buffer GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // set up GameContext.getCamera() GL11.glPushMatrix(); GL11.glScalef(scale, scale, scale); GL11.glTranslatef( -GameContext.getCamera().getPosition().getx(), -GameContext.getCamera().getPosition().gety(), 0); GL11.glTranslatef(4f, 3f, 0); map.draw(); if (editorMode) { Quad q = new Quad(editorTag.getPosition(), map.getLookupTile(currentEditorTile).getTexture()); GameContext.getPipe().addDrawable(q); } for (Entity ae : entities) { ae.draw(); } GameContext.getPipe().renderContent(); GL11.glPopMatrix(); // overlay console text GL11.glPushMatrix(); GL11.glScalef(2f, 2f, 2f); if (console.isEnabled()) { gtest.drawing.util.drawString(new Coord(0, 0), "> " + console.getText()); } if (GameContext.isDebugMode()) { gtest.drawing.util.drawString( new Coord(0, 285), "tiles drawn " + GameContext.getFromLog("tilesLastDrawn")); gtest.drawing.util.drawString( new Coord(0, 275), "textures bound " + GameContext.getFromLog("textureBinds")); gtest.drawing.util.drawString(new Coord(0, 265), "FPS " + GameContext.getFromLog("fps")); } GL11.glPopMatrix(); Display.update(); // clean up GameContext.getPipe().clear(); GameContext.addToLog("tilesLastDrawn", "0"); GameContext.addToLog("textureBinds", "0"); }
public static boolean renderEntityItem( EntityItem entity, ItemStack item, float bobing, float rotation, Random random, TextureManager engine, RenderBlocks renderBlocks) { IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY); if (customRenderer == null) { return false; } if (customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_ROTATION)) { GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F); } if (!customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_BOBBING)) { GL11.glTranslatef(0.0F, -bobing, 0.0F); } boolean is3D = customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D); engine.func_110577_a( item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c); Block block = (item.itemID < Block.blocksList.length ? Block.blocksList[item.itemID] : null); if (is3D || (block != null && RenderBlocks.renderItemIn3d(block.getRenderType()))) { int renderType = (block != null ? block.getRenderType() : 1); float scale = (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2 ? 0.5F : 0.25F); if (RenderItem.renderInFrame) { GL11.glScalef(1.25F, 1.25F, 1.25F); GL11.glTranslatef(0.0F, 0.05F, 0.0F); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); } GL11.glScalef(scale, scale, scale); int size = item.stackSize; int count = (size > 40 ? 5 : (size > 20 ? 4 : (size > 5 ? 3 : (size > 1 ? 2 : 1)))); for (int j = 0; j < count; j++) { GL11.glPushMatrix(); if (j > 0) { GL11.glTranslatef( ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale, ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale, ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale); } customRenderer.renderItem(ENTITY, item, renderBlocks, entity); GL11.glPopMatrix(); } } else { GL11.glScalef(0.5F, 0.5F, 0.5F); customRenderer.renderItem(ENTITY, item, renderBlocks, entity); } return true; }
protected void moveRendering(float size, double posX, double posY, double posz) { GL11.glTranslated(0, 0, posz); GL11.glScalef( scale, scale, -0.0001f); // We flatten the rendering and scale it to the right size GL11.glTranslated( posX, posY, 0); // Finally, we translate the icon itself to the correct position GL11.glScalef(size, size, 1.0f); }
@Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partialTick) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); int side = -1; if (tile != null && tile instanceof TileInjector) side = ((TileInjector) tile).side; switch (side) { case 2: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: break; case 5: GL11.glRotatef(180, 0F, 1F, 0F); break; case -1: break; default: break; } renderLiquids(tile); renderItems(tile); Minecraft.getMinecraft().renderEngine.bindTexture(this.textureFrame); this.modelFrame.renderAll(); GL11.glPushMatrix(); GL11.glTranslatef((float) +0.3F, (float) -0.15F, (float) 0); EntityItem itemEntity2 = new EntityItem(tile.getWorldObj(), 0, 0, 0, new ItemStack(ModItems.itemFluidModule)); itemEntity2.hoverStart = 0.0F; GL11.glScalef(0.9F, 0.9F, 0.9F); RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(itemEntity2, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); GL11.glScalef(1.01F, 1.01F, 1.01F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1F, 1F, 1F, 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture(this.textureGlass); this.modelGlass.renderAll(); GL11.glColor4f(1F, 1F, 1F, 1F); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); GL11.glPopMatrix(); }
/** Render quiver on skeletons if possible */ @SubscribeEvent public void renderLiving(RenderLivingEvent.Post event) { if (BattlegearConfig.enableSkeletonQuiver && event.entity instanceof EntitySkeleton && event.renderer instanceof RenderSkeleton) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glColor3f(1, 1, 1); Minecraft.getMinecraft().getTextureManager().bindTexture(quiverDetails); GL11.glTranslatef((float) event.x, (float) event.y, (float) event.z); GL11.glScalef(1, -1, 1); float f2 = interpolateRotation(event.entity.prevRenderYawOffset, event.entity.renderYawOffset, 0); GL11.glRotatef(180.0F - f2, 0.0F, 1.0F, 0.0F); if (event.entity.deathTime > 0) { float f3 = ((float) event.entity.deathTime + BattlegearClientTickHandeler.getPartialTick() - 1.0F) / 20.0F * 1.6F; f3 = MathHelper.sqrt_float(f3); if (f3 > 1.0F) { f3 = 1.0F; } GL11.glRotatef(-f3 * 90, 0.0F, 0.0F, 1.0F); } GL11.glTranslatef(0, -1.5F, 0); GL11.glRotatef(event.entity.rotationPitch, 0, 1, 0); if (event.entity.getEquipmentInSlot(3) != null) { // chest armor GL11.glTranslatef(0, 0, BattlegearRenderHelper.RENDER_UNIT); } ((ModelBiped) event.renderer.mainModel) .bipedBody.postRender(BattlegearRenderHelper.RENDER_UNIT); GL11.glScalef(1.05F, 1.05F, 1.05F); quiverModel.render(SKELETON_ARROW, BattlegearRenderHelper.RENDER_UNIT); Minecraft.getMinecraft().getTextureManager().bindTexture(quiverBase); GL11.glColor3f(0.10F, 0.10F, 0.10F); quiverModel.render(0, BattlegearRenderHelper.RENDER_UNIT); GL11.glColor3f(1, 1, 1); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }
public static boolean renderInventoryItem( RenderBlocks renderBlocks, TextureManager engine, ItemStack item, boolean inColor, float zLevel, float x, float y) { IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, INVENTORY); if (customRenderer == null) { return false; } engine.func_110577_a( item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c); if (customRenderer.shouldUseRenderHelper(INVENTORY, item, INVENTORY_BLOCK)) { GL11.glPushMatrix(); GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel); GL11.glScalef(10F, 10F, 10F); GL11.glTranslatef(1.0F, 0.5F, 1.0F); GL11.glScalef(1.0F, 1.0F, -1F); GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F); if (inColor) { int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0); float r = (float) (color >> 16 & 0xff) / 255F; float g = (float) (color >> 8 & 0xff) / 255F; float b = (float) (color & 0xff) / 255F; GL11.glColor4f(r, g, b, 1.0F); } GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); renderBlocks.useInventoryTint = inColor; customRenderer.renderItem(INVENTORY, item, renderBlocks); renderBlocks.useInventoryTint = true; GL11.glPopMatrix(); } else { GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); GL11.glTranslatef(x, y, -3.0F + zLevel); if (inColor) { int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0); float r = (float) (color >> 16 & 255) / 255.0F; float g = (float) (color >> 8 & 255) / 255.0F; float b = (float) (color & 255) / 255.0F; GL11.glColor4f(r, g, b, 1.0F); } customRenderer.renderItem(INVENTORY, item, renderBlocks); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_LIGHTING); } return true; }
protected void func_77041_b(EntityWither p_82415_1_, float p_82415_2_) { int var3 = p_82415_1_.func_82212_n(); if (var3 > 0) { float var4 = 2.0F - ((float) var3 - p_82415_2_) / 220.0F * 0.5F; GL11.glScalef(var4, var4, var4); } else { GL11.glScalef(2.0F, 2.0F, 2.0F); } }
@SuppressWarnings("deprecation") @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { RenderBlocks renderer = (RenderBlocks) data[0]; BlockFactoryGlassPane pane = (BlockFactoryGlassPane) Block.blocksList[((ItemBlock) item.getItem()).getBlockID()]; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); if (type == ItemRenderType.INVENTORY) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glScalef(16f, 16f, 16f); GL11.glTranslatef(0.5f, 0.5f, 0.5f); RenderingRegistry.instance() .renderInventoryBlock( renderer, pane, item.getItemDamage(), MineFactoryReloadedCore.renderIdFactoryGlassPane); GL11.glTranslatef(-0.5f, -0.5f, -0.5f); GL11.glScalef(1 / 16f, 1 / 16f, 1 / 16f); GL11.glEnable(GL11.GL_LIGHTING); } else { GL11.glEnable(GL12.GL_RESCALE_NORMAL); switch (type) { case EQUIPPED_FIRST_PERSON: case EQUIPPED: GL11.glTranslatef(10 / 16f, 7 / 16f, 0f); break; case ENTITY: GL11.glScalef(0.75f, 0.75f, 0.75f); GL11.glTranslatef(0f, 4 / 16f, 0f); break; default: } RenderingRegistry.instance() .renderInventoryBlock( renderer, pane, item.getItemDamage(), MineFactoryReloadedCore.renderIdFactoryGlassPane); GL11.glDisable(GL12.GL_RESCALE_NORMAL); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); }
protected void renderEquippedItems(EntityLiving var1, float var2) { super.renderEquippedItems(var1, var2); ItemStack var3 = var1.getHeldItem(); if (var3 != null) { GL11.glPushMatrix(); this.modelBipedMain.bipedRightArm.postRender(0.0625F); GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); IItemRenderer var5 = MinecraftForgeClient.getItemRenderer(var3, IItemRenderer.ItemRenderType.EQUIPPED); boolean var6 = var5 != null && var5.shouldUseRenderHelper( IItemRenderer.ItemRenderType.EQUIPPED, var3, IItemRenderer.ItemRendererHelper.BLOCK_3D); float var4; if (var3.getItem() instanceof ItemBlock && (var6 || RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType()))) { var4 = 0.5F; GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); var4 *= 0.75F; GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(var4, -var4, var4); } else if (Item.itemsList[var3.itemID].isFull3D()) { var4 = 0.625F; GL11.glTranslatef(0.0F, 0.1875F, 0.0F); GL11.glScalef(var4, -var4, var4); GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); } else { var4 = 0.375F; GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); GL11.glScalef(var4, var4, var4); GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); } this.renderManager.itemRenderer.renderItem(var1, var3, 0); if (var3.getItem().requiresMultipleRenderPasses()) { for (int var7 = 1; var7 < var3.getItem().getRenderPasses(var3.getItemDamage()); ++var7) { this.renderManager.itemRenderer.renderItem(var1, var3, var7); } } GL11.glPopMatrix(); } }
private void drawFlagButton(int mouseX, int mouseY) { GL11.glPushMatrix(); GL11.glTranslatef( this.buttonFlag_xPosition + 2.9F, this.buttonFlag_yPosition + this.buttonFlag_height + 1 - 4, 0); GL11.glScalef(49.0F, 47.5F, 1F); GL11.glTranslatef(0.0F, 0.0F, 1.0F); GL11.glScalef(1.0F, 1.0F, -1F); this.dummyFlag.flagData = this.spaceRaceData.getFlagData(); this.dummyModel.renderFlag(this.dummyFlag, 0.0625F, this.ticksPassed); GL11.glColor3f(1, 1, 1); GL11.glPopMatrix(); }
private void drawIcon(ForgeDirection direction, float scale, ItemStack content) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glScalef(1.0F, 1.0F, -1.0F); // stops the item appearing inside out GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); // rotates the item so it's not upside down translator.rotateTessellator(ForgeDirection.NORTH, direction, true); GL11.glScalef(scale, scale, scale); // shrinks the block down to the correct size GL11.glScalef(1.0F, 1.0F, 0.01F); // flattens the object by scaling Z to nothing DiscreteRenderHelper.renderItemFlatInWorld(content); GL11.glEnable(GL11.GL_LIGHTING); }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case EQUIPPED: { GL11.glPushMatrix(); Minecraft.getMinecraft() .renderEngine .bindTexture(new ResourceLocation("kk", "textures/entities/LunarEclipse.png")); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-45.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.6F, -1.2F, 0.0F); GL11.glScalef(0.9F, 0.9F, 0.9F); modelLunarEclipse.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } case EQUIPPED_FIRST_PERSON: { GL11.glPushMatrix(); Minecraft.getMinecraft() .renderEngine .bindTexture(new ResourceLocation("kk", "textures/entities/LunarEclipse.png")); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-45.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.6F, -1.2F, 0.0F); GL11.glScalef(0.9F, 0.9F, 0.9F); modelLunarEclipse.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } default: break; } }
protected void func_48423_a(EntityOcelot par1EntityOcelot, float par2) { super.preRenderCallback(par1EntityOcelot, par2); if (par1EntityOcelot.isTamed()) { GL11.glScalef(0.8F, 0.8F, 0.8F); } }
@Override public Pair<IBakedModel, Matrix4f> handlePerspective( ItemCameraTransforms.TransformType cameraTransformType) { // gui renders as 2D sprite; this is apparently also what renders when the item is dropped if (cameraTransformType == ItemCameraTransforms.TransformType.GUI) { RenderItem.applyVanillaTransform(baseModel.getItemCameraTransforms().gui); return Pair.of(baseModel, null); } GlStateManager.pushMatrix(); GL11.glScalef(0.1F, 0.1F, 0.1F); switch (cameraTransformType) { case FIRST_PERSON: GlStateManager.translate(0.5F, 0.5F, 0.5F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-40.0F, 0.0F, 1.0F, 0.0F); GlStateManager.translate(-0.75F, 1.5F, 0.5F); break; case THIRD_PERSON: GlStateManager.rotate(100.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0F, 1.0F, 0.0F); GlStateManager.translate(0.3F, -0.3F, 0.2F); GlStateManager.scale(0.5F, 0.5F, 0.5F); break; default: break; } Minecraft.getMinecraft().getTextureManager().bindTexture(getTexture1()); // first Entity parameter not used for anything in ModelLegendsSword, so null is safe swordModel.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0475F); GlStateManager.popMatrix(); // return empty model to render nothing - bomb model already rendered return Pair.of(emptyModel, null); }
public static void renderItemStack( World world, ItemStack ghostStack, double x, double y, double z) { if (RenderManager.instance.renderEngine == null) { return; // rendering engine is still not initized! } if (ItemTessallator.customItemRenderer == null) { ItemTessallator.customItemRenderer = new CustomItemRenderer(); } if (ghostStack != null) { if (world == null) { world = Minecraft.getMinecraft().theWorld; } EntityItem ghostEntityItem = new EntityItem(world, x, y, z); ghostEntityItem.hoverStart = 0.0F; ghostEntityItem.setEntityItemStack(ghostStack); float scale = 1.0f; if (ghostStack.getItem() instanceof ItemBlock) { scale = 0.9f; } else { scale = 0.6f; } GL11.glScalef(scale, scale, scale); ItemTessallator.renderEntityItem(ghostEntityItem); } }
@Override public void drawScreen(int var1, int var2, float var3) { this.drawDefaultBackground(); this.drawCenteredString(this.fontRendererObj, this.screenTitle, this.width / 2, 40, 16777215); this.drawCenteredString( this.fontRendererObj, "Width: " + this.xzSize, this.width / 2, this.height / 4 + 40, 16777215); this.drawCenteredString( this.fontRendererObj, "Height: " + this.ySize, this.width / 2, this.height / 4 + 80, 16777215); GL11.glPushMatrix(); GL11.glTranslatef((float) (this.width / 2), 0.0F, 50.0F); float var4 = 93.75F; GL11.glScalef(-var4, -var4, -var4); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); GL11.glPopMatrix(); super.drawScreen(var1, var2, var3); }
@Optional.Method(modid = Mods.OpenComputers) public void render(ItemStack stack, MountPoint mountPoint, Robot robot, float pt) { if (!isUpgrade(stack)) { return; } Minecraft mc = Minecraft.getMinecraft(); TextureManager tm = mc.getTextureManager(); switch (stack.getItemDamage()) { case 1: { tm.bindTexture(upgradeChatBox); drawSimpleBlock(mountPoint, 0, true); break; } case 2: { if (mountPoint.name.equals(MountPointName.TopLeft) || mountPoint.name.equals(MountPointName.TopRight)) { float degrees = robot.shouldAnimate() ? ((robot.world().getTotalWorldTime() + (robot.hashCode() ^ 0xFF)) % 160 + pt) / 160F * 360F : 0F; if (mountPoint.name.equals(MountPointName.TopRight)) { degrees = 360 - degrees; } GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS); tm.bindTexture(modelRadar); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 1, 0, 0); GL11.glRotatef( mountPoint.rotation.getW(), mountPoint.rotation.getX(), mountPoint.rotation.getY(), mountPoint.rotation.getZ()); GL11.glTranslatef(0F, -0.8F, 0F); GL11.glTranslatef( mountPoint.offset.getX(), mountPoint.offset.getY(), mountPoint.offset.getZ()); GL11.glScalef(0.3f, 0.3f, 0.3f); GL11.glPushMatrix(); radarModel.render(Math.max(degrees, 0)); GL11.glPopMatrix(); GL11.glPopAttrib(); } else { tm.bindTexture(upgradeRadar); drawSimpleBlock(mountPoint, 0, true); } break; } case 5: { tm.bindTexture(beepCard); drawSimpleBlock(mountPoint, 0, true); break; } } }