예제 #1
0
 public static void setBoundElementVBO(final RendererRecord rendRecord, final int id) {
   if (!rendRecord.isElementVboValid() || rendRecord.getCurrentElementVboId() != id) {
     ARBBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, id);
     rendRecord.setCurrentElementVboId(id);
     rendRecord.setElementVboValid(true);
   }
 }
예제 #2
0
  @Override
  public void render() {

    GL11.glPushMatrix();

    GL11.glTranslatef(transform[0], transform[1], 0.0f);
    GL11.glRotatef((float) Math.toDegrees(transform[2]), 0, 0, 1);

    GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
    ARBBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, verticesBufferID);
    GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0);

    GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
    ARBBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, normalsBufferID);
    GL11.glNormalPointer(GL11.GL_FLOAT, 0, 0);

    GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, triangleCount * 3);

    GL11.glPopMatrix();
  }