/** * Method gluUnproject * * @param winx * @param winy * @param winz * @param modelMatrix * @param projMatrix * @param viewport * @param obj_pos */ public static boolean gluUnProject( float winx, float winy, float winz, FloatBuffer modelMatrix, FloatBuffer projMatrix, IntBuffer viewport, FloatBuffer obj_pos) { return Project.gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, obj_pos); }
/** * Method gluProject * * @param objx * @param objy * @param objz * @param modelMatrix * @param projMatrix * @param viewport * @param win_pos */ public static boolean gluProject( float objx, float objy, float objz, FloatBuffer modelMatrix, FloatBuffer projMatrix, IntBuffer viewport, FloatBuffer win_pos) { return Project.gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, win_pos); }
/** * Method gluLookAt * * @param eyex * @param eyey * @param eyez * @param centerx * @param centery * @param centerz * @param upx * @param upy * @param upz */ public static void gluLookAt( float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) { Project.gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz); }
/** * Method gluPickMatrix * * @param x * @param y * @param width * @param height * @param viewport */ public static void gluPickMatrix( float x, float y, float width, float height, IntBuffer viewport) { Project.gluPickMatrix(x, y, width, height, viewport); }
/** * Method gluPerspective * * @param fovy * @param aspect * @param zNear * @param zFar */ public static void gluPerspective(float fovy, float aspect, float zNear, float zFar) { Project.gluPerspective(fovy, aspect, zNear, zFar); }