public void draw(GLEx g, float x, float y, float w, float h) { if (isClose) { return; } update(); g.drawTexture(texture, x, y, w, h); }
public void draw( GLEx g, float x1, float y1, float w1, float h1, float x2, float y2, float w2, float h2) { if (isClose) { return; } update(); g.drawTexture(texture, x1, y1, w1, h1, x2, y2, w2, h2); }
public void createUI(GLEx g) { if (isVisible) { g.drawTexture(animation.getSpriteImage(), x(), y()); } }
public void draw(GLEx g, float x, float y, int sx, int sy) { checkImage(sx, sy); g.drawTexture(subImages[sx][sy], x, y); }