public Triangle getTriangles() { checkPoints(); calculateTriangles(); return triangle; }
public void increaseTriangulation() { checkPoints(); calculateTriangles(); triangle = new TriangleOver(triangle); }
public Triangle getTriangles() { checkPoints(); calculateTriangles(); return triangle; }
public void increaseTriangulation() { checkPoints(); calculateTriangles(); triangle = new TriangleOver(triangle); }