/** * Tests that the game starts and stops properly given the number of rounds requested and money * available */ @Test public void testNumRounds() { // test number of rounds played (1 round) PlayingStrategy playingStrategy = new PlayingStrategyFixed(Round.Offer.STAND, MONEY_1, false); Game game = new Game(playingStrategy, 1, MONEY_10); playGameWrapException(game); assertEquals(game.getNumRoundsPlayed(), 1); assertEquals(game.getNumRoundsToPlay(), 1); assertEquals(game.getPastRounds().size(), 1); assertEquals(game.isUserInputNeeded(), false); assertEquals(game.isFinished(), true); assertNull(game.getCurrentRound()); Round round = game.getLastRound(); assertEquals(round.getRoundStatus(), Round.RoundStatus.ROUND_FINISHED); assertNull(round.getCurrentHand()); assertEquals(round.getHands().size(), 1); // test number of rounds played (5 rounds) playingStrategy = new PlayingStrategyFixed(Round.Offer.STAND, MONEY_1, false); game = new Game(playingStrategy, 5, MONEY_10); playGameWrapException(game); assertEquals(game.getNumRoundsPlayed(), 5); assertEquals(game.getNumRoundsToPlay(), 5); assertEquals(game.getPastRounds().size(), 5); assertEquals(game.isUserInputNeeded(), false); assertEquals(game.isFinished(), true); assertNull(game.getCurrentRound()); round = game.getLastRound(); assertEquals(round.getRoundStatus(), Round.RoundStatus.ROUND_FINISHED); assertNull(round.getCurrentHand()); assertEquals(round.getHands().size(), 1); // test number of rounds played (money runs out) playingStrategy = new PlayingStrategyFixed(Round.Offer.HIT, MONEY_1, false); game = new Game(playingStrategy, 20, MONEY_10); game.setDeck( new MockDeckFixed( Rank.TEN)); // by getting only 10s and hitting each time will definitely lose playGameWrapException(game); assertEquals(game.getNumRoundsPlayed(), 10); assertEquals(game.getNumRoundsToPlay(), 20); assertEquals(game.getPastRounds().size(), 10); assertEquals(game.isUserInputNeeded(), false); assertEquals(game.isFinished(), true); assertNull(game.getCurrentRound()); round = game.getLastRound(); assertEquals(round.getRoundStatus(), Round.RoundStatus.ROUND_FINISHED); assertNull(round.getCurrentHand()); assertEquals(round.getHands().size(), 1); }
/** Tests that the interactive strategy properly stops and waits for input and then continues */ @Test public void testGameInteractive() { // test number of rounds played (1 round) PlayingStrategy playingStrategy = new PlayingStrategyInteractive(); Game game = new Game(playingStrategy, 1, MONEY_10); playGameWrapException(game); game.setDeck( new MockDeckFixed( Rank.TEN)); // deterministic deck needed here; with random may sometimes deal an ACE to // dealer, which will cause insurance offer to be made assertEquals(game.isFinished(), false); assertEquals(game.isUserInputNeeded(), true); Round round = game.getCurrentRound(); assertEquals(Round.RoundStatus.HAND_BEING_DEALT, round.getRoundStatus()); playingStrategy.setAmountBet(MONEY_1); playGameWrapException(game); assertEquals(game.isFinished(), false); assertEquals(game.isUserInputNeeded(), true); round = game.getCurrentRound(); assertEquals(Round.RoundStatus.HANDS_BEING_PLAYED_OUT, round.getRoundStatus()); playingStrategy.setResponseToOffer(Offer.STAND); playGameWrapException(game); assertEquals(game.isFinished(), true); assertEquals(game.isUserInputNeeded(), false); assertNull(game.getCurrentRound()); round = game.getLastRound(); assertEquals(round.getRoundStatus(), Round.RoundStatus.ROUND_FINISHED); assertNull(round.getCurrentHand()); assertEquals(round.getHands().size(), 1); assertEquals(game.getNumRoundsPlayed(), 1); assertEquals(game.getNumRoundsToPlay(), 1); assertEquals(game.getPastRounds().size(), 1); }