@Override public synchronized void pause() { ByteBuffer buffer = BufferUtils.newByteBuffer(SIZEOF_INT); channel.getPaused(buffer); paused = (buffer.get(0) == 0); // 0 means it's playing channel.setPaused(paused); }
public void run() { if (!init) return; Channel channel = new Channel(); FMOD_RESULT result; long version; ByteBuffer buffer = newByteBuffer(SIZEOF_INT); printf("===================================================================\n"); printf("NetStream Example. Copyright (c) Firelight Technologies 2004-2009.\n"); printf("===================================================================\n\n"); printf("Usage: netstream <url>\n"); printf("Example: netstream http://www.fmod.org/stream.mp3\n"); printf("Example: netstream http://jerome.jouvie.free.fr/downloads/NativeFmodEx/jules.mp3\n\n"); resetInput(); setInput("http://www.fmod.org/stream.mp3"); while (!keyHit()) { Thread.yield(); } String url = getInput(); /* * Create a System object and initialize. */ result = FmodEx.System_Create(system); errorCheck(result); result = system.getVersion(buffer.asIntBuffer()); errorCheck(result); version = buffer.getInt(0); if (version < FMOD_VERSION) { printfExit( "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return; } result = system.init(1, FMOD_INIT_NORMAL, null); errorCheck(result); /* * Bump up the file buffer size a little bit for netstreams (to account for lag). */ result = system.setStreamBufferSize(64 * 1024, FMOD_TIMEUNIT_RAWBYTES); errorCheck(result); printf("Buffering...\n\n"); result = system.createStream( url, FMOD_HARDWARE | FMOD_2D | FMOD_MPEGSEARCH | FMOD_NONBLOCKING, null, sound); errorCheck(result); printf("Press space to pause, E to quit\n"); printf("\n"); /* * Main loop */ boolean exit = false; do { int ms = 0, percent = 0; boolean playing = false; boolean paused = false; boolean starving = false; FMOD_OPENSTATE openstate; if (channel.isNull()) { result = system.playSound(FMOD_CHANNEL_FREE, sound, false, channel); } switch (getKey()) { case ' ': if (!channel.isNull()) { channel.getPaused(buffer); boolean pause = buffer.get(0) != 0; channel.setPaused(!pause); } case 'e': case 'E': exit = true; break; } system.update(); for (; ; ) { FMOD_TAG tag = FMOD_TAG.allocate(); if (sound.getTag(null, -1, tag) != FMOD_OK) { break; } if (tag.getDataType() == FMOD_TAGDATATYPE_STRING) { printf( "%s = %s (%d bytes) \n", tag.getName(), tag.getData().asString(), tag.getDataLen()); } tag.release(); } FMOD_OPENSTATE[] openstateArray = new FMOD_OPENSTATE[1]; ByteBuffer starvingBuffer = newByteBuffer(1); result = sound.getOpenState(openstateArray, buffer.asIntBuffer(), starvingBuffer); errorCheck(result); openstate = openstateArray[0]; percent = buffer.getInt(0); starving = starvingBuffer.get(0) != 0; if (!channel.isNull()) { result = channel.getPaused(buffer); if (result == FMOD_ERR_INVALID_HANDLE) { // Added to shutdown nicely break; } errorCheck(result); paused = buffer.get(0) != 0; result = channel.isPlaying(buffer); errorCheck(result); playing = buffer.get(0) != 0; result = channel.getPosition(buffer.asIntBuffer(), FMOD_TIMEUNIT_MS); errorCheck(result); ms = buffer.getInt(0); result = channel.setMute(starving); errorCheck(result); } printfr( "Time %02d:%02d:%02d : %s : (%3d%%) %s", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, openstate == FMOD_OPENSTATE_BUFFERING ? "Buffering..." : openstate == FMOD_OPENSTATE_CONNECTING ? "Connecting..." : paused ? "Paused " : playing ? "Playing " : "Stopped ", percent, starving ? "STARVING" : " "); try { Thread.sleep(10); } catch (InterruptedException e1) { } } while (!exit && !deinit); printf("\n"); printf("Shutting down.\n"); if (!channel.isNull()) { result = channel.stop(); errorCheck(result); } /* * If we pressed escape before it is ready, wait for it to finish opening before we release it. */ do { FMOD_OPENSTATE[] openstate = new FMOD_OPENSTATE[1]; result = sound.getOpenState(openstate, null, null); errorCheck(result); if (openstate[0] == FMOD_OPENSTATE_READY) { break; } printfr("Waiting for sound to finish opening before trying to release it...."); try { Thread.sleep(10); } catch (InterruptedException e1) { } } while (true); stop(); }