@Override public boolean execute(Player activePlayer, Turn currentTurn, Supply supply) { super.execute(activePlayer, currentTurn, supply); super.execute(activePlayer, currentTurn, supply); return true; }
@Override protected void onX(Player gainingPlayer, Turn currentTurn, Supply supply) { UpgradeEffect upgrade = new UpgradeEffect(2); upgrade.execute(gainingPlayer, currentTurn, supply); }