/** * Load the named image and create the animator that will bounce the image down and back up in * this panel. */ SpherePanel(Composite parent, int style, String resourceName, String label, boolean bounce) { super(parent, style); f_sphereImage = DemoResources.getImage(resourceName, parent.getDisplay()); f_bouncer = new Animator.Builder() .setDuration(2, TimeUnit.SECONDS) .setInterpolator(ACCEL_5_5) .build(); if (bounce) f_bouncer.addTarget( PropertySetter.getTarget( this, "sphereY", 20, (PANEL_HEIGHT - f_sphereImage.getBounds().height), 20)); else f_bouncer.addTarget( PropertySetter.getTarget( this, "sphereY", 20, (PANEL_HEIGHT - f_sphereImage.getBounds().height))); f_label = label; addPaintListener( new PaintListener() { @Override public void paintControl(PaintEvent e) { final GC gc = e.gc; gc.setBackground(getDisplay().getSystemColor(SWT.COLOR_WHITE)); gc.fillRectangle(0, 0, getBounds().width, getBounds().height); gc.setForeground(getDisplay().getSystemColor(SWT.COLOR_BLUE)); gc.drawString(f_label, f_sphereX, 5); gc.drawImage(f_sphereImage, f_sphereX, f_sphereY); } }); }
public static void main(String args[]) { System.setProperty("swing.defaultlaf", "com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel"); TimingSource ts = new SwingTimerTimingSource(); Animator.setDefaultTimingSource(ts); ts.init(); Runnable doCreateAndShowGUI = new Runnable() { public void run() { new RaceCompleteMultiStep("Swing Race (Multi-Step)"); } }; SwingUtilities.invokeLater(doCreateAndShowGUI); }
public static void main(String[] args) { final Display display = Display.getDefault(); final Shell shell = new Shell(display); shell.setText("SWT Triggers"); final TimingSource ts = new SWTTimingSource(display); Animator.setDefaultTimingSource(ts); ts.init(); createAndShowGUI(shell); shell.pack(); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } ts.dispose(); display.dispose(); }
/** Creates a new instance of BasicRace */ public RaceCompleteMultiStep(String appName) { final RaceGUI basicGUI = new RaceGUI(appName); animator = new Animator.Builder() .setDuration(RACE_TIME, TimeUnit.MILLISECONDS) .setRepeatCount(Animator.INFINITE) .setRepeatBehavior(RepeatBehavior.LOOP) .build(); // We're going to need a more involved PropertyRange object // that has all curves of the track in it, as well as // non-linear movement around the curves Point[] values = { RaceTrackView.START_POS, RaceTrackView.FIRST_TURN_START, RaceTrackView.FIRST_TURN_END, RaceTrackView.SECOND_TURN_START, RaceTrackView.SECOND_TURN_END, RaceTrackView.THIRD_TURN_START, RaceTrackView.THIRD_TURN_END, RaceTrackView.FOURTH_TURN_START, RaceTrackView.START_POS }; // Calculate the keyTimes based on the distances that must be // traveled on each leg of the journey double totalDistance = 0; double segmentDistance[] = new double[values.length]; for (int i = 0; i < (values.length - 1); ++i) { segmentDistance[i] = values[i].distance(values[i + 1]); totalDistance += segmentDistance[i]; } segmentDistance[(values.length - 1)] = values[(values.length - 1)].distance(values[0]); totalDistance += segmentDistance[(values.length - 1)]; double times[] = new double[values.length]; double elapsedTime = 0.0f; times[0] = 0.0f; times[values.length - 1] = 1.0f; for (int i = 0; i < (values.length - 2); ++i) { times[i + 1] = elapsedTime + (segmentDistance[i] / totalDistance); elapsedTime = times[i + 1]; } /* * For realistic movement, we want a big acceleration on the straightaways. */ Interpolator initialSpline = new SplineInterpolator(1.00f, 0.00f, 0.2f, .2f); Interpolator straightawaySpline = new SplineInterpolator(0.50f, 0.20f, .50f, .80f); Interpolator curveSpline = new SplineInterpolator(0.50f, 0.20f, .50f, .80f); Interpolator finalSpline = new SplineInterpolator(0.50f, 0.00f, .50f, 1.00f); Interpolator[] interps = { null, initialSpline, curveSpline, straightawaySpline, curveSpline, straightawaySpline, curveSpline, straightawaySpline, finalSpline }; final KeyFrames.Builder<Point> builder = new KeyFrames.Builder<Point>(values[0]); for (int i = 1; i < values.length; i++) { builder.addFrame(values[i], times[i], interps[i]); } final KeyFrames<Point> keyFrames = builder.build(); /* * This PropertySetter enables the animation for the car movement all the * way around the track. */ final TimingTarget modifier = PropertySetter.getTarget(basicGUI.getTrack(), "carPosition", keyFrames); animator.addTarget(modifier); /* * Now create similar keyframes for rotation of car. */ int[] rotationKeyValues = {360, 315, 270, 225, 180, 135, 90, 45, 0}; Interpolator straightawayTurnSpline = new SplineInterpolator(1.0f, 0.0f, 1.0f, 0.0f); Interpolator curveTurnSpline = new SplineInterpolator(0.0f, 0.5f, 0.5f, 1.0f); Interpolator[] rotationInterps = { null, straightawayTurnSpline, curveTurnSpline, straightawayTurnSpline, curveTurnSpline, straightawayTurnSpline, curveTurnSpline, straightawayTurnSpline, curveTurnSpline }; final KeyFrames.Builder<Integer> rotationBuilder = new KeyFrames.Builder<Integer>(rotationKeyValues[0]); for (int i = 1; i < values.length; i++) { rotationBuilder.addFrame(rotationKeyValues[i], times[i], rotationInterps[i]); } KeyFrames<Integer> rotationKeyFrames = rotationBuilder.build(); final TimingTarget rotationModifier = PropertySetter.getTarget(basicGUI.getTrack(), "carRotation", rotationKeyFrames); animator.addTarget(rotationModifier); /* * Finally, add sound effects, triggered by the same animator. */ soundEffects = new RaceSoundEffects(rotationKeyFrames); animator.addTarget(soundEffects); final RaceControlPanel controlPanel = basicGUI.getControlPanel(); final JButton goButton = controlPanel.getGoButton(); final JButton reverseButton = controlPanel.getReverseButton(); final JButton pauseResumeButton = controlPanel.getPauseResumeButton(); final JButton stopButton = controlPanel.getStopButton(); goButton.setEnabled(true); reverseButton.setEnabled(false); pauseResumeButton.setEnabled(false); stopButton.setEnabled(false); goButton.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { animator.start(); goButton.setEnabled(false); reverseButton.setEnabled(true); pauseResumeButton.setEnabled(true); stopButton.setEnabled(true); basicGUI.getTrack().setCarReverse(false); } }); reverseButton.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (animator.isPaused()) { java.awt.Toolkit.getDefaultToolkit().beep(); return; } final boolean reverseSucceeded = animator.reverseNow(); if (reverseSucceeded) { basicGUI.getTrack().toggleCarReverse(); } else { animator.startReverse(); basicGUI.getTrack().setCarReverse(true); } } }); controlPanel .getPauseResumeButton() .addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (animator.isPaused()) { animator.resume(); reverseButton.setEnabled(true); stopButton.setEnabled(true); } else { if (animator.isRunning()) { animator.pause(); reverseButton.setEnabled(false); stopButton.setEnabled(false); } } } }); controlPanel .getStopButton() .addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { animator.stop(); goButton.setEnabled(true); reverseButton.setEnabled(false); pauseResumeButton.setEnabled(false); stopButton.setEnabled(false); } }); }