public Planetoid(Sprite s, BodyDef bodyDef, World world, float mass, float forceFactor) { this.sprite = s; this.pBody = world.createBody(bodyDef); CircleShape circle = new CircleShape(); circle.m_radius = this.sprite.getWidth() / Globals.PHYS_RATIO / Globals.magicBoundRatio; FixtureDef fixDef = new FixtureDef(); fixDef.shape = circle; pBody.createFixture(fixDef); pBody.m_mass = mass; this.forceFactor = forceFactor; }