예제 #1
0
 @Override
 boolean mnemonicMatch(char key) {
   char uckey = Character.toUpperCase(key);
   String parsedText = layout.getText();
   for (int i = 0; i < mnemonics.length - 1; i++) {
     if (mnemonics[i] != -1) {
       char mnemonic = parsedText.charAt(mnemonics[i]);
       if (uckey == Character.toUpperCase(mnemonic)) {
         return true;
       }
     }
   }
   return false;
 }
예제 #2
0
 @Override
 boolean mnemonicHit(char key) {
   char uckey = Character.toUpperCase(key);
   String parsedText = layout.getText();
   for (int i = 0; i < mnemonics.length - 1; i++) {
     if (mnemonics[i] != -1) {
       char mnemonic = parsedText.charAt(mnemonics[i]);
       if (uckey == Character.toUpperCase(mnemonic)) {
         if (!setFocus()) return false;
         focusIndex = i;
         redraw();
         return true;
       }
     }
   }
   return false;
 }
예제 #3
0
  boolean mnemonicHit(char key) {
    if (mnemonics != null) {
      char uckey = Character.toUpperCase(key);
      String parsedText = parse(text);
      for (int i = 0; i < mnemonics.length - 1; i++) {
        if (mnemonics[i] != -1) {
          char mnemonic = parsedText.charAt(mnemonics[i]);
          if (uckey == Character.toUpperCase(mnemonic)) {
            if (!setFocus()) return false;
            if (OS.COMCTL32_MAJOR >= 6) {
              int bits = OS.GetWindowLong(handle, OS.GWL_STYLE);
              LITEM item = new LITEM();
              item.mask = OS.LIF_ITEMINDEX | OS.LIF_STATE;
              item.stateMask = OS.LIS_FOCUSED;
              while (item.iLink < mnemonics.length) {
                if (item.iLink != i) OS.SendMessage(handle, OS.LM_SETITEM, 0, item);
                item.iLink++;
              }
              item.iLink = i;
              item.state = OS.LIS_FOCUSED;
              OS.SendMessage(handle, OS.LM_SETITEM, 0, item);

              /* Feature in Windows. For some reason, setting the focus to
               * any item but first causes the control to clear the WS_TABSTOP
               * bit. The fix is always to reset the bit.
               */
              OS.SetWindowLong(handle, OS.GWL_STYLE, bits);
            } else {
              focusIndex = i;
              redraw();
            }
            return true;
          }
        }
      }
    }
    return false;
  }