/** Process a compilation unit already parsed and build. */ public void process(CompilationUnitDeclaration unit, int i) { this.lookupEnvironment.unitBeingCompleted = unit; long parseStart = System.currentTimeMillis(); this.parser.getMethodBodies(unit); long resolveStart = System.currentTimeMillis(); this.stats.parseTime += resolveStart - parseStart; // fault in fields & methods if (unit.scope != null) unit.scope.faultInTypes(); // verify inherited methods if (unit.scope != null) unit.scope.verifyMethods(this.lookupEnvironment.methodVerifier()); // type checking unit.resolve(); long analyzeStart = System.currentTimeMillis(); this.stats.resolveTime += analyzeStart - resolveStart; // No need of analysis or generation of code if statements are not required if (!this.options.ignoreMethodBodies) unit.analyseCode(); // flow analysis long generateStart = System.currentTimeMillis(); this.stats.analyzeTime += generateStart - analyzeStart; if (!this.options.ignoreMethodBodies) unit.generateCode(); // code generation // reference info if (this.options.produceReferenceInfo && unit.scope != null) unit.scope.storeDependencyInfo(); // finalize problems (suppressWarnings) unit.finalizeProblems(); this.stats.generateTime += System.currentTimeMillis() - generateStart; // refresh the total number of units known at this stage unit.compilationResult.totalUnitsKnown = this.totalUnits; this.lookupEnvironment.unitBeingCompleted = null; }
/** * Internal API used to resolve a given compilation unit. Can run a subset of the compilation * process */ public CompilationUnitDeclaration resolve( CompilationUnitDeclaration unit, ICompilationUnit sourceUnit, boolean verifyMethods, boolean analyzeCode, boolean generateCode) { try { if (unit == null) { // build and record parsed units this.parseThreshold = 0; // will request a full parse beginToCompile(new ICompilationUnit[] {sourceUnit}); // process all units (some more could be injected in the loop by the lookup environment) unit = this.unitsToProcess[0]; } else { // initial type binding creation this.lookupEnvironment.buildTypeBindings(unit, null /*no access restriction*/); // binding resolution this.lookupEnvironment.completeTypeBindings(); } this.lookupEnvironment.unitBeingCompleted = unit; this.parser.getMethodBodies(unit); if (unit.scope != null) { // fault in fields & methods unit.scope.faultInTypes(); if (unit.scope != null && verifyMethods) { // http://dev.eclipse.org/bugs/show_bug.cgi?id=23117 // verify inherited methods unit.scope.verifyMethods(this.lookupEnvironment.methodVerifier()); } // type checking unit.resolve(); // flow analysis if (analyzeCode) unit.analyseCode(); // code generation if (generateCode) unit.generateCode(); // finalize problems (suppressWarnings) unit.finalizeProblems(); } if (this.unitsToProcess != null) this.unitsToProcess[0] = null; // release reference to processed unit declaration this.requestor.acceptResult(unit.compilationResult.tagAsAccepted()); return unit; } catch (AbortCompilation e) { this.handleInternalException(e, unit); return unit == null ? this.unitsToProcess[0] : unit; } catch (Error e) { this.handleInternalException(e, unit, null); throw e; // rethrow } catch (RuntimeException e) { this.handleInternalException(e, unit, null); throw e; // rethrow } finally { // leave this.lookupEnvironment.unitBeingCompleted set to the unit, until another unit is // resolved // other calls to dom can cause classpath errors to be detected, resulting in AbortCompilation // exceptions // No reset is performed there anymore since, // within the CodeAssist (or related tools), // the compiler may be called *after* a call // to this resolve(...) method. And such a call // needs to have a compiler with a non-empty // environment. // this.reset(); } }