예제 #1
0
  @Override
  public void render(MapView view, MapCanvas canvas, Player player) {
    if (renderTask == null) return;

    ChunkInfoRenderingRequest request = renderedRequests.get(view.getId());
    if (request == null) {
      request =
          new ChunkInfoRenderingRequest(
              view.getId(), view.getCenterX(), view.getCenterZ(), view.getWorld().getName());
      renderedRequests.put(view.getId(), request);
      renderTask.add(request);
    }

    MapCursor cursor;

    final Location location = player.getLocation();
    final int playerX = ((location.getBlockX() - view.getCenterX()) >> 3) /*
                                                                               * +
                                                                               * 128
                                                                               */;
    final int playerZ = ((location.getBlockZ() - view.getCenterZ()) >> 3) /*
                                                                               * +
                                                                               * 128
                                                                               */;
    if (playerX < 128 && playerX >= -128 && playerZ < 128 || playerZ >= -128) {
      final byte direction = (byte) (((int) location.getYaw() + 360) % 360 * 16 / 360);
      if (canvas.getCursors().size() == 0) {
        canvas
            .getCursors()
            .addCursor(playerX, playerZ, direction, MapCursor.Type.WHITE_POINTER.getValue());
      } else {
        cursor = canvas.getCursors().getCursor(0);
        cursor.setDirection(direction);
        cursor.setX((byte) (playerX));
        cursor.setY((byte) (playerZ));
      }
    }

    if (!request.isDone()) return;

    final byte[][] data = request.getData();
    for (int ii = 0; ii < 2; ii++) {
      int currentLine = request.nextLine();
      for (int i = 0; i < 128; i++) {
        canvas.setPixel(i, currentLine, data[currentLine][i]);
      }
    }
  }
  @Override
  public void render(MapView map, MapCanvas canvas, Player p) {

    Byte lastWildernessColor = MapPalette.BROWN;
    Boolean firstCycle = true;

    renderIndex++;
    if (((renderIndex % MAP_SECOND_DELAY) * 20) != 0) return;
    renderIndex = 0;

    // if (p.getItemInHand().getType() != Material.MAP)
    // return;

    this.canvas = canvas;

    TownChunk[][] chunkArray = new TownChunk[7][5];
    TownChunk[][] oldChunkArray = new TownChunk[7][5];
    Chunk playerChunk = p.getLocation().getChunk();

    int playerX = playerChunk.getX();
    int playerZ = playerChunk.getZ();

    ArrayList<TownChunk> chunks = IOManager.getChunks();
    if (chunks != null) {
      for (TownChunk tc : chunks)
        if ((tc.getX() <= (playerX + 3))
            && (tc.getX() >= (playerX - 3))
            && (tc.getZ() <= (playerZ + 2))
            && (tc.getZ() >= (playerZ - 2))) {
          chunkArray[(playerX - tc.getX()) + 3][(playerZ - tc.getZ()) + 2] = tc;
        }
    }

    canvas.drawText(1, 9, MinecraftFont.Font, "Wilderness is gray");
    canvas.drawText(1, 19, MinecraftFont.Font, "Your town is green");
    canvas.drawText(1, 29, MinecraftFont.Font, "Other towns are blue");

    for (int x = 0; x < 7; x++) {
      for (int y = 0; y < 5; y++) {

        Byte color = null;
        TownChunk tc = chunkArray[x][y];
        TownChunk otc = oldChunkArray[x][y];
        Town t = null;

        if ((tc == otc) && (firstCycle == false)) return;

        if (tc == null) // No townchunk, aka wilderness
        {
          if (lastWildernessColor == MapPalette.DARK_GRAY) {
            color = MapPalette.GRAY_1;
            lastWildernessColor = MapPalette.GRAY_1;
          } else {
            color = MapPalette.DARK_GRAY;
            lastWildernessColor = MapPalette.DARK_GRAY;
          }
        } else {
          Town playerTown = IOManager.getPlayerTown(p);
          t = IOManager.getTown(tc.getTown());
          if ((playerTown != null) && (t == playerTown)) {
            color = MapPalette.LIGHT_GREEN; // TownChunk belongs to players town
          } else {
            color = MapPalette.BLUE; // Other Town
          }
          if (lastWildernessColor == MapPalette.DARK_GRAY) {
            lastWildernessColor = MapPalette.GRAY_1;
          } else {
            lastWildernessColor = MapPalette.DARK_GRAY;
          }
        }

        setCanvasSquare(color, (x * 18) + 1, 109 - (y * 18), 18);
        MapCursorCollection cursors = canvas.getCursors();
        for (int i = 0; i < cursors.size(); i++) {
          cursors.removeCursor(cursors.getCursor(i));
        }

        // MapCursor mc = new MapCursor((byte) 0, (byte) 36, (byte) 15, (byte) 0, true);
        // cursors.addCursor(mc);
        oldChunkArray[x][y] = chunkArray[x][y];
      }
    }
    firstCycle = false;
    // oldChunkArray = chunkArray;
  }