@SuppressWarnings("deprecation")
  @EventHandler(priority = EventPriority.NORMAL)
  public void onPlayerInteract(PlayerInteractEvent event) {
    if (event.isCancelled()) return;

    final Player player = event.getPlayer();
    final Block block = event.getClickedBlock();
    final ItemStack item = event.getItem();

    if (player.getWorld() != plugin.getIslandWorld()) return;
    if (player.isOp()) return;
    if (player.hasPermission("islandworld.bypass.island")) return;

    if (block != null) {
      final Material t = block.getType();

      plugin.debug("Interact with block: " + t.getId() + " : " + block);

      if (!(plugin.getConfig().getBoolean("flags.use-switches", false) && isSwitch(t))) {
        if (!(isOnAllowedList(t) || plugin.canBuildOnLocation(player, block.getLocation())))
          event.setCancelled(true);
      }
    } else {
      if (item != null) {
        plugin.debug("Using item: " + item.getTypeId());

        if (!(isOnAllowedList(item.getType())
            || plugin.canBuildOnLocation(player, player.getLocation()))) event.setCancelled(true);
      }
    }
    plugin.debug("Event :" + event.getEventName() + ", cancelled:" + event.isCancelled());
  }
  @EventHandler(priority = EventPriority.NORMAL)
  public void onRightHandPlayerInteact(PlayerInteractEvent event) {
    if (event.isCancelled()) return;

    final Player player = event.getPlayer();

    if (player != null
        && (event.getAction() == Action.RIGHT_CLICK_BLOCK
            || event.getAction() == Action.RIGHT_CLICK_AIR)) {
      Location loc = player.getLocation();
      // If block is not null use block location, if null use player loc
      final Block block = event.getClickedBlock();
      if (block != null) loc = block.getLocation();

      if (player.getWorld() != plugin.getIslandWorld()) return;
      if (player.isOp()) return;
      if (player.hasPermission("islandworld.bypass.island")) return;

      if (player.getItemInHand().getType() == Material.MONSTER_EGG) {
        if (!(plugin.canBuildOnLocation(player, loc))) event.setCancelled(true);
      } else if (player.getItemInHand().getType() == Material.FIREBALL) {
        if (!plugin.canBuildOnLocation(player, loc)) event.setCancelled(true);
      }
    }
    plugin.debug("Evento :" + event.getEventName() + ", cancelled:" + event.isCancelled());
  }