private void createHUD() { gameHUD = new HUD(); scoreText = new Text(0, 0, resourcesManager.gameFont, "Loading...", vbom); scoreText.setSkewCenter(0, 0); scoreText.setText("Score: 0"); scoreText.setColor(Color.BLACK); gameHUD.attachChild(scoreText); timeText = new Text(380, 10, resourcesManager.gameFont, "Loading...", vbom); timeText.setSkewCenter(0, 0); timeText.setText(String.valueOf(timeLeft)); timeText.setColor(Color.BLACK); gameHUD.attachChild(timeText); gameHUD.setChildScene(joystick); camera.setHUD(gameHUD); }
private static void addLoadingMessage(Context context, Engine engine, Scene scene) { Font font = ResourceRegistry.getFont(); Text label = new Text( 0, 0, font, context.getString(R.string.loading), engine.getVertexBufferObjectManager()); label.setHorizontalAlign(HorizontalAlign.CENTER); label.setX(engine.getCamera().getCenterX() - label.getWidth() / 2); label.setY(engine.getCamera().getCenterY() - label.getHeight() / 2); label.setColor(Color.WHITE); scene.attachChild(label); }
public Modal(CommonResource resource, String label) { text = new Text(0, 0, resource.getRegularFont(), label, resource.getVertexBufferObjectManager()); text.setColor(Color.WHITE); PositionHelper pos = new PositionHelper(resource.getScreenWidth(), resource.getScreenHeight()) .setAnchorX(PositionHelper.AnchorX.LEFT) .setAnchorY(PositionHelper.AnchorY.BOTTOM) .setWidth((int) text.getWidth() + resource.getDPI() / 2) .setHeight((int) text.getHeight() + resource.getDPI() / 2); shadow = new UiShadow(resource, pos); attachChild(shadow); shadow.attachChild(text); text.setPosition( (pos.getDimension().x() - text.getWidth()) / 2, (pos.getDimension().y() - text.getHeight()) / 2); }
@Override public void onLoadScene() { // Load the menu resources ResourceManager.loadMenuResources(); // Create the background BackgroundSprite = new Sprite( ResourceManager.getInstance().cameraWidth / 2f, ResourceManager.getInstance().cameraHeight / 2f, ResourceManager.menuBackgroundTextureRegion, ResourceManager.getInstance().engine.getVertexBufferObjectManager()); BackgroundSprite.setScaleX(ResourceManager.getInstance().cameraWidth); BackgroundSprite.setScaleY(ResourceManager.getInstance().cameraHeight / 480f); BackgroundSprite.setZIndex(-5000); this.attachChild(BackgroundSprite); // Create clouds that move from one side of the screen to the other, and repeat. CloudSprites = new Sprite[20]; for (Sprite curCloudSprite : CloudSprites) { curCloudSprite = new Sprite( MathUtils.random( -(this.getWidth() * this.getScaleX()) / 2, ResourceManager.getInstance().cameraWidth + (this.getWidth() * this.getScaleX()) / 2), MathUtils.random( -(this.getHeight() * this.getScaleY()) / 2, ResourceManager.getInstance().cameraHeight + (this.getHeight() * this.getScaleY()) / 2), ResourceManager.cloudTextureRegion, ResourceManager.getInstance().engine.getVertexBufferObjectManager()) { private float XSpeed = MathUtils.random(0.2f, 2f); private boolean initialized = false; @Override protected void onManagedUpdate(final float pSecondsElapsed) { super.onManagedUpdate(pSecondsElapsed); if (!initialized) { initialized = true; this.setScale(XSpeed / 2); this.setZIndex(-4000 + Math.round(XSpeed * 1000f)); MainMenu.getInstance().sortChildren(); } if (this.getX() < -(this.getWidth() * this.getScaleX()) / 2) { XSpeed = MathUtils.random(0.2f, 2f); this.setScale(XSpeed / 2); this.setPosition( ResourceManager.getInstance().cameraWidth + (this.getWidth() * this.getScaleX()) / 2, MathUtils.random( -(this.getHeight() * this.getScaleY()) / 2, ResourceManager.getInstance().cameraHeight + (this.getHeight() * this.getScaleY()) / 2)); this.setZIndex(-4000 + Math.round(XSpeed * 1000f)); MainMenu.getInstance().sortChildren(); } this.setPosition(this.getX() - (XSpeed * (pSecondsElapsed / 0.016666f)), this.getY()); } }; this.attachChild(curCloudSprite); } // Create a Play button. Notice that the Game scenes, unlike menus, are not referred to in a // static way. PlayButton = new ButtonSprite( (ResourceManager.getInstance().cameraWidth - ResourceManager.buttonTiledTextureRegion.getTextureRegion(0).getWidth()) / 2f, (ResourceManager.getInstance().cameraHeight - ResourceManager.buttonTiledTextureRegion.getTextureRegion(0).getHeight()) * (1f / 3f), ResourceManager.buttonTiledTextureRegion.getTextureRegion(0), ResourceManager.buttonTiledTextureRegion.getTextureRegion(1), ResourceManager.getInstance().engine.getVertexBufferObjectManager()); PlayButtonText = new Text( 0, 0, ResourceManager.fontDefault32Bold, "PLAY", ResourceManager.getInstance().engine.getVertexBufferObjectManager()); PlayButtonText.setPosition((PlayButton.getWidth()) / 2, (PlayButton.getHeight()) / 2); PlayButton.attachChild(PlayButtonText); this.attachChild(PlayButton); PlayButton.setOnClickListener( new OnClickListener() { @Override public void onClick( ButtonSprite pButtonSprite, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Create a new GameLevel and show it using the SceneManager. And play a click. SceneManager.getInstance().showScene(new GameLevel()); ResourceManager.clickSound.play(); } }); this.registerTouchArea(PlayButton); // Create an Option button. Notice that the SceneManager is being told to not pause the scene // while the OptionsLayer is open. OptionsButton = new ButtonSprite( PlayButton.getX() + PlayButton.getWidth(), PlayButton.getY(), ResourceManager.buttonTiledTextureRegion.getTextureRegion(0), ResourceManager.buttonTiledTextureRegion.getTextureRegion(1), ResourceManager.getInstance().engine.getVertexBufferObjectManager()); OptionsButtonText = new Text( 0, 0, ResourceManager.fontDefault32Bold, "OPTIONS", ResourceManager.getInstance().engine.getVertexBufferObjectManager()); OptionsButtonText.setPosition((OptionsButton.getWidth()) / 2, (OptionsButton.getHeight()) / 2); OptionsButton.attachChild(OptionsButtonText); this.attachChild(OptionsButton); OptionsButton.setOnClickListener( new OnClickListener() { @Override public void onClick( ButtonSprite pButtonSprite, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Show the OptionsLayer and play a click. SceneManager.getInstance().showOptionsLayer(false); ResourceManager.clickSound.play(); } }); this.registerTouchArea(OptionsButton); // Create a title TitleText = new Text( 0, 0, ResourceManager.fontDefault72Bold, "HAPPY BIRDS", ResourceManager.getInstance().engine.getVertexBufferObjectManager()); TitleText.setPosition( (ResourceManager.getInstance().cameraWidth) / 2, (ResourceManager.getInstance().cameraHeight * 2) / 3f); TitleText.setColor(0.153f, 0.290f, 0.455f); this.attachChild(TitleText); }