@Override public void init(GLAutoDrawable drawable) { try { gl = drawable.getGL().getGL2(); gl.glClearColor(0.7f, 0.7f, 0.9f, 1.0f); // gl.setSwapInterval(1); gl.glEnable(GL.GL_DEPTH_TEST); gl.glEnable(GL2.GL_LIGHTING); gl.glEnable(GL.GL_CULL_FACE); gl.glCullFace(GL.GL_BACK); ///////////////////////////////// // carregando e compilando objetos ///////////////////////////////// createSceneObjects(); Iterator<SceneObject> it = scene.getSceneObjectsIterator(); while (it.hasNext()) { SceneObject sceneObject = it.next(); JWavefrontModel[] models = sceneObject.getAnimationModels(); if (models == null) continue; for (JWavefrontModel model : models) { if (sceneObject.useTexture()) model.compile( drawable, JWavefrontModel.WF_MATERIAL | JWavefrontModel.WF_TEXTURE | JWavefrontModel.WF_SMOOTH); else model.compile(drawable, JWavefrontModel.WF_COLOR | JWavefrontModel.WF_SMOOTH); } } // light setSunLight(); // fog setFog(); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); float h = (float) mainFrame.getWidth() / (float) mainFrame.getHeight(); glu.gluPerspective(FPCamera.FOV, h, FPCamera.NEAR, FPCamera.FAR); } catch (IOException ex) { Logger.getLogger(Renderer.class.getName()).log(Level.SEVERE, null, ex); } }