public void render(ShaderHandler sh, DisplaySetup d, DataUtils util) { for (int i = 0; i < size(); i++) { pellet.changePos(get(i).getPos().x - currentpos.x, get(i).getPos().y - currentpos.y); pellet.changeTexture(get(i).getTexid()); if (get(i).getAnimationWait() > 3) { if (get(i).getTexid() < 11) { get(i).changeTexid(1); } else { get(i).setTexid(0); } get(i).resetWait(); } else { get(i).animationWait(); } currentpos = new Vector2f(get(i).getPos().x, get(i).getPos().y); pellet.render(sh, util, 0); if (get(i) .contains( player.getPos(), (float) player.getWidth() / Display.getWidth(), (float) player.getHeight() / Display.getHeight(), d)) { parent.score(get(i).getScore()); remove(i); } } }
public void animate() { if (isup) { if (hti > texid + 1) { me.changeTexture(texid + 1); texid += 1; } else { isup = false; } } else { if (lti < texid - 1) { me.changeTexture(texid - 1); texid -= 1; } else { isup = true; } } }
public void render(ShaderHandler sh, DisplaySetup d) { update(d); animate(); if (Math.abs(d.getPos().y) + 1.0f > pos.y && !stopped) { for (int i = 0; i < playerbullets.size(); i++) { Vector4f tempos = new Vector4f( playerbullets.get(i).getPos().x + ((25 / Display.getWidth()) / 2.0f), playerbullets.get(i).getPos().y - ((25 / Display.getHeight()) / 2.0f), 0.0f, 1.0f); tempos = Matrix4f.transform(d.getModelViewMatrixAsMatrix(), tempos, tempos); Vector2f p1 = new Vector2f((float) myrect.getX(), (float) myrect.getY()); Vector2f p2 = new Vector2f((float) (myrect.getX() + myrect.getWidth()), (float) myrect.getY()); Vector2f p3 = new Vector2f( (float) (myrect.getX() + myrect.getWidth()), (float) (myrect.getY() - myrect.getHeight())); Vector2f p4 = new Vector2f((float) myrect.getX(), (float) (myrect.getY() - myrect.getHeight())); if (Math.abs(Math.sqrt(Math.pow(p1.x - tempos.x, 2) + Math.pow(p1.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p2.x - tempos.x, 2) + Math.pow(p2.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p3.x - tempos.x, 2) + Math.pow(p3.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p4.x - tempos.x, 2) + Math.pow(p4.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth()) { // parent.bulletexplode(i); stopped = true; } } if (started) { if (stage >= dist) { index += 1; stage = 0; if (index >= ep.getSize()) { if (index == ep.getSize()) { this.lastp = ep.getPoint(index - 1); this.p = new PathPoint(new Vector2f(0.0f, 0.0f), ep.getPoint(index - 1).getIndex()); this.p.setPos(new Vector2f(lastp.getPos().x, lastp.getPos().y - 0.6f)); dist = 30; } else { this.stopped = true; } } else { this.p = ep.getPoint(index); this.lastp = ep.getPoint(index - 1); dist = (int) (Math.sqrt( Math.pow(p.getPos().x - lastp.getPos().x, 2) + Math.pow(p.getPos().y - lastp.getPos().y, 2)) * 100.0f); } } else { me.changePos( (p.getPos().x - lastp.getPos().x) / dist, (p.getPos().y - lastp.getPos().y) / dist); stage += 1; } } else { this.index = 1; this.p = ep.getPoint(1); this.lastp = ep.getPoint(0); dist = (int) Math.sqrt( Math.pow(p.getPos().x - lastp.getPos().x, 2) + Math.pow(p.getPos().y - lastp.getPos().y, 2)) * 10; started = true; Vector2f startpos = ep.getPoint(0).getPos(); me.setPos(startpos.x, startpos.y + pos.y + 1.0f); } me.render(sh); } for (int i = 0; i < explosions.size(); i++) { explosion.changeTexture((explosions.get(i).getAge() / 5)); explosions.get(i).age(); explosion.changePos( explosions.get(i).getPos().x - epos.x, explosions.get(i).getPos().y - epos.y); epos = new Vector2f(explosions.get(i).getPos().x, explosions.get(i).getPos().y); explosion.render(sh); if (explosions.get(i).getAge() > 24) { explosions.remove(i); i -= 1; } } if (textstage >= 35) { textstage = 0; } textstage += 1; boolean changed = true; for (int i = 0; i < bullets.size(); i++) { if (changed) { bullet.changeTexture((textstage / 5)); changed = false; } boolean stopped = false; if (!bullets.get(i).getDestroying()) { bullets .get(i) .setPos( new Vector2f( (float) (bullets.get(i).getPos().x - (Math.sin(bullets.get(i).getRot()) / 200.0f)), (float) (bullets.get(i).getPos().y - (Math.cos(bullets.get(i).getRot()) / 200.0f)))); if (bullets.get(i).getAge() > 100) { bullets.get(i).setDestroyingSelf(true); explosions.add(new EnemyBullet(bullets.get(i).getPos(), 0.0f)); changed = true; bullet.changeTexture(8); } } else { if (bullets.get(i).getAge() < bullets.get(i).getLastAge() + 20) { bullet.changeTexture(8 + ((bullets.get(i).getAge() - bullets.get(i).getLastAge()) / 5)); changed = true; } else { stopped = true; bullets.remove(i); i -= 1; } } if (!stopped) { bullets.get(i).age(); bullet.changePos(bullets.get(i).getPos().x - bpos.x, bullets.get(i).getPos().y - bpos.y); bpos = new Vector2f(bullets.get(i).getPos().x, bullets.get(i).getPos().y); bullet.render(sh); if (!bullets.get(i).getDestroying()) { Vector4f tempos = new Vector4f( bullets.get(i).getPos().x + ((bullet.getWidth() / Display.getWidth()) / 2.0f), bullets.get(i).getPos().y - ((bullet.getHeight() / Display.getHeight()) / 2.0f), 0.0f, 1.0f); tempos = Matrix4f.transform(d.getModelViewMatrixAsMatrix(), tempos, tempos); Vector2f p1 = new Vector2f((float) player.getX(), (float) player.getY()); Vector2f p2 = new Vector2f((float) (player.getX() + player.getWidth()), (float) player.getY()); Vector2f p3 = new Vector2f( (float) (player.getX() + player.getWidth()), (float) (player.getY() - player.getHeight())); Vector2f p4 = new Vector2f((float) player.getX(), (float) (player.getY() - player.getHeight())); if (Math.abs(Math.sqrt(Math.pow(p1.x - tempos.x, 2) + Math.pow(p1.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p2.x - tempos.x, 2) + Math.pow(p2.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p3.x - tempos.x, 2) + Math.pow(p3.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth() || Math.abs(Math.sqrt(Math.pow(p4.x - tempos.x, 2) + Math.pow(p4.y - tempos.y, 2))) < (float) 40.0f / Display.getWidth()) { bullets.get(i).setDestroyingSelf(true); explosions.add(new EnemyBullet(bullets.get(i).getPos(), 0.0f)); explosions.add( new EnemyBullet( new Vector2f( (float) (bullets.get(i).getPos().x + (Math.random() * 0.2f) - 0.1f), (float) (bullets.get(i).getPos().y + (Math.random() * 0.08f) - 0.04f)), 0.0f)); explosions.add( new EnemyBullet( new Vector2f( (float) (bullets.get(i).getPos().x + (Math.random() * 0.2f) - 0.1f), (float) (bullets.get(i).getPos().y + (Math.random() * 0.08f) - 0.04f)), 0.0f)); parent.damage(5); } } } } }