@Override public boolean usable(Combat c, Character target) { return !target.hasStatus(Stsflag.knotted) && getSelf().canAct() && (c.getStance().en == Stance.facesitting || (c.getStance().inserted() && c.getStance().dom(getSelf()))); }
private boolean isActive(Character target) { return target.hasStatus(Stsflag.knotted); }